Player Matchup

Ra
Ra
Gold IV
LarryCavergaMama
Ra
Gold IV
Level 120
God Stats
28W - 18L
1,661 SR
Queue Stats
413W - 394L
1,275 MMR
Party 1
Bacchus
Bacchus
Silver III
Toyakoo0
Bacchus
Silver III
Level 128
God Stats
3W - 2L
1,400 SR
Queue Stats
29W - 35L
1,175 MMR
Party 1
Shiva
Shiva
Silver IV
erikonerikone
Shiva
Silver IV
Level 128
God Stats
69W - 38L
1,601 SR
Queue Stats
253W - 285L
660 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 125
1,554 SR
1,037 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 104
1,475 SR
637 MMR
Hou Yi
Hou Yi
Bronze I
Cpratt15
Hou Yi
Bronze I
Level 80
God Stats
32W - 35L
1,514 SR
Queue Stats
108W - 151L
388 MMR
Solo
Khepri
Khepri
Silver III
Nemesis 4 Death
Khepri
Silver III
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 161L
1,065 MMR
Solo
Chaac
Chaac
Bronze II
PeepingGnome848
Chaac
Bronze II
Level 159
God Stats
61W - 66L
1,411 SR
Queue Stats
1,138W - 1,540L
460 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 1 / 5
12,670
975
17,752
9,838
4,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Toyakoo0
Bacchus
17
2 / 0 / 10
10,843
834
10,539
14,125
19,533
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
3 / 1 / 9
10,893
838
10,322
14,082
14,677
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bans
ThothMulanAchillesMedusa

VS

Bans
KuzenboNu WaBastetOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Cpratt15
Hou Yi
15
0 / 2 / 1
8,851
681
6,731
9,339
3,508
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 5 / 1
8,624
663
6,476
16,033
15,073
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 6 / 0
9,298
715
10,136
17,733
9,807
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
4
13
Kills
2
2
Deaths
13
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
Cpratt15
Hou Yi
0
2
1
0.25
W
8
1
5
10.5
L
0
5
1
0.1
L
2
6
0
0.33
W
Bacchus
Toyakoo0
Bacchus
2
0
10
7
W
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,613
Damage
23,343
38,045
Taken
43,105
38,838
Mitigated
28,388
19,284
Healing
3,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
Cpratt15
Hou Yi
6,731
3,299
0
300
9,339
3,508
0
5,730
3,052
0
24,522
W
17,752
830
6,511
5,405
9,838
4,628
1,161
1,930
7,908
75,168
0
L
6,476
459
107
545
16,033
15,073
0
9,716
5,224
16,706
1,494
L
10,136
756
0
2,908
17,733
9,807
0
11,521
4,985
538
32,430
W
Bacchus
Toyakoo0
Bacchus
10,539
1,092
0
3,683
14,125
19,533
242
3,282
10,843
24,533
0
W
10,322
1,145
52
3,633
14,082
14,677
1,026
1,757
12,325
3,223
23,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,406
Gold Earned
26,773
182
Minions Killed
115
0
Camps Cleared
0
825,642
Distance Traveled
688,100
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
8,851
681
50
4
0
221,922
0
W
Ra
12,670
975
122
9
0
274,515
1
L
Khepri
8,624
663
19
1
0
238,595
1
L
Chaac
9,298
715
46
4
0
227,583
0
W
Bacchus
10,843
834
34
3
0
274,426
2
W
Shiva
10,893
838
26
2
0
276,701
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role