Player Matchup

Thoth
Thoth
Diamond V
Dilano2005
Thoth
Diamond V
Level 249
God Stats
24W - 12L
1,808 SR
Queue Stats
178W - 147L
2,079 MMR
Solo
Heimdallr
Heimdallr
Platinum I
Yαrel
Heimdallr
Platinum I
Level 210
God Stats
8W - 3L
1,699 SR
Queue Stats
222W - 209L
2,041 MMR
Party 1
King Arthur
King Arthur
Diamond V
pablosky_spain
King Arthur
Diamond V
Level 126
God Stats
52W - 38L
1,616 SR
Queue Stats
280W - 265L
1,977 MMR
Solo
Ao Kuang
Ao Kuang
Diamond III
scionax
Ao Kuang
Diamond III
Level 103
God Stats
15W - 8L
1,657 SR
Queue Stats
93W - 71L
2,144 MMR
Solo
Geb
Geb
Diamond V
Δiεgσ
Geb
Diamond V
Level 147
God Stats
18W - 14L
1,694 SR
Queue Stats
198W - 176L
1,921 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 167
1,695 SR
2,032 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 152
1,680 SR
1,820 MMR
Janus
Janus
Diamond IV
 
Janus
Diamond IV
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum II
 
Fenrir
Platinum II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Diamond III
FIammaz
Rama
Diamond III
Level 172
God Stats
2W - 1L
1,889 SR
Queue Stats
5W - 5L
2,140 MMR
Solo
Cthulhu
Cthulhu
Diamond IV
indibin100
Cthulhu
Diamond IV
Level 125
God Stats
13W - 12L
1,678 SR
Queue Stats
171W - 155L
2,067 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum II
pooria1377
Kumbhakarna
Platinum II
Level 159
God Stats
2W - 1L
1,833 SR
Queue Stats
154W - 138L
1,894 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
11
1 / 0 / 2
5,979
664
4,965
3,109
899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Yαrel
Heimdallr
12
2 / 0 / 1
6,106
678
5,647
4,738
1,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

King Arthur
pablosky_spain
King Arthur
11
1 / 2 / 4
5,855
651
5,162
9,262
4,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ao Kuang
scionax
Ao Kuang
11
5 / 2 / 1
6,020
669
7,511
7,527
2,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 2 / 2
5,287
587
2,531
8,597
3,226
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
LokiAchillesAphroditeAnubis

VS

Bans
ArtioAresChang'eAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
2 / 1 / 1
5,603
623
3,914
4,216
1,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
 
Fenrir
10
1 / 3 / 2
5,243
583
3,644
8,019
2,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Rama
FIammaz
Rama
8
0 / 3 / 1
4,404
489
4,125
6,784
1,824
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
indibin100
Cthulhu
10
1 / 3 / 1
5,366
596
5,249
7,165
5,625
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kumbhakarna
pooria1377
Kumbhakarna
8
2 / 0 / 2
5,127
570
2,701
9,586
6,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
13
10
Kills
6
6
Deaths
10
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
1
1
2.5
L
Fenrir
 
Fenrir
1
3
2
0.67
W
Thoth
1
0
2
2
L
Rama
FIammaz
Rama
0
3
1
0.17
W
Heimdallr
Yαrel
Heimdallr
2
0
1
2.5
L
Cthulhu
indibin100
Cthulhu
1
3
1
0.5
W
King Arthur
pablosky_spain
King Arthur
1
2
4
1.5
L
Kumbhakarna
pooria1377
Kumbhakarna
2
0
2
3
W
Ao Kuang
scionax
Ao Kuang
5
2
1
2.75
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,816
Damage
19,633
33,233
Taken
35,770
12,245
Mitigated
16,799
12,768
Healing
12,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,914
336
0
1,294
4,216
1,032
0
3,069
1,147
32,494
605
L
Fenrir
 
Fenrir
3,644
1,942
0
4,138
8,019
2,264
0
3,736
4,283
0
32,090
W
Thoth
4,965
195
0
608
3,109
899
0
1,264
1,771
44,805
0
L
Rama
FIammaz
Rama
4,125
3,561
0
2,532
6,784
1,824
0
980
5,804
0
31,966
W
Heimdallr
Yαrel
Heimdallr
5,647
2,929
0
1,825
4,738
1,558
0
407
4,331
0
49,851
L
Cthulhu
indibin100
Cthulhu
5,249
991
0
2,398
7,165
5,625
0
1,777
5,388
37,911
1,674
W
King Arthur
pablosky_spain
King Arthur
5,162
1,081
0
2,434
9,262
4,515
0
4,854
4,351
0
39,010
L
Kumbhakarna
pooria1377
Kumbhakarna
2,701
191
0
2,032
9,586
6,054
0
5,033
4,553
6,211
0
W
Ao Kuang
scionax
Ao Kuang
7,511
1,896
0
3,972
7,527
2,047
0
2,748
4,694
39,026
0
W
2,531
529
1,436
2,493
8,597
3,226
0
1,919
6,602
10,104
3,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,247
Gold Earned
25,743
344
Minions Killed
263
0
Camps Cleared
0
955,412
Distance Traveled
958,423
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,603
623
82
9
0
200,522
0
L
Fenrir
5,243
583
64
7
0
218,215
0
W
Thoth
5,979
664
98
11
0
185,639
0
L
Rama
4,404
489
52
6
0
162,628
2
W
Heimdallr
6,106
678
87
10
0
177,967
0
L
Cthulhu
5,366
596
56
6
0
166,276
1
W
King Arthur
5,855
651
69
8
0
172,922
2
L
Kumbhakarna
5,127
570
9
1
0
210,782
2
W
Ao Kuang
6,020
669
72
8
0
214,534
0
W
Geb
5,287
587
18
2
0
204,350
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role