Player Matchup

Ra
Ra
BerserkerNorm
Ra
Level 147
God Stats
2W - 0L
1,812 SR
Queue Stats
255W - 270L
1,546 Elo+
Party 1
Odin
Odin
Digininjak
Odin
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 40L
1,469 Elo+
Solo
Hades
Hades
LokiNorm
Hades
Level 61
God Stats
2W - 2L
1,586 SR
Queue Stats
33W - 31L
1,452 Elo+
Party 1
Scylla
Scylla
MatteoMatteo
Scylla
Level 177
God Stats
6W - 6L
1,495 SR
Queue Stats
373W - 383L
1,511 Elo+
Party 1
Bake Kujira
Bake Kujira
RookieMistakes
Bake Kujira
Level 204
God Stats
2W - 0L
1,907 SR
Queue Stats
252W - 263L
1,510 Elo+
Party 1
Team Averages
Level 136
1,660 SR
1,498 Elo+

VS

Team Averages
Level 95
1,448 SR
1,444 Elo+
Surtr
Surtr
BlueSackBoy01
Surtr
Level 114
God Stats
4W - 1L
1,497 SR
Queue Stats
49W - 49L
1,505 Elo+
Solo
Sylvanus
Sylvanus
DaddyDyar
Sylvanus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 28L
1,273 Elo+
Party 2
Tyr
Tyr
LiveADELART
Tyr
Level 155
God Stats
0W - 2L
1,245 SR
Queue Stats
132W - 149L
1,462 Elo+
Solo
Zhong Kui
Zhong Kui
Razturaztamide
Zhong Kui
Level 168
God Stats
9W - 6L
1,500 SR
Queue Stats
491W - 465L
1,481 Elo+
Solo
Cthulhu
Cthulhu
garrett_dyar
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 2 / 18
10,790
981
11,724
11,227
6,130
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
8 / 1 / 17
9,612
874
11,503
12,636
14,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hades
LokiNorm
Hades
16
6 / 2 / 18
9,479
862
12,286
13,382
8,444
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Scylla
16
3 / 3 / 19
9,699
882
18,083
9,352
4,620
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bake Kujira
RookieMistakes
Bake Kujira
15
4 / 4 / 17
9,216
838
15,593
18,087
26,253
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 6 / 2
8,934
812
10,562
12,525
16,494
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Sylvanus
DaddyDyar
Sylvanus
12
0 / 5 / 5
7,580
689
7,032
14,057
12,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 5 / 6
7,444
677
10,856
17,607
11,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Zhong Kui
Razturaztamide
Zhong Kui
15
6 / 6 / 3
9,162
833
16,666
16,301
20,844
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cthulhu
garrett_dyar
Cthulhu
13
0 / 7 / 6
7,778
707
5,564
16,384
15,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
34
29
Kills
12
12
Deaths
29
89
Assists
22
Player
Kills
Deaths
Assists
KDA
W
8
2
18
8.5
L
6
6
2
1.17
L
Sylvanus
DaddyDyar
Sylvanus
0
5
5
0.5
W
8
1
17
16.5
L
0
5
6
0.6
W
Hades
LokiNorm
Hades
6
2
18
7.5
W
Scylla
3
3
19
4.17
L
Zhong Kui
Razturaztamide
Zhong Kui
6
6
3
1.25
W
Bake Kujira
RookieMistakes
Bake Kujira
4
4
17
3.13
L
Cthulhu
garrett_dyar
Cthulhu
0
7
6
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,189
Damage
50,680
64,684
Taken
76,874
60,161
Mitigated
76,911
36,477
Healing
18,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,724
608
16,049
5,516
11,227
6,130
116
6,242
4,985
36,391
0
L
10,562
3,524
34
1,414
12,525
16,494
4
8,391
4,011
379
23,859
L
Sylvanus
DaddyDyar
Sylvanus
7,032
369
1,874
2,846
14,057
12,758
0
10,449
3,387
8,312
0
W
11,503
3,314
966
2,707
12,636
14,714
93
5,448
7,188
0
16,006
L
10,856
762
203
4,288
17,607
11,588
0
12,533
4,658
0
24,672
W
Hades
LokiNorm
Hades
12,286
1,569
2,656
3,815
13,382
8,444
404
5,337
8,045
17,830
981
W
Scylla
18,083
1,576
190
911
9,352
4,620
227
5,110
4,242
31,132
0
L
Zhong Kui
Razturaztamide
Zhong Kui
16,666
2,267
1,775
5,413
16,301
20,844
0
10,172
5,591
28,652
867
W
Bake Kujira
RookieMistakes
Bake Kujira
15,593
9,260
1,139
2,528
18,087
26,253
1,054
6,451
11,636
27,003
2,144
L
Cthulhu
garrett_dyar
Cthulhu
5,564
440
0
660
16,384
15,227
0
13,963
1,855
8,672
580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,796
Gold Earned
40,898
171
Minions Killed
87
0
Camps Cleared
0
1,121,363
Distance Traveled
927,947
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,790
981
55
5
0
231,229
0
L
Surtr
8,934
812
26
2
0
181,613
0
L
Sylvanus
7,580
689
4
0
0
183,323
0
W
Odin
9,612
874
14
1
0
254,551
0
L
Tyr
7,444
677
26
2
0
210,027
0
W
Hades
9,479
862
14
1
0
213,985
0
W
Scylla
9,699
882
44
4
0
209,881
0
L
Zhong Kui
9,162
833
23
2
0
167,669
0
W
Bake Kujira
9,216
838
44
4
0
211,717
0
L
Cthulhu
7,778
707
8
1
0
185,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role