Player Matchup

Anubis
Anubis
Cerfromain
Anubis
Level 148
God Stats
7W - 5L
1,618 SR
Queue Stats
67W - 53L
1,601 Elo+
Party 2
Arachne
Arachne
HolaSoyElMister
Arachne
Level 89
God Stats
11W - 6L
1,631 SR
Queue Stats
119W - 101L
1,413 Elo+
Solo
Apollo
Apollo
Shlyvan
Apollo
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 19L
1,314 Elo+
Solo
Guan Yu
Guan Yu
xIvaleIx
Guan Yu
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 22L
1,296 Elo+
Party 2
Bacchus
Bacchus
xwaterdragonx11
Bacchus
Level 144
God Stats
12W - 4L
1,717 SR
Queue Stats
233W - 218L
1,518 Elo+
Solo
Team Averages
Level 115
1,593 SR
1,428 Elo+

VS

Team Averages
Level 111
1,512 SR
1,521 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
DarkStar3325
Kali
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 28L
1,508 Elo+
Party 1
Nu Wa
Nu Wa
ODC Wa ge
Nu Wa
Level 109
God Stats
3W - 7L
1,615 SR
Queue Stats
88W - 80L
1,516 Elo+
Solo
Sylvanus
Sylvanus
SplooshieJuice
Sylvanus
Level 87
God Stats
7W - 6L
1,510 SR
Queue Stats
90W - 83L
1,568 Elo+
Party 1
Horus
Horus
YouNeedSupport
Horus
Level 103
God Stats
1W - 2L
1,433 SR
Queue Stats
55W - 51L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Cerfromain
Anubis
13
5 / 1 / 2
7,820
711
9,561
8,848
3,910
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
1 / 1 / 3
5,930
539
1,692
8,215
2,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
Shlyvan
Apollo
11
3 / 2 / 0
6,522
593
3,424
6,601
1,874
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
xIvaleIx
Guan Yu
11
3 / 0 / 0
6,662
606
4,024
8,050
4,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
2 / 4 / 5
5,778
525
4,464
8,449
6,894
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
7
0 / 2 / 0
4,940
449
1,574
3,276
543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 3 / 2
6,748
613
5,813
9,589
3,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
ODC Wa ge
Nu Wa
11
0 / 4 / 1
6,079
553
7,044
5,888
1,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sylvanus
13
3 / 1 / 1
7,291
663
4,749
5,285
2,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

11
1 / 4 / 3
6,070
552
1,765
11,273
8,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
14
Kills
8
8
Deaths
14
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
2
0
0
W
Anubis
Cerfromain
Anubis
5
1
2
6
L
4
3
2
1.67
W
1
1
3
2.5
L
Nu Wa
ODC Wa ge
Nu Wa
0
4
1
0.13
W
Apollo
Shlyvan
Apollo
3
2
0
1.5
L
Sylvanus
3
1
1
3.5
L
1
4
3
0.63
W
Guan Yu
xIvaleIx
Guan Yu
3
0
0
3
W
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,165
Damage
20,945
40,163
Taken
35,311
19,482
Mitigated
15,539
17,315
Healing
9,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
1,574
210
100
1,024
3,276
543
0
2,286
990
17,614
432
W
Anubis
Cerfromain
Anubis
9,561
622
0
5,772
8,848
3,910
242
2,216
6,632
70,907
1,291
L
5,813
2,702
0
2,855
9,589
3,174
0
3,348
6,241
0
38,483
W
1,692
1,210
0
5,248
8,215
2,473
226
1,271
6,944
0
32,028
L
Nu Wa
ODC Wa ge
Nu Wa
7,044
1,586
0
1,000
5,888
1,352
0
422
5,466
37,436
721
W
Apollo
Shlyvan
Apollo
3,424
1,899
0
1,939
6,601
1,874
0
3,031
3,570
0
40,316
L
Sylvanus
4,749
2,228
360
1,419
5,285
2,454
901
1,227
4,058
43,816
11,471
L
1,765
895
201
2,646
11,273
8,016
0
6,502
4,771
0
13,590
W
Guan Yu
xIvaleIx
Guan Yu
4,024
350
40
3,088
8,050
4,331
0
4,867
3,183
0
37,932
W
4,464
583
0
1,228
8,449
6,894
32
1,421
7,028
17,495
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,712
Gold Earned
31,128
349
Minions Killed
288
0
Camps Cleared
0
1,125,134
Distance Traveled
951,745
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
4,940
449
39
4
0
116,034
2
W
Anubis
7,820
711
123
11
0
223,181
0
L
Kali
6,748
613
65
6
0
218,436
0
W
Arachne
5,930
539
74
7
0
229,466
0
L
Nu Wa
6,079
553
58
5
0
192,914
0
W
Apollo
6,522
593
73
7
0
209,564
0
L
Sylvanus
7,291
663
103
9
0
190,283
1
L
Horus
6,070
552
23
2
0
234,078
4
W
Guan Yu
6,662
606
62
6
0
230,793
3
W
Bacchus
5,778
525
17
2
0
232,130
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role