Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
ImaHoodDoge508
Gilgamesh
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 38L
1,505 Elo+
Solo
Anubis
Anubis
PanQks
Anubis
Level 117
God Stats
24W - 18L
1,539 SR
Queue Stats
238W - 226L
1,534 Elo+
Party 1
Rama
Rama
WiredDDP2016
Rama
Level 131
God Stats
42W - 29L
1,522 SR
Queue Stats
58W - 55L
1,500 Elo+
Solo
Terra
Terra
knavishman50
Terra
Level 155
God Stats
4W - 2L
1,636 SR
Queue Stats
132W - 124L
1,488 Elo+
Solo
Team Averages
Level 141
1,539 SR
1,505 Elo+

VS

Team Averages
Level 128
1,612 SR
1,487 Elo+
Cernunnos
Cernunnos
MrFotnite
Cernunnos
Level 106
God Stats
0W - 1L
1,653 SR
Queue Stats
246W - 241L
1,473 Elo+
Solo
Geb
Geb
boombhole
Geb
Level 147
God Stats
525W - 433L
1,556 SR
Queue Stats
695W - 658L
1,482 Elo+
Solo
Awilix
Awilix
brady mate
Awilix
Level 128
God Stats
22W - 20L
1,515 SR
Queue Stats
288W - 270L
1,518 Elo+
Solo
Sun Wukong
Sun Wukong
catguyallen2
Sun Wukong
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 88L
1,486 Elo+
Party 2
Olorun
Olorun
tacojoe1996
Olorun
Level 129
God Stats
1W - 1L
1,835 SR
Queue Stats
68W - 80L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
6 / 1 / 4
7,494
576
9,271
8,361
3,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Gilgamesh
ImaHoodDoge508
Gilgamesh
13
3 / 0 / 5
8,558
658
7,775
9,600
8,784
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
PanQks
Anubis
12
8 / 2 / 6
7,511
578
7,078
7,092
2,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

12
1 / 2 / 2
6,810
524
5,062
9,341
3,110
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
2 / 0 / 8
7,435
572
4,923
11,794
9,284
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
MrFotnite
Cernunnos
11
1 / 1 / 1
6,018
463
6,508
6,045
2,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

9
0 / 4 / 1
5,584
430
5,325
12,224
8,035
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Awilix
brady mate
Awilix
11
3 / 5 / 1
6,171
475
7,916
11,192
3,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
catguyallen2
Sun Wukong
11
0 / 3 / 0
5,947
457
2,625
10,341
5,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Olorun
9
1 / 7 / 0
5,570
428
4,578
9,249
2,761
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
8
20
Kills
5
5
Deaths
20
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
6
1
4
8
W
Gilgamesh
ImaHoodDoge508
Gilgamesh
3
0
5
5.5
L
Cernunnos
MrFotnite
Cernunnos
1
1
1
1.5
W
Anubis
PanQks
Anubis
8
2
6
5.5
W
1
2
2
1
L
0
4
1
0.13
L
Awilix
brady mate
Awilix
3
5
1
0.7
L
Sun Wukong
catguyallen2
Sun Wukong
0
3
0
0
W
2
0
8
6
L
Olorun
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,109
Damage
26,952
46,188
Taken
49,051
27,116
Mitigated
22,387
22,423
Healing
10,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
9,271
815
1,885
3,579
8,361
3,038
0
3,342
4,909
39,847
1,103
W
Gilgamesh
ImaHoodDoge508
Gilgamesh
7,775
1,279
0
1,463
9,600
8,784
201
1,435
7,800
675
61,606
L
Cernunnos
MrFotnite
Cernunnos
6,508
2,676
0
2,518
6,045
2,328
0
1,601
4,388
0
43,432
W
Anubis
PanQks
Anubis
7,078
0
0
2,731
7,092
2,900
0
1,928
5,122
38,281
409
W
5,062
4,113
32
2,111
9,341
3,110
296
1,395
7,670
0
49,223
L
5,325
140
319
3,409
12,224
8,035
0
4,896
7,212
20,309
0
L
Awilix
brady mate
Awilix
7,916
1,863
0
500
11,192
3,276
0
5,971
4,982
0
48,737
L
Sun Wukong
catguyallen2
Sun Wukong
2,625
557
0
1,750
10,341
5,987
0
1,664
8,585
0
40,165
W
4,923
954
4,633
5,989
11,794
9,284
0
2,450
9,003
16,683
3,142
L
Olorun
4,578
1,673
499
1,834
9,249
2,761
0
5,876
2,975
27,620
450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,808
Gold Earned
29,290
353
Minions Killed
286
0
Camps Cleared
0
1,261,252
Distance Traveled
1,233,550
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,494
576
82
6
0
269,757
4
W
Gilgamesh
8,558
658
107
8
0
238,720
1
L
Cernunnos
6,018
463
61
5
0
224,581
0
W
Anubis
7,511
578
50
4
0
277,838
2
W
Rama
6,810
524
89
7
0
205,065
4
L
Geb
5,584
430
27
2
0
261,124
2
L
Awilix
6,171
475
78
6
0
299,670
0
L
Sun Wukong
5,947
457
79
6
0
229,605
2
W
Terra
7,435
572
25
2
0
269,872
4
L
Olorun
5,570
428
41
3
0
218,570
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role