Player Matchup

Izanami
Izanami
IComeAlive
Izanami
Level 151
God Stats
4W - 2L
1,808 SR
Queue Stats
118W - 96L
1,607 Elo+
Solo
Hel
Hel
JiminyCrick3tt
Hel
Level 180
God Stats
12W - 18L
1,544 SR
Queue Stats
97W - 109L
1,480 Elo+
Party 1
Baron Samedi
Baron Samedi
ROSSTASTIC
Baron Samedi
Level 171
God Stats
2W - 2L
1,623 SR
Queue Stats
181W - 183L
1,474 Elo+
Party 1
Thanatos
Thanatos
Sh4dowWolveZ
Thanatos
Level 176
God Stats
1W - 5L
1,252 SR
Queue Stats
188W - 191L
1,496 Elo+
Party 1
Nemesis
Nemesis
azqwsxcderfvbgty
Nemesis
Level 226
God Stats
13W - 7L
1,689 SR
Queue Stats
519W - 490L
1,564 Elo+
Solo
Team Averages
Level 181
1,583 SR
1,524 Elo+

VS

Team Averages
Level 131
1,470 SR
1,558 Elo+
Serqet
Serqet
Hyphnosis
Serqet
Level 129
God Stats
3W - 2L
1,500 SR
Queue Stats
20W - 14L
1,729 Elo+
Party 2
Eset
Eset
OhmMyGoodness
Eset
Level 145
God Stats
1W - 1L
1,208 SR
Queue Stats
63W - 47L
1,610 Elo+
Party 2
Nut
Nut
Pianoriff88
Nut
Level 118
God Stats
14W - 7L
1,676 SR
Queue Stats
152W - 167L
1,525 Elo+
Solo
Hel
Hel
STUNTMAN xx 32
Hel
Level 144
God Stats
10W - 14L
1,435 SR
Queue Stats
317W - 322L
1,472 Elo+
Solo
Ares
Ares
jmswaffle
Ares
Level 121
God Stats
215W - 215L
1,528 SR
Queue Stats
219W - 219L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
IComeAlive
Izanami
8
2 / 0 / 0
4,009
802
2,637
4,230
1,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

5
0 / 1 / 1
3,183
637
456
3,067
1,038
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
ROSSTASTIC
Baron Samedi
1
0 / 0 / 0
2,427
485
0
0
0
Thanatos
Sh4dowWolveZ
Thanatos
6
1 / 1 / 0
3,406
681
1,018
4,159
990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 2 / 1
2,940
588
1,484
4,592
1,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Hyphnosis
Serqet
7
1 / 0 / 2
3,676
735
2,659
3,091
898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
2 / 1 / 0
3,551
710
2,151
2,207
506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 2 / 0
3,591
718
2,321
3,269
808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
1 / 0 / 1
3,805
761
2,180
2,581
430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
4
0 / 0 / 0
3,207
641
336
1,793
641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
7
3
Kills
4
4
Deaths
3
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Serqet
Hyphnosis
Serqet
1
0
2
2
L
Izanami
IComeAlive
Izanami
2
0
0
2
L
0
1
1
0.5
W
2
1
0
2
W
0
2
0
0
L
Baron Samedi
ROSSTASTIC
Baron Samedi
0
0
0
0
W
1
0
1
1.5
L
Thanatos
Sh4dowWolveZ
Thanatos
1
1
0
1
L
0
2
1
0.25
W
Ares
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,595
Damage
9,647
16,048
Taken
12,941
4,585
Mitigated
3,283
8,510
Healing
5,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Hyphnosis
Serqet
2,659
493
0
625
3,091
898
0
339
2,752
0
17,767
L
Izanami
IComeAlive
Izanami
2,637
1,784
0
2,491
4,230
1,113
0
336
3,894
0
27,255
L
456
97
219
1,176
3,067
1,038
0
1,287
1,780
8,902
0
W
2,151
166
0
986
2,207
506
0
240
1,967
13,802
0
W
2,321
1,408
0
1,193
3,269
808
0
0
3,269
0
21,509
L
Baron Samedi
ROSSTASTIC
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0
W
2,180
144
95
2,138
2,581
430
0
0
2,581
14,445
0
L
Thanatos
Sh4dowWolveZ
Thanatos
1,018
177
0
2,944
4,159
990
0
688
3,471
0
11,624
L
1,484
105
0
1,680
4,592
1,444
0
2,036
2,188
0
10,362
W
Ares
336
0
0
817
1,793
641
0
0
1,793
6,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,965
Gold Earned
17,830
109
Minions Killed
140
0
Camps Cleared
0
396,727
Distance Traveled
479,719
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
3,676
735
35
7
0
131,387
0
L
Izanami
4,009
802
52
10
0
89,203
0
L
Hel
3,183
637
15
3
0
95,324
0
W
Eset
3,551
710
31
6
0
101,089
0
W
Nut
3,591
718
41
8
0
86,428
0
L
Baron Samedi
2,427
485
0
0
0
0
0
W
Hel
3,805
761
24
5
0
94,273
0
L
Thanatos
3,406
681
31
6
0
102,617
0
L
Nemesis
2,940
588
11
2
0
109,583
0
W
Ares
3,207
641
9
2
0
66,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role