Player Matchup

Mulan
Mulan
 
Mulan
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
EmberMango
Cu Chulainn
Level 61
God Stats
16W - 16L
1,517 SR
Queue Stats
168W - 184L
1,427 Elo+
Party 1
Cerberus
Cerberus
FigueManitou970
Cerberus
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 12L
1,126 Elo+
Solo
Danzaburou
Danzaburou
Jofias
Danzaburou
Level 28
God Stats
14W - 23L
1,365 SR
Queue Stats
45W - 67L
1,369 Elo+
Party 1
Merlin
Merlin
PegyTheMan
Merlin
Level 80
God Stats
3W - 6L
1,299 SR
Queue Stats
182W - 212L
1,385 Elo+
Party 1
Team Averages
Level 66
1,436 SR
1,362 Elo+

VS

Team Averages
Level 89
1,547 SR
1,459 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Darkschiri23
Arachne
Level 65
God Stats
88W - 100L
1,463 SR
Queue Stats
792W - 781L
1,453 Elo+
Solo
Ah Puch
Ah Puch
NeonReaper2001
Ah Puch
Level 86
God Stats
11W - 9L
1,559 SR
Queue Stats
346W - 334L
1,489 Elo+
Solo
Neith
Neith
SINGO12
Neith
Level 96
God Stats
21W - 20L
1,713 SR
Queue Stats
90W - 86L
1,501 Elo+
Solo
Jormungandr
Jormungandr
TheMandalorian10
Jormungandr
Level 110
God Stats
4W - 1L
1,500 SR
Queue Stats
156W - 181L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
1 / 2 / 3
6,256
521
5,078
10,205
4,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cu Chulainn
EmberMango
Cu Chulainn
13
5 / 3 / 0
7,784
649
7,867
12,107
4,879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cerberus
10
3 / 5 / 0
6,193
516
3,031
9,203
6,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
Jofias
Danzaburou
10
0 / 5 / 3
5,604
467
5,252
9,057
2,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
PegyTheMan
Merlin
12
2 / 2 / 0
6,372
531
4,323
5,895
2,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
10
0 / 4 / 2
6,149
512
5,225
7,564
2,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
Darkschiri23
Arachne
11
2 / 1 / 3
6,377
531
3,737
8,658
3,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 2 / 2
7,690
641
7,167
7,699
2,169
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Neith
SINGO12
Neith
11
4 / 3 / 6
6,892
574
6,910
7,486
2,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Jormungandr
TheMandalorian10
Jormungandr
13
9 / 1 / 5
8,301
692
8,810
8,428
5,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
11
Kills
17
17
Deaths
11
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
1
2
3
1.25
W
Aphrodite
 
Aphrodite
0
4
2
0.25
W
Arachne
Darkschiri23
Arachne
2
1
3
3.5
L
Cu Chulainn
EmberMango
Cu Chulainn
5
3
0
1.67
L
Cerberus
3
5
0
0.6
L
Danzaburou
Jofias
Danzaburou
0
5
3
0.3
W
2
2
2
1.5
L
Merlin
PegyTheMan
Merlin
2
2
0
1
W
Neith
SINGO12
Neith
4
3
6
2.33
W
Jormungandr
TheMandalorian10
Jormungandr
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,551
Damage
31,849
46,467
Taken
39,835
20,310
Mitigated
15,516
9,861
Healing
15,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
5,078
777
0
2,400
10,205
4,648
0
3,970
6,224
0
51,890
W
Aphrodite
 
Aphrodite
5,225
167
232
3,277
7,564
2,201
173
118
7,446
36,231
0
W
Arachne
Darkschiri23
Arachne
3,737
2,484
0
3,094
8,658
3,245
0
491
8,167
0
29,228
L
Cu Chulainn
EmberMango
Cu Chulainn
7,867
2,267
0
2,701
12,107
4,879
0
6,260
5,256
0
56,701
L
Cerberus
3,031
290
0
871
9,203
6,023
0
2,511
6,692
14,465
0
L
Danzaburou
Jofias
Danzaburou
5,252
2,227
0
2,612
9,057
2,757
0
3,319
5,738
0
37,848
W
7,167
601
0
4,495
7,699
2,169
661
3,605
4,094
53,433
0
L
Merlin
PegyTheMan
Merlin
4,323
378
0
1,277
5,895
2,003
0
3,351
2,544
41,680
419
W
Neith
SINGO12
Neith
6,910
2,322
0
1,450
7,486
2,175
458
1,518
5,968
0
32,912
W
Jormungandr
TheMandalorian10
Jormungandr
8,810
2,260
0
2,619
8,428
5,726
247
1,655
6,773
45,172
3,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,209
Gold Earned
35,409
357
Minions Killed
355
0
Camps Cleared
0
1,173,365
Distance Traveled
1,164,995
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,256
521
92
8
0
278,530
0
W
Aphrodite
6,149
512
63
5
0
213,179
0
W
Arachne
6,377
531
50
4
0
277,647
0
L
Cu Chulainn
7,784
649
110
9
0
222,151
0
L
Cerberus
6,193
516
25
2
0
241,889
0
L
Danzaburou
5,604
467
47
4
0
208,914
0
W
Ah Puch
7,690
641
103
9
0
217,464
2
L
Merlin
6,372
531
83
7
0
221,881
0
W
Neith
6,892
574
59
5
0
211,453
0
W
Jormungandr
8,301
692
80
7
0
245,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role