Player Matchup

Shiva
Shiva
Dr3admaster
Shiva
Level 128
God Stats
1W - 1L
1,733 SR
Queue Stats
49W - 40L
1,457 Elo+
Solo
Tiamat
Tiamat
EvilestSnow3
Tiamat
Level 143
God Stats
1W - 5L
1,121 SR
Queue Stats
727W - 707L
1,557 Elo+
Solo
Bakasura
Bakasura
Icy Krazzyy
Bakasura
Level 60
God Stats
2W - 1L
1,500 SR
Queue Stats
101W - 113L
1,414 Elo+
Party 1
Chiron
Chiron
Icy-Dizzyy
Chiron
Level 59
God Stats
4W - 4L
1,500 SR
Queue Stats
61W - 71L
1,366 Elo+
Party 1
Bacchus
Bacchus
LucyKing117
Bacchus
Level 147
God Stats
2W - 1L
1,712 SR
Queue Stats
102W - 92L
1,484 Elo+
Solo
Team Averages
Level 107
1,513 SR
1,455 Elo+

VS

Team Averages
Level 92
1,510 SR
1,444 Elo+
Ymir
Ymir
Drstankenstein
Ymir
Level 87
God Stats
4W - 6L
1,448 SR
Queue Stats
7W - 11L
1,349 Elo+
Solo
Chang'e
Chang'e
LoganZed8640
Chang'e
Level 129
God Stats
2W - 2L
1,690 SR
Queue Stats
138W - 139L
1,479 Elo+
Solo
Odin
Odin
SpecialKWubz
Odin
Level 55
God Stats
0W - 2L
1,271 SR
Queue Stats
13W - 13L
1,396 Elo+
Solo
Anhur
Anhur
TheRapture6274
Anhur
Level 87
God Stats
6W - 7L
1,603 SR
Queue Stats
383W - 326L
1,506 Elo+
Solo
Susano
Susano
YT_jelopop
Susano
Level 101
God Stats
14W - 4L
1,538 SR
Queue Stats
153W - 148L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 4
9,915
620
8,449
13,413
9,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tiamat
16
8 / 0 / 0
10,278
642
12,864
6,625
3,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bakasura
Icy Krazzyy
Bakasura
13
2 / 3 / 6
7,898
494
4,153
13,123
4,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Chiron
Icy-Dizzyy
Chiron
13
4 / 2 / 2
7,895
493
5,463
7,921
2,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
LucyKing117
Bacchus
12
1 / 0 / 9
8,171
511
8,151
7,066
8,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
6,495
406
1,298
11,023
8,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chang'e
LoganZed8640
Chang'e
12
2 / 6 / 1
6,660
416
5,607
14,467
3,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
1 / 3 / 0
6,083
380
1,047
7,653
5,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
0 / 3 / 0
6,505
407
3,808
8,681
2,654
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Susano
YT_jelopop
Susano
12
3 / 5 / 2
7,057
441
7,393
13,322
3,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
20
Kills
6
6
Deaths
20
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
1
4
7
L
0
3
1
0.17
W
Tiamat
8
0
0
8
W
Bakasura
Icy Krazzyy
Bakasura
2
3
6
1.67
W
Chiron
Icy-Dizzyy
Chiron
4
2
2
2.5
L
Chang'e
LoganZed8640
Chang'e
2
6
1
0.42
W
Bacchus
LucyKing117
Bacchus
1
0
9
5.5
L
1
3
0
0.33
L
0
3
0
0
L
Susano
YT_jelopop
Susano
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,080
Damage
19,153
48,148
Taken
55,146
29,040
Mitigated
23,606
16,528
Healing
15,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,449
1,217
416
2,988
13,413
9,592
2,430
889
12,305
345
66,559
L
1,298
145
0
1,291
11,023
8,372
0
2,960
7,975
12,570
0
W
Tiamat
12,864
1,871
0
3,080
6,625
3,489
18
2,837
3,788
61,231
0
W
Bakasura
Icy Krazzyy
Bakasura
4,153
2,396
0
5,704
13,123
4,758
0
1,230
11,893
0
41,588
W
Chiron
Icy-Dizzyy
Chiron
5,463
1,615
217
2,553
7,921
2,668
170
554
7,367
0
48,211
L
Chang'e
LoganZed8640
Chang'e
5,607
39
320
4,654
14,467
3,553
0
9,831
3,488
41,259
1,005
W
Bacchus
LucyKing117
Bacchus
8,151
748
0
1,570
7,066
8,533
207
1,080
5,953
22,664
2,420
L
1,047
293
0
443
7,653
5,203
0
489
6,855
0
20,385
L
3,808
1,074
0
3,823
8,681
2,654
0
2,791
5,806
0
54,078
L
Susano
YT_jelopop
Susano
7,393
1,523
0
5,455
13,322
3,824
0
3,474
9,322
0
43,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,157
Gold Earned
32,800
415
Minions Killed
269
0
Camps Cleared
0
1,566,852
Distance Traveled
1,381,651
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
9,915
620
117
7
0
312,022
0
L
Ymir
6,495
406
15
1
0
307,088
5
W
Tiamat
10,278
642
114
7
0
320,276
6
W
Bakasura
7,898
494
81
5
0
348,264
0
W
Chiron
7,895
493
69
4
0
275,416
0
L
Chang'e
6,660
416
56
4
0
246,602
4
W
Bacchus
8,171
511
34
2
0
310,874
6
L
Odin
6,083
380
27
2
0
229,371
0
L
Anhur
6,505
407
92
6
0
264,816
0
L
Susano
7,057
441
79
5
0
333,774
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role