Player Matchup

Pele
Pele
 
Pele
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
Mikip23
Sylvanus
Level 83
God Stats
2W - 0L
1,384 SR
Queue Stats
163W - 142L
1,477 Elo+
Party 1
Shiva
Shiva
N-E-S-K-Y
Shiva
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
197W - 249L
1,422 Elo+
Party 3
Olorun
Olorun
namex97
Olorun
Level 127
God Stats
3W - 2L
1,456 SR
Queue Stats
77W - 73L
1,495 Elo+
Party 1
Rama
Rama
paumy
Rama
Level 147
God Stats
4W - 2L
1,514 SR
Queue Stats
162W - 148L
1,513 Elo+
Party 1
Team Averages
Level 126
1,471 SR
1,481 Elo+

VS

Team Averages
Level 137
1,472 SR
1,498 Elo+
Nike
Nike
Elnei
Nike
Level 94
God Stats
75W - 71L
1,478 SR
Queue Stats
202W - 182L
1,503 Elo+
Solo
Nut
Nut
TheEggChild
Nut
Level 148
God Stats
5W - 5L
1,523 SR
Queue Stats
54W - 50L
1,513 Elo+
Party 2
He Bo
He Bo
TriKaala
He Bo
Level 157
God Stats
3W - 3L
1,564 SR
Queue Stats
112W - 108L
1,458 Elo+
Solo
Maman Brigitte
Maman Brigitte
rjyjackblt
Maman Brigitte
Level 159
God Stats
19W - 19L
1,493 SR
Queue Stats
210W - 199L
1,521 Elo+
Solo
Atlas
Atlas
tommykn0ckers
Atlas
Level 127
God Stats
1W - 5L
1,302 SR
Queue Stats
45W - 46L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
5 / 0 / 5
7,769
647
6,628
10,186
3,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sylvanus
Mikip23
Sylvanus
11
0 / 3 / 14
7,399
617
4,756
13,670
8,970
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Shiva
N-E-S-K-Y
Shiva
12
1 / 3 / 0
7,094
591
8,237
13,296
10,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Olorun
namex97
Olorun
13
3 / 3 / 6
7,940
662
6,484
8,822
3,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Rama
paumy
Rama
13
14 / 3 / 2
9,155
763
12,216
9,451
3,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Elnei
Nike
11
1 / 1 / 1
6,417
535
7,817
10,687
7,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

11
2 / 5 / 1
6,617
551
6,694
8,389
2,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

He Bo
TriKaala
He Bo
10
0 / 7 / 3
5,685
474
4,239
10,473
2,835
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Maman Brigitte
rjyjackblt
Maman Brigitte
12
8 / 3 / 1
7,558
630
9,330
10,142
3,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
1 / 7 / 3
6,021
502
5,930
13,243
8,277
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
21
23
Kills
12
12
Deaths
23
27
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
5
0
5
7.5
L
Nike
Elnei
Nike
1
1
1
1.5
W
Sylvanus
Mikip23
Sylvanus
0
3
14
2.33
W
Shiva
N-E-S-K-Y
Shiva
1
3
0
0.33
L
2
5
1
0.5
L
He Bo
TriKaala
He Bo
0
7
3
0.21
W
Olorun
namex97
Olorun
3
3
6
2
W
Rama
paumy
Rama
14
3
2
5
L
Maman Brigitte
rjyjackblt
Maman Brigitte
8
3
1
2.83
L
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,321
Damage
34,010
55,425
Taken
52,934
28,991
Mitigated
24,071
25,881
Healing
14,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
6,628
1,272
0
6,271
10,186
3,191
0
2,156
7,957
0
61,421
L
Nike
Elnei
Nike
7,817
1,138
0
3,420
10,687
7,522
0
120
9,957
0
39,340
W
Sylvanus
Mikip23
Sylvanus
4,756
1,795
2,745
5,724
13,670
8,970
30
5,426
8,244
20,929
0
W
Shiva
N-E-S-K-Y
Shiva
8,237
1,699
0
3,765
13,296
10,578
0
2,139
10,430
0
46,247
L
6,694
4,004
0
2,163
8,389
2,294
0
1,937
6,452
0
39,563
L
He Bo
TriKaala
He Bo
4,239
344
108
3,371
10,473
2,835
0
3,920
6,510
26,869
1,175
W
Olorun
namex97
Olorun
6,484
3,466
151
3,295
8,822
3,030
595
6,949
1,873
52,147
4,012
W
Rama
paumy
Rama
12,216
9,923
0
3,930
9,451
3,222
149
2,961
6,490
0
52,687
L
Maman Brigitte
rjyjackblt
Maman Brigitte
9,330
823
0
3,312
10,142
3,143
0
1,558
8,476
35,545
608
L
5,930
2,044
0
1,629
13,243
8,277
0
3,632
9,611
12,929
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,357
Gold Earned
32,298
371
Minions Killed
245
0
Camps Cleared
0
1,234,167
Distance Traveled
1,265,187
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,769
647
97
8
0
293,591
0
L
Nike
6,417
535
56
5
0
235,534
0
W
Sylvanus
7,399
617
31
3
0
229,567
4
W
Shiva
7,094
591
84
7
0
253,738
2
L
Nut
6,617
551
82
7
0
258,877
4
L
He Bo
5,685
474
40
3
0
226,545
0
W
Olorun
7,940
662
96
8
0
225,538
0
W
Rama
9,155
763
63
5
0
231,733
1
L
Maman Brigitte
7,558
630
56
5
0
282,832
0
L
Atlas
6,021
502
11
1
0
261,399
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role