Player Matchup

Arachne
Arachne
Gold V
 
Arachne
Gold V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Bronze I
MrUrahara1257
Izanami
Bronze I
Level 107
God Stats
0W - 1L
1,731 SR
Queue Stats
18W - 28L
1,374 MMR
Solo
Eset
Eset
Gold V
Prim Gs
Eset
Gold V
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 113L
1,377 MMR
Solo
King Arthur
King Arthur
Gold IV
goldemusiala
King Arthur
Gold IV
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 83L
1,399 MMR
Solo
Cabrakan
Cabrakan
Gold IV
iTrueViolEnce
Cabrakan
Gold IV
Level 159
God Stats
11W - 6L
1,661 SR
Queue Stats
205W - 205L
1,378 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 118
1,578 SR
1,405 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 161
1,621 SR
1,404 MMR
Chronos
Chronos
Gold V
 
Chronos
Gold V
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold II
JusBeingGras
Athena
Gold II
Level 304
God Stats
31W - 18L
1,698 SR
Queue Stats
572W - 576L
1,379 MMR
Solo
Hun Batz
Hun Batz
Gold II
SalouroS
Hun Batz
Gold II
Level 145
God Stats
5W - 7L
1,732 SR
Queue Stats
212W - 209L
1,397 MMR
Solo
Hou Yi
Hou Yi
Gold IV
UltimateCuban
Hou Yi
Gold IV
Level 131
God Stats
2W - 0L
1,670 SR
Queue Stats
37W - 36L
1,386 MMR
Party 1
Odin
Odin
Gold V
richthekid05
Odin
Gold V
Level 139
God Stats
16W - 13L
1,507 SR
Queue Stats
27W - 24L
1,360 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
2 / 5 / 3
7,410
529
4,126
13,419
5,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
12
0 / 4 / 4
6,997
500
3,412
8,025
2,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Eset
Prim Gs
Eset
11
0 / 8 / 2
7,178
513
7,261
9,863
2,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
goldemusiala
King Arthur
10
0 / 4 / 0
6,135
438
3,251
13,062
8,815
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Cabrakan
iTrueViolEnce
Cabrakan
11
4 / 3 / 0
7,183
513
4,723
10,797
10,082
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
Nu WaPeleThanatosFreya

VS

Bans
Chang'eLokiAwilixCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
15
8 / 2 / 5
9,586
685
7,463
10,260
3,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
12
1 / 4 / 11
7,882
563
3,953
13,483
9,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
SalouroS
Hun Batz
14
6 / 0 / 4
8,361
597
8,054
8,410
3,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
5 / 1 / 2
9,100
650
7,674
6,510
2,339
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
4 / 0 / 3
9,573
684
10,749
10,568
8,335
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
49
6
Kills
24
24
Deaths
7
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
5
3
0.7
W
Chronos
 
Chronos
8
2
5
5.25
W
Athena
1
4
11
1.63
L
Izanami
0
4
4
0.5
L
Eset
Prim Gs
Eset
0
8
2
0.13
W
Hun Batz
SalouroS
Hun Batz
6
0
4
8
W
5
1
2
6
L
King Arthur
goldemusiala
King Arthur
0
4
0
0
L
Cabrakan
iTrueViolEnce
Cabrakan
4
3
0
1.33
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,773
Damage
37,893
55,166
Taken
49,231
29,670
Mitigated
26,781
11,400
Healing
13,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
4,126
2,771
0
5,203
13,419
5,129
0
3,306
9,965
0
47,257
W
Chronos
 
Chronos
7,463
1,428
0
2,514
10,260
3,486
980
4,507
5,753
70,532
1,782
W
Athena
3,953
1,030
0
2,810
13,483
9,578
0
4,041
9,442
18,976
941
L
Izanami
3,412
1,816
0
1,505
8,025
2,707
1,024
1,823
6,162
0
58,974
L
Eset
Prim Gs
Eset
7,261
1,377
0
974
9,863
2,937
0
4,042
5,561
49,465
0
W
Hun Batz
SalouroS
Hun Batz
8,054
3,166
0
1,756
8,410
3,043
0
2,838
5,572
0
47,372
W
7,674
4,352
0
3,226
6,510
2,339
437
1,491
5,019
0
67,542
L
King Arthur
goldemusiala
King Arthur
3,251
172
0
1,716
13,062
8,815
0
2,282
10,780
0
36,408
L
Cabrakan
iTrueViolEnce
Cabrakan
4,723
906
0
2,002
10,797
10,082
0
1,955
8,796
13,034
991
W
10,749
1,474
0
2,938
10,568
8,335
98
843
9,725
11,909
62,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,903
Gold Earned
44,502
352
Minions Killed
462
0
Camps Cleared
0
1,279,300
Distance Traveled
1,447,427
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,410
529
69
5
0
307,219
1
W
Chronos
9,586
685
117
8
0
266,596
0
W
Athena
7,882
563
22
2
0
277,847
2
L
Izanami
6,997
500
103
7
0
225,586
4
L
Eset
7,178
513
98
7
0
245,063
4
W
Hun Batz
8,361
597
76
5
0
347,351
0
W
Hou Yi
9,100
650
115
8
0
263,391
2
L
King Arthur
6,135
438
61
4
0
245,459
0
L
Cabrakan
7,183
513
21
2
0
255,973
2
W
Odin
9,573
684
132
9
0
292,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role