Player Matchup

King Arthur
King Arthur
Mugi2Dark
King Arthur
Level 24
God Stats
1W - 1L
1,260 SR
Queue Stats
30W - 45L
1,381 Elo+
Party 1
Arachne
Arachne
Mugiwara-_-asce
Arachne
Level 57
God Stats
7W - 4L
1,444 SR
Queue Stats
66W - 91L
1,411 Elo+
Party 1
Janus
Janus
edde-011
Janus
Level 89
God Stats
6W - 7L
1,403 SR
Queue Stats
120W - 111L
1,469 Elo+
Party 3
Artemis
Artemis
fillejonte
Artemis
Level 77
God Stats
2W - 2L
1,190 SR
Queue Stats
101W - 91L
1,488 Elo+
Party 3
Sylvanus
Sylvanus
kevinburanius
Sylvanus
Level 71
God Stats
10W - 2L
1,797 SR
Queue Stats
67W - 58L
1,491 Elo+
Party 3
Team Averages
Level 64
1,419 SR
1,448 Elo+

VS

Team Averages
Level 73
1,393 SR
1,442 Elo+
Apollo
Apollo
 
Apollo
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
ApexAbx
Bacchus
Level 41
God Stats
5W - 7L
1,271 SR
Queue Stats
84W - 92L
1,399 Elo+
Party 2
Gilgamesh
Gilgamesh
ManLikeBerry
Gilgamesh
Level 110
God Stats
15W - 16L
1,455 SR
Queue Stats
366W - 355L
1,456 Elo+
Party 2
Mercury
Mercury
Urrkis
Mercury
Level 63
God Stats
0W - 5L
1,120 SR
Queue Stats
35W - 46L
1,440 Elo+
Solo
Ra
Ra
vikingshadow94
Ra
Level 69
God Stats
12W - 10L
1,620 SR
Queue Stats
256W - 269L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Mugi2Dark
King Arthur
12
1 / 4 / 0
6,775
484
5,569
14,079
12,607
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
3 / 1 / 0
6,802
486
3,443
9,143
3,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
edde-011
Janus
14
2 / 2 / 1
8,031
574
4,133
4,972
1,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Artemis
fillejonte
Artemis
14
5 / 2 / 7
7,730
552
10,673
10,882
3,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sylvanus
kevinburanius
Sylvanus
12
3 / 1 / 7
7,762
554
7,298
12,983
12,341
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
3 / 4 / 1
7,253
518
9,284
12,268
3,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
ApexAbx
Bacchus
10
1 / 5 / 1
6,427
459
7,673
12,929
10,825
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
ManLikeBerry
Gilgamesh
15
4 / 0 / 2
9,077
648
9,338
8,816
7,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mercury
Urrkis
Mercury
11
2 / 4 / 3
7,016
501
4,207
10,185
3,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 1 / 4
6,949
496
2,097
5,456
1,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
21
14
Kills
10
10
Deaths
14
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
3
4
1
0.88
L
Bacchus
ApexAbx
Bacchus
1
5
1
0.3
L
Gilgamesh
ManLikeBerry
Gilgamesh
4
0
2
5
W
King Arthur
Mugi2Dark
King Arthur
1
4
0
0.25
W
3
1
0
3
L
Mercury
Urrkis
Mercury
2
4
3
0.88
W
Janus
edde-011
Janus
2
2
1
1.25
W
Artemis
fillejonte
Artemis
5
2
7
4.25
W
Sylvanus
kevinburanius
Sylvanus
3
1
7
6.5
L
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,116
Damage
32,599
52,059
Taken
49,654
33,432
Mitigated
27,063
14,008
Healing
9,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
9,284
5,462
0
3,779
12,268
3,746
0
4,149
7,989
0
44,329
L
Bacchus
ApexAbx
Bacchus
7,673
1,178
0
1,946
12,929
10,825
36
2,970
9,912
22,405
0
L
Gilgamesh
ManLikeBerry
Gilgamesh
9,338
3,280
0
1,857
8,816
7,007
0
374
8,442
0
70,530
W
King Arthur
Mugi2Dark
King Arthur
5,569
926
0
3,002
14,079
12,607
0
390
13,689
0
43,289
W
3,443
2,403
0
3,154
9,143
3,005
0
1,063
8,080
0
42,010
L
Mercury
Urrkis
Mercury
4,207
2,943
0
675
10,185
3,818
0
657
9,528
0
39,663
W
Janus
edde-011
Janus
4,133
106
0
220
4,972
1,560
626
1,201
3,734
56,449
2,404
W
Artemis
fillejonte
Artemis
10,673
3,299
0
2,431
10,882
3,919
185
3,502
7,380
0
55,701
W
Sylvanus
kevinburanius
Sylvanus
7,298
2,050
616
4,585
12,983
12,341
56
3,577
9,406
26,717
3,148
L
2,097
448
180
1,078
5,456
1,667
0
2,090
3,222
43,606
677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,100
Gold Earned
36,722
372
Minions Killed
363
0
Camps Cleared
0
1,415,173
Distance Traveled
1,373,739
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,253
518
84
6
0
258,437
1
L
Bacchus
6,427
459
26
2
0
238,537
2
L
Gilgamesh
9,077
648
116
8
0
270,650
0
W
King Arthur
6,775
484
76
5
0
282,130
0
W
Arachne
6,802
486
66
5
0
316,928
0
L
Mercury
7,016
501
52
4
0
318,345
1
W
Janus
8,031
574
113
8
0
308,769
0
W
Artemis
7,730
552
65
5
0
267,121
0
W
Sylvanus
7,762
554
52
4
0
240,225
4
L
Ra
6,949
496
85
6
0
287,770
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role