Player Matchup

Horus
Horus
 
Horus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Poseidon
Poseidon
 
Poseidon
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
RumiruGabrys
Cu Chulainn
Level 159
God Stats
11W - 8L
1,669 SR
Queue Stats
537W - 470L
1,578 Elo+
Solo
Nu Wa
Nu Wa
TwistedLuna7911
Nu Wa
Level 126
God Stats
20W - 9L
1,677 SR
Queue Stats
136W - 116L
1,495 Elo+
Party 3
Kali
Kali
darkhunter165
Kali
Level 141
God Stats
0W - 2L
1,822 SR
Queue Stats
90W - 84L
1,487 Elo+
Party 3
Team Averages
Level 143
1,633 SR
1,512 Elo+

VS

Team Averages
Level 130
1,372 SR
1,543 Elo+
Anhur
Anhur
 
Anhur
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
PittbullWolf
Serqet
Level 159
God Stats
2W - 1L
1,316 SR
Queue Stats
30W - 25L
1,685 Elo+
Party 4
Cthulhu
Cthulhu
andy8699
Cthulhu
Level 136
God Stats
10W - 10L
1,520 SR
Queue Stats
156W - 145L
1,496 Elo+
Solo
Ra
Ra
bibob1984
Ra
Level 112
God Stats
3W - 8L
1,070 SR
Queue Stats
212W - 251L
1,532 Elo+
Party 1
Ao Kuang
Ao Kuang
popov99
Ao Kuang
Level 154
God Stats
5W - 3L
1,453 SR
Queue Stats
100W - 98L
1,502 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
1 / 0 / 2
5,369
537
2,083
7,526
4,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Poseidon
 
Poseidon
9
1 / 4 / 1
5,163
516
2,387
5,613
868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Cu Chulainn
RumiruGabrys
Cu Chulainn
12
2 / 0 / 2
6,708
671
6,155
7,319
3,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 5 / 0
4,972
497
2,833
6,191
1,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
3 / 3 / 1
5,500
550
2,212
8,213
2,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
4 / 0 / 2
6,290
629
5,950
3,346
932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
10
1 / 1 / 5
5,316
532
5,181
6,749
2,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Cthulhu
andy8699
Cthulhu
9
2 / 3 / 4
4,985
499
5,260
7,392
4,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
5 / 0 / 0
6,584
658
3,790
3,028
1,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
popov99
Ao Kuang
9
0 / 3 / 0
4,621
462
2,647
9,732
5,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
7
Kills
12
12
Deaths
7
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
0
2
2
L
Poseidon
 
Poseidon
1
4
1
0.38
W
Anhur
 
Anhur
4
0
2
5
W
Serqet
1
1
5
3.5
L
Cu Chulainn
RumiruGabrys
Cu Chulainn
2
0
2
3
L
0
5
0
0
W
Cthulhu
andy8699
Cthulhu
2
3
4
1.33
W
5
0
0
5
L
3
3
1
1.17
W
Ao Kuang
popov99
Ao Kuang
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,670
Damage
22,828
34,862
Taken
30,247
12,787
Mitigated
14,282
11,165
Healing
8,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,083
831
610
3,718
7,526
4,019
0
2,785
4,364
0
15,736
L
Poseidon
 
Poseidon
2,387
634
0
1,343
5,613
868
0
1,144
4,378
30,250
1,124
W
Anhur
 
Anhur
5,950
2,596
0
1,987
3,346
932
137
953
2,393
0
42,737
W
Serqet
5,181
1,102
0
400
6,749
2,591
0
1,597
5,152
0
34,276
L
Cu Chulainn
RumiruGabrys
Cu Chulainn
6,155
848
0
2,613
7,319
3,617
26
2,600
4,215
0
48,688
L
2,833
660
2
839
6,191
1,437
0
2,158
3,833
30,430
0
W
Cthulhu
andy8699
Cthulhu
5,260
211
196
1,290
7,392
4,328
0
1,859
5,533
17,779
0
W
3,790
322
697
1,416
3,028
1,028
0
487
2,541
54,708
364
L
2,212
828
0
2,040
8,213
2,846
0
1,740
6,082
0
33,155
W
Ao Kuang
popov99
Ao Kuang
2,647
576
0
2,359
9,732
5,403
0
309
9,423
22,907
1,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,712
Gold Earned
27,796
270
Minions Killed
313
0
Camps Cleared
0
952,397
Distance Traveled
1,035,437
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,369
537
18
2
0
212,999
3
L
Poseidon
5,163
516
53
5
0
198,725
2
W
Anhur
6,290
629
74
7
0
204,613
0
W
Serqet
5,316
532
69
7
0
232,272
0
L
Cu Chulainn
6,708
671
85
9
0
187,570
0
L
Nu Wa
4,972
497
54
5
0
158,006
0
W
Cthulhu
4,985
499
19
2
0
211,721
4
W
Ra
6,584
658
108
11
0
188,557
0
L
Kali
5,500
550
60
6
0
195,097
0
W
Ao Kuang
4,621
462
43
4
0
198,274
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role