Player Matchup

Neith
Neith
ARTHURPAZ379
Neith
Level 67
God Stats
7W - 5L
1,612 SR
Queue Stats
297W - 317L
1,489 Elo+
Solo
Atlas
Atlas
BennyTron
Atlas
Level 104
God Stats
6W - 1L
1,670 SR
Queue Stats
51W - 48L
1,526 Elo+
Party 2
Zeus
Zeus
Unstoppable3857
Zeus
Level 18
God Stats
5W - 7L
1,551 SR
Queue Stats
15W - 12L
1,617 Elo+
Party 3
Janus
Janus
XDANG3R6677X
Janus
Level 127
God Stats
7W - 3L
1,641 SR
Queue Stats
17W - 11L
1,617 Elo+
Party 3
Tyr
Tyr
somelostcause
Tyr
Level 104
God Stats
36W - 23L
1,650 SR
Queue Stats
466W - 426L
1,551 Elo+
Party 2
Team Averages
Level 84
1,625 SR
1,560 Elo+

VS

Team Averages
Level 148
1,504 SR
1,695 Elo+
Tyr
Tyr
 
Tyr
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Halamiano123
Thanatos
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,899 Elo+
Party 1
Khepri
Khepri
HeavyArmor
Khepri
Level 152
God Stats
0W - 1L
1,578 SR
Queue Stats
38W - 28L
1,755 Elo+
Party 1
Zeus
Zeus
Roocky5
Zeus
Level 157
God Stats
0W - 1L
1,443 SR
Queue Stats
40W - 37L
1,564 Elo+
Solo
Ares
Ares
SheogorathLoki
Ares
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 42L
1,755 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 3
6,395
457
5,067
5,101
1,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atlas
BennyTron
Atlas
12
2 / 1 / 6
7,388
528
6,197
8,887
7,152
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
5 / 1 / 5
7,786
556
8,719
7,791
2,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

14
5 / 2 / 6
8,145
582
6,668
6,264
2,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

15
0 / 0 / 0
8,569
612
9,503
12,969
13,861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
0 / 0 / 0
8,524
609
6,659
14,291
10,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Thanatos
Halamiano123
Thanatos
11
1 / 4 / 0
6,297
450
2,848
11,729
4,118
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Khepri
HeavyArmor
Khepri
11
0 / 3 / 2
6,616
473
4,606
8,844
7,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zeus
Roocky5
Zeus
12
2 / 3 / 1
7,859
561
4,947
7,003
2,093
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 4 / 0
6,309
451
5,008
14,326
12,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
14
Kills
4
4
Deaths
14
20
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
0
0
0
W
2
0
3
3.5
W
Atlas
BennyTron
Atlas
2
1
6
5
L
Thanatos
Halamiano123
Thanatos
1
4
0
0.25
L
Khepri
HeavyArmor
Khepri
0
3
2
0.33
L
Zeus
Roocky5
Zeus
2
3
1
0.83
L
1
4
0
0.25
W
5
1
5
7.5
W
5
2
6
4
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,154
Damage
24,068
41,012
Taken
56,193
27,480
Mitigated
36,486
16,729
Healing
19,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
6,659
462
0
8,100
14,291
10,354
0
498
13,793
0
76,477
W
5,067
1,624
0
2,879
5,101
1,719
0
2,690
2,411
0
33,674
W
Atlas
BennyTron
Atlas
6,197
2,903
0
1,623
8,887
7,152
41
5,528
3,359
22,881
871
L
Thanatos
Halamiano123
Thanatos
2,848
476
0
6,502
11,729
4,118
0
4,883
6,622
0
42,159
L
Khepri
HeavyArmor
Khepri
4,606
483
210
1,497
8,844
7,331
96
4,115
4,611
36,418
2,493
L
Zeus
Roocky5
Zeus
4,947
610
0
1,672
7,003
2,093
220
4,384
2,475
50,347
3,334
L
5,008
853
130
1,294
14,326
12,590
260
6,806
7,440
25,188
0
W
8,719
1,681
0
2,050
7,791
2,698
307
2,874
4,917
55,645
2,217
W
6,668
560
0
2,244
6,264
2,050
282
3,387
2,877
49,785
878
W
9,503
494
0
7,933
12,969
13,861
0
0
12,969
578
81,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,283
Gold Earned
35,605
408
Minions Killed
406
0
Camps Cleared
0
1,358,978
Distance Traveled
1,431,003
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,524
609
153
11
0
322,128
0
W
Neith
6,395
457
49
4
0
165,624
0
W
Atlas
7,388
528
26
2
0
266,168
2
L
Thanatos
6,297
450
64
5
0
328,635
0
L
Khepri
6,616
473
57
4
0
288,120
2
L
Zeus
7,859
561
105
8
0
211,416
0
L
Ares
6,309
451
27
2
0
280,704
2
W
Zeus
7,786
556
86
6
0
304,448
3
W
Janus
8,145
582
99
7
0
318,636
4
W
Tyr
8,569
612
148
11
0
304,102
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role