Player Matchup

Eset
Eset
 
Eset
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
OUI93
Amaterasu
Level 129
God Stats
2W - 1L
1,960 SR
Queue Stats
196W - 157L
1,492 Elo+
Party 1
Kuzenbo
Kuzenbo
TenshiVega
Kuzenbo
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,430 Elo+
Party 1
Anhur
Anhur
l-Nvexia
Anhur
Level 69
God Stats
2W - 1L
1,211 SR
Queue Stats
111W - 128L
1,384 Elo+
Party 1
Team Averages
Level 86
1,534 SR
1,461 Elo+

VS

Team Averages
Level 149
1,627 SR
1,503 Elo+
Arachne
Arachne
Kouman61
Arachne
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 98L
1,496 Elo+
Party 2
Discordia
Discordia
LagMann
Discordia
Level 149
God Stats
3W - 2L
1,645 SR
Queue Stats
211W - 218L
1,511 Elo+
Party 2
Horus
Horus
Rainbowblowboi
Horus
Level 98
God Stats
245W - 172L
1,643 SR
Queue Stats
295W - 268L
1,535 Elo+
Solo
Chronos
Chronos
TheJorgeton
Chronos
Level 178
God Stats
0W - 2L
1,578 SR
Queue Stats
201W - 196L
1,490 Elo+
Party 2
Da Ji
Da Ji
αzαzει
Da Ji
Level 160
God Stats
1W - 3L
1,768 SR
Queue Stats
275W - 272L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
13
7 / 1 / 0
7,228
657
5,048
3,881
1,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
 
Ao Kuang
12
1 / 1 / 5
6,151
559
4,827
7,755
2,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
OUI93
Amaterasu
13
2 / 1 / 1
7,481
680
8,091
10,132
3,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Kuzenbo
TenshiVega
Kuzenbo
8
0 / 1 / 3
5,298
482
1,653
8,683
5,756
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Anhur
l-Nvexia
Anhur
9
0 / 3 / 0
5,452
496
1,184
5,335
1,509
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Kouman61
Arachne
12
3 / 1 / 0
6,288
572
2,733
8,496
3,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Discordia
LagMann
Discordia
11
0 / 4 / 3
5,731
521
3,493
5,897
1,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 1 / 3
5,478
498
4,439
7,311
4,023
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chronos
TheJorgeton
Chronos
10
3 / 1 / 1
6,015
547
5,747
4,234
1,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Da Ji
10
1 / 3 / 2
5,679
516
3,956
9,320
5,027
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
16
10
Kills
7
7
Deaths
10
9
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
7
1
0
7
W
Ao Kuang
 
Ao Kuang
1
1
5
3.5
L
Arachne
Kouman61
Arachne
3
1
0
3
L
Discordia
LagMann
Discordia
0
4
3
0.38
W
Amaterasu
OUI93
Amaterasu
2
1
1
2.5
L
0
1
3
1.5
W
Kuzenbo
TenshiVega
Kuzenbo
0
1
3
1.5
L
Chronos
TheJorgeton
Chronos
3
1
1
3.5
W
Anhur
l-Nvexia
Anhur
0
3
0
0
L
Da Ji
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,803
Damage
20,368
35,786
Taken
35,258
15,006
Mitigated
15,457
12,951
Healing
12,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
5,048
392
352
1,308
3,881
1,049
0
1,299
2,582
38,804
818
W
Ao Kuang
 
Ao Kuang
4,827
966
0
1,032
7,755
2,749
30
1,755
6,000
46,250
2,983
L
Arachne
Kouman61
Arachne
2,733
1,784
0
3,837
8,496
3,437
2
1,387
6,989
0
42,443
L
Discordia
LagMann
Discordia
3,493
126
0
666
5,897
1,475
0
4,459
1,100
43,003
0
W
Amaterasu
OUI93
Amaterasu
8,091
4,452
0
7,534
10,132
3,943
0
512
9,620
0
50,169
L
4,439
1,877
1,238
2,548
7,311
4,023
0
1,769
5,484
0
16,735
W
Kuzenbo
TenshiVega
Kuzenbo
1,653
500
0
1,972
8,683
5,756
0
2,459
6,224
13,679
1,232
L
Chronos
TheJorgeton
Chronos
5,747
1,784
0
899
4,234
1,495
0
1,945
2,249
38,641
2,784
W
Anhur
l-Nvexia
Anhur
1,184
765
0
753
5,335
1,509
0
3,163
2,172
0
30,481
L
Da Ji
3,956
1,180
0
2,884
9,320
5,027
0
898
8,415
0
31,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,610
Gold Earned
29,191
350
Minions Killed
311
0
Camps Cleared
0
1,168,710
Distance Traveled
1,186,911
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
7,228
657
83
8
0
230,701
3
W
Ao Kuang
6,151
559
81
7
0
273,278
0
L
Arachne
6,288
572
69
6
0
279,516
2
L
Discordia
5,731
521
79
7
0
234,334
0
W
Amaterasu
7,481
680
95
9
0
239,696
0
L
Horus
5,478
498
24
2
0
239,474
3
W
Kuzenbo
5,298
482
14
1
0
208,938
0
L
Chronos
6,015
547
78
7
0
207,198
2
W
Anhur
5,452
496
77
7
0
216,097
0
L
Da Ji
5,679
516
61
6
0
226,389
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role