Player Matchup

Anhur
Anhur
 
Anhur
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Complex_Keys
Terra
Level 148
God Stats
4W - 2L
1,500 SR
Queue Stats
220W - 201L
1,548 Elo+
Party 1
Sobek
Sobek
Frosty180
Sobek
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 39L
1,496 Elo+
Solo
Anubis
Anubis
TrustAGypsy
Anubis
Level 203
God Stats
6W - 7L
1,564 SR
Queue Stats
393W - 427L
1,526 Elo+
Solo
Thor
Thor
tess407
Thor
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 73L
1,511 Elo+
Party 1
Team Averages
Level 124
1,513 SR
1,516 Elo+

VS

Team Averages
Level 139
1,536 SR
1,552 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Gundeta 94
Horus
Level 159
God Stats
5W - 4L
1,467 SR
Queue Stats
375W - 379L
1,518 Elo+
Solo
Neith
Neith
IceyRyann
Neith
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 51L
1,610 Elo+
Solo
Hera
Hera
YeaWhateva
Hera
Level 114
God Stats
3W - 1L
1,712 SR
Queue Stats
40W - 29L
1,571 Elo+
Solo
Tsukuyomi
Tsukuyomi
xIIFAMINEIIv
Tsukuyomi
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 125L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
3 / 2 / 3
6,127
1,021
6,456
5,809
2,038
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 1 / 5
6,373
1,062
3,609
7,828
6,497
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sobek
Frosty180
Sobek
1
0 / 0 / 0
1,576
263
0
0
0
Anubis
11
1 / 2 / 4
5,994
999
3,700
5,415
2,479
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thor
tess407
Thor
10
1 / 3 / 3
5,429
905
3,088
5,806
2,005
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
11
1 / 1 / 4
6,262
1,044
4,364
3,076
963
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
11
1 / 2 / 6
5,929
988
2,819
6,564
5,239
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Neith
IceyRyann
Neith
12
2 / 1 / 4
6,607
1,101
4,973
3,474
1,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 1 / 6
6,815
1,136
4,326
4,475
1,628
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tsukuyomi
xIIFAMINEIIv
Tsukuyomi
12
3 / 2 / 2
6,572
1,095
5,739
5,257
2,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
30
7
Kills
8
8
Deaths
7
15
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
3
2
3
2.25
W
Yu Huang
 
Yu Huang
1
1
4
3
L
2
1
5
4.5
L
Sobek
Frosty180
Sobek
0
0
0
0
W
Horus
1
2
6
2
W
Neith
IceyRyann
Neith
2
1
4
4
L
Anubis
1
2
4
1.5
W
1
1
6
4
L
Thor
tess407
Thor
1
3
3
0.83
W
Tsukuyomi
xIIFAMINEIIv
Tsukuyomi
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,853
Damage
22,221
24,858
Taken
22,846
13,019
Mitigated
11,750
9,317
Healing
7,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
6,456
3,636
127
1,143
5,809
2,038
46
1,182
4,627
0
12,267
W
Yu Huang
 
Yu Huang
4,364
555
296
294
3,076
963
489
1,045
2,031
12,713
0
L
3,609
167
3,305
2,880
7,828
6,497
0
3,371
4,457
7,762
1,373
L
Sobek
Frosty180
Sobek
0
0
0
0
0
0
0
0
0
0
0
W
Horus
2,819
727
881
2,317
6,564
5,239
112
1,548
5,016
20
4,145
W
Neith
IceyRyann
Neith
4,973
1,111
223
883
3,474
1,049
367
682
2,792
0
12,188
L
Anubis
3,700
373
162
461
5,415
2,479
0
2,235
3,180
17,486
0
W
4,326
970
641
1,328
4,475
1,628
495
1,619
2,856
11,122
0
L
Thor
tess407
Thor
3,088
292
964
275
5,806
2,005
0
1,922
3,884
0
5,950
W
Tsukuyomi
xIIFAMINEIIv
Tsukuyomi
5,739
966
50
348
5,257
2,871
13
1,928
3,329
0
13,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,499
Gold Earned
32,185
56
Minions Killed
67
0
Camps Cleared
0
400,842
Distance Traveled
540,696
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,127
1,021
16
3
0
71,898
0
W
Yu Huang
6,262
1,044
23
4
0
118,122
0
L
Terra
6,373
1,062
6
1
0
102,083
0
L
Sobek
1,576
263
0
0
0
58
0
W
Horus
5,929
988
2
0
0
109,681
0
W
Neith
6,607
1,101
15
3
0
108,712
0
L
Anubis
5,994
999
29
5
0
100,760
0
W
Hera
6,815
1,136
15
3
0
94,295
0
L
Thor
5,429
905
5
1
0
126,043
0
W
Tsukuyomi
6,572
1,095
12
2
0
109,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role