Player Matchup

Yemoja
Yemoja
Evermed
Yemoja
Level 213
God Stats
25W - 15L
1,730 SR
Queue Stats
285W - 230L
1,596 Elo+
Party 3
Ra
Ra
Goolfool
Ra
Level 158
God Stats
32W - 40L
1,461 SR
Queue Stats
319W - 361L
1,606 Elo+
Party 2
Cliodhna
Cliodhna
reddead-ian
Cliodhna
Level 155
God Stats
9W - 4L
1,637 SR
Queue Stats
263W - 243L
1,595 Elo+
Solo
Ishtar
Ishtar
spitmilk
Ishtar
Level 175
God Stats
13W - 10L
1,674 SR
Queue Stats
284W - 221L
1,582 Elo+
Party 3
Jormungandr
Jormungandr
xRAGINxAS1ANx
Jormungandr
Level 140
God Stats
253W - 238L
1,615 SR
Queue Stats
353W - 399L
1,580 Elo+
Party 2
Team Averages
Level 168
1,623 SR
1,592 Elo+

VS

Team Averages
Level 215
1,572 SR
1,556 Elo+
Maui
Maui
FrostBl1tz
Maui
Level 290
God Stats
1W - 3L
1,628 SR
Queue Stats
159W - 173L
1,605 Elo+
Party 1
Nike
Nike
Glaciier26
Nike
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 60L
1,534 Elo+
Party 1
Hachiman
Hachiman
MajinHD
Hachiman
Level 194
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 105L
1,577 Elo+
Solo
Hades
Hades
SmallKayak
Hades
Level 194
God Stats
0W - 3L
1,706 SR
Queue Stats
54W - 53L
1,546 Elo+
Party 1
Osiris
Osiris
flashgordo2
Osiris
Level 249
God Stats
8W - 10L
1,527 SR
Queue Stats
246W - 303L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Evermed
Yemoja
10
1 / 0 / 1
5,741
574
2,286
3,967
2,237
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
1 / 2 / 1
6,054
605
2,467
3,361
879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cliodhna
reddead-ian
Cliodhna
12
2 / 1 / 1
6,067
607
3,393
6,456
1,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ishtar
spitmilk
Ishtar
12
4 / 1 / 1
6,994
699
4,888
4,237
1,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Jormungandr
xRAGINxAS1ANx
Jormungandr
10
1 / 5 / 2
5,950
595
5,194
9,476
8,983
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 3
5,165
517
1,116
4,569
3,197
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
3 / 2 / 1
6,092
609
3,261
8,257
3,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hachiman
MajinHD
Hachiman
9
0 / 3 / 1
5,352
535
2,624
6,218
1,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hades
12
4 / 1 / 1
6,271
627
4,182
6,786
2,788
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Osiris
11
2 / 2 / 3
6,344
634
6,346
8,027
5,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
18
9
Kills
9
9
Deaths
9
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Evermed
Yemoja
1
0
1
1.5
L
0
1
3
1.5
L
3
2
1
1.75
W
1
2
1
0.75
L
Hachiman
MajinHD
Hachiman
0
3
1
0.17
L
Hades
4
1
1
4.5
L
Osiris
2
2
3
1.75
W
Cliodhna
reddead-ian
Cliodhna
2
1
1
2.5
W
Ishtar
spitmilk
Ishtar
4
1
1
4.5
W
Jormungandr
xRAGINxAS1ANx
Jormungandr
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,228
Damage
17,529
27,497
Taken
33,857
15,071
Mitigated
16,816
10,144
Healing
10,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Evermed
Yemoja
2,286
489
1,596
1,083
3,967
2,237
0
586
3,381
17,822
0
L
1,116
311
0
1,527
4,569
3,197
0
786
3,783
14,663
24
L
3,261
520
0
753
8,257
3,279
0
2,015
6,242
0
43,469
W
2,467
163
675
902
3,361
879
0
1,752
1,609
43,544
819
L
Hachiman
MajinHD
Hachiman
2,624
981
0
1,828
6,218
1,734
22
1,122
5,096
0
30,168
L
Hades
4,182
379
1,242
4,403
6,786
2,788
0
1,785
5,001
41,177
0
L
Osiris
6,346
2,163
0
1,014
8,027
5,818
0
4,352
3,675
0
36,351
W
Cliodhna
reddead-ian
Cliodhna
3,393
314
0
3,059
6,456
1,553
0
3,065
3,391
0
45,905
W
Ishtar
spitmilk
Ishtar
4,888
2,666
0
967
4,237
1,419
0
79
4,158
0
58,754
W
Jormungandr
xRAGINxAS1ANx
Jormungandr
5,194
1,301
0
1,862
9,476
8,983
0
268
8,635
30,914
544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,806
Gold Earned
29,224
378
Minions Killed
326
0
Camps Cleared
0
1,086,266
Distance Traveled
1,080,876
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
5,741
574
27
3
0
214,875
6
L
Maui
5,165
517
19
2
0
238,151
3
L
Nike
6,092
609
84
8
0
235,682
0
W
Ra
6,054
605
86
9
0
222,001
0
L
Hachiman
5,352
535
64
6
0
198,381
0
L
Hades
6,271
627
90
9
0
213,786
2
L
Osiris
6,344
634
69
7
0
194,876
0
W
Cliodhna
6,067
607
82
8
0
266,863
0
W
Ishtar
6,994
699
119
12
0
208,035
1
W
Jormungandr
5,950
595
64
6
0
174,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role