Player Matchup

Vamana
Vamana
BGreezyMayne23
Vamana
Level 78
God Stats
25W - 17L
1,614 SR
Queue Stats
239W - 239L
1,580 Elo+
Solo
Scylla
Scylla
BlueprintV2
Scylla
Level 69
God Stats
2W - 1L
1,772 SR
Queue Stats
144W - 146L
1,523 Elo+
Party 1
Chang'e
Chang'e
GM_The_God
Chang'e
Level 29
God Stats
4W - 4L
1,490 SR
Queue Stats
65W - 88L
1,487 Elo+
Party 2
Cupid
Cupid
MemphisBoogie
Cupid
Level 126
God Stats
14W - 8L
1,674 SR
Queue Stats
174W - 160L
1,492 Elo+
Party 2
Xing Tian
Xing Tian
ZeratuSkull
Xing Tian
Level 143
God Stats
7W - 4L
1,459 SR
Queue Stats
123W - 113L
1,581 Elo+
Party 1
Team Averages
Level 89
1,602 SR
1,533 Elo+

VS

Team Averages
Level 118
1,514 SR
1,521 Elo+
Odin
Odin
BakPainPapiCream
Odin
Level 156
God Stats
20W - 26L
1,406 SR
Queue Stats
66W - 82L
1,438 Elo+
Solo
Lancelot
Lancelot
BanG x MachineZ
Lancelot
Level 152
God Stats
6W - 6L
1,656 SR
Queue Stats
153W - 162L
1,485 Elo+
Solo
Ix Chel
Ix Chel
Myravros
Ix Chel
Level 128
God Stats
1W - 1L
1,796 SR
Queue Stats
101W - 68L
1,600 Elo+
Solo
Ra
Ra
lameasgame
Ra
Level 33
God Stats
1W - 3L
1,528 SR
Queue Stats
62W - 69L
1,470 Elo+
Solo
Medusa
Medusa
xLust4Lifex
Medusa
Level 121
God Stats
0W - 1L
1,182 SR
Queue Stats
12W - 8L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 5
7,288
1,458
3,753
5,268
3,687
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
12
4 / 2 / 7
7,332
1,466
7,945
3,609
1,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chang'e
GM_The_God
Chang'e
12
2 / 1 / 10
6,751
1,350
5,204
4,198
1,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 0 / 8
6,885
1,377
6,387
5,036
1,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Xing Tian
ZeratuSkull
Xing Tian
12
1 / 0 / 10
7,183
1,437
4,089
9,255
7,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Team 1 Tickets

359

VS

Team 2 Tickets

313

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 2
6,265
1,253
1,367
7,929
6,558
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lancelot
11
1 / 7 / 2
6,401
1,280
5,506
10,047
4,383
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ix Chel
Myravros
Ix Chel
11
1 / 1 / 1
6,478
1,296
8,597
4,199
1,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 2 / 1
5,674
1,135
3,073
2,376
737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
11
0 / 1 / 1
6,123
1,225
6,314
5,022
1,621
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
10
13
Kills
3
3
Deaths
13
40
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
0
5
5.5
L
1
2
2
1
L
Lancelot
1
7
2
0.29
W
Scylla
4
2
7
3.75
W
Chang'e
GM_The_God
Chang'e
2
1
10
7
W
3
0
8
7
L
Ix Chel
Myravros
Ix Chel
1
1
1
1.5
W
Xing Tian
ZeratuSkull
Xing Tian
1
0
10
6
L
0
2
1
0.25
L
Medusa
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,378
Damage
24,857
27,366
Taken
29,573
15,499
Mitigated
14,626
5,790
Healing
3,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,753
1,673
0
758
5,268
3,687
0
1,859
3,409
0
16,310
L
1,367
105
0
527
7,929
6,558
0
3,700
3,709
0
3,380
L
Lancelot
5,506
699
0
439
10,047
4,383
0
5,840
3,548
75
10,617
W
Scylla
7,945
890
0
0
3,609
1,166
0
1,485
2,087
20,757
537
W
Chang'e
GM_The_God
Chang'e
5,204
366
984
1,250
4,198
1,509
0
1,902
2,296
10,195
0
W
6,387
4,027
246
1,455
5,036
1,871
0
2,070
2,911
0
19,799
L
Ix Chel
Myravros
Ix Chel
8,597
457
983
563
4,199
1,327
0
1,673
2,465
20,055
0
W
Xing Tian
ZeratuSkull
Xing Tian
4,089
397
0
1,097
9,255
7,266
0
4,179
5,076
9,044
0
L
3,073
71
587
30
2,376
737
0
1,422
824
7,924
158
L
Medusa
6,314
1,585
0
207
5,022
1,621
0
2,838
2,080
0
28,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,439
Gold Earned
30,941
115
Minions Killed
114
9
Camps Cleared
3
582,376
Distance Traveled
536,939
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
7,288
1,458
15
3
6
127,842
0
L
Odin
6,265
1,253
7
1
0
114,801
0
L
Lancelot
6,401
1,280
15
3
0
102,065
0
W
Scylla
7,332
1,466
39
8
3
101,667
0
W
Chang'e
6,751
1,350
15
3
0
118,677
0
W
Cupid
6,885
1,377
43
9
0
106,600
0
L
Ix Chel
6,478
1,296
32
6
1
108,896
0
W
Xing Tian
7,183
1,437
3
1
0
127,590
0
L
Ra
5,674
1,135
11
2
1
95,459
0
L
Medusa
6,123
1,225
49
10
1
115,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role