Player Matchup

Agni
Agni
BigOdinosaur
Agni
Level 163
God Stats
1W - 1L
1,402 SR
Queue Stats
63W - 55L
1,540 Elo+
Party 4
Awilix
Awilix
EasyKillBud
Awilix
Level 157
God Stats
51W - 33L
1,654 SR
Queue Stats
107W - 96L
1,550 Elo+
Party 4
Sol
Sol
F3NYX
Sol
Level 172
God Stats
3W - 2L
1,634 SR
Queue Stats
237W - 205L
1,567 Elo+
Party 2
Amaterasu
Amaterasu
LunarTidez
Amaterasu
Level 144
God Stats
1W - 0L
1,740 SR
Queue Stats
22W - 18L
1,536 Elo+
Party 4
Horus
Horus
Stanaway
Horus
Level 129
God Stats
3W - 3L
1,570 SR
Queue Stats
20W - 18L
1,586 Elo+
Party 2
Team Averages
Level 153
1,600 SR
1,556 Elo+

VS

Team Averages
Level 105
1,593 SR
1,552 Elo+
Izanami
Izanami
Aimsnipe
Izanami
Level 28
God Stats
2W - 1L
1,694 SR
Queue Stats
43W - 47L
1,533 Elo+
Party 1
Cerberus
Cerberus
CoryCyclops
Cerberus
Level 106
God Stats
9W - 9L
1,632 SR
Queue Stats
306W - 277L
1,474 Elo+
Solo
Fafnir
Fafnir
Shaaei
Fafnir
Level 126
God Stats
0W - 1L
1,723 SR
Queue Stats
64W - 41L
1,556 Elo+
Party 1
Raijin
Raijin
Shugussy
Raijin
Level 148
God Stats
0W - 2L
1,158 SR
Queue Stats
97W - 81L
1,577 Elo+
Party 3
Ne Zha
Ne Zha
TheEliasMaster
Ne Zha
Level 119
God Stats
1W - 1L
1,757 SR
Queue Stats
27W - 18L
1,620 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 2 / 1
8,482
606
7,079
6,301
1,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Awilix
15
7 / 1 / 4
8,840
631
9,315
8,024
2,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
F3NYX
Sol
15
1 / 4 / 6
8,314
594
8,226
9,345
2,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Amaterasu
LunarTidez
Amaterasu
12
0 / 3 / 0
6,835
488
5,790
12,742
8,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Horus
Stanaway
Horus
12
2 / 1 / 7
8,466
605
4,205
10,743
7,572
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Aimsnipe
Izanami
13
2 / 3 / 1
7,228
516
6,458
9,116
2,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
CoryCyclops
Cerberus
14
4 / 1 / 0
8,675
620
8,545
9,330
9,776
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fafnir
Shaaei
Fafnir
10
1 / 5 / 3
6,941
496
5,579
12,442
12,481
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Raijin
Shugussy
Raijin
12
0 / 4 / 0
6,899
493
1,959
7,494
2,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
4 / 4 / 1
7,820
559
4,617
11,147
3,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
17
Kills
11
11
Deaths
17
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
Aimsnipe
Izanami
2
3
1
0.83
W
7
2
1
3.75
L
Cerberus
CoryCyclops
Cerberus
4
1
0
4
W
Awilix
7
1
4
9
W
Sol
F3NYX
Sol
1
4
6
1
W
Amaterasu
LunarTidez
Amaterasu
0
3
0
0
L
Fafnir
Shaaei
Fafnir
1
5
3
0.5
L
Raijin
Shugussy
Raijin
0
4
0
0
W
Horus
Stanaway
Horus
2
1
7
5.5
L
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,615
Damage
27,158
47,155
Taken
49,529
22,989
Mitigated
30,514
17,531
Healing
13,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Aimsnipe
Izanami
6,458
3,506
0
2,457
9,116
2,424
0
4,123
4,993
0
60,385
W
7,079
375
0
559
6,301
1,631
924
1,533
4,768
46,637
0
L
Cerberus
CoryCyclops
Cerberus
8,545
578
0
3,761
9,330
9,776
0
0
8,744
59,459
3,035
W
Awilix
9,315
4,501
0
4,178
8,024
2,826
0
1,592
6,432
0
66,287
W
Sol
F3NYX
Sol
8,226
4,887
0
3,440
9,345
2,797
942
2,402
6,943
67,949
14,619
W
Amaterasu
LunarTidez
Amaterasu
5,790
2,038
0
3,294
12,742
8,163
0
7,821
4,921
0
42,744
L
Fafnir
Shaaei
Fafnir
5,579
1,533
0
2,102
12,442
12,481
0
3,915
8,349
13,102
0
L
Raijin
Shugussy
Raijin
1,959
144
0
290
7,494
2,062
0
3,230
3,942
49,063
1,672
W
Horus
Stanaway
Horus
4,205
1,440
1,304
4,756
10,743
7,572
0
2,294
8,449
0
23,765
L
4,617
659
0
4,962
11,147
3,771
0
2,601
8,272
0
56,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,937
Gold Earned
37,563
471
Minions Killed
450
0
Camps Cleared
0
1,482,453
Distance Traveled
1,396,186
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,228
516
100
7
0
269,039
1
W
Agni
8,482
606
92
7
0
280,988
2
L
Cerberus
8,675
620
125
9
0
257,528
3
W
Awilix
8,840
631
109
8
0
343,771
0
W
Sol
8,314
594
160
11
0
256,382
2
W
Amaterasu
6,835
488
88
6
0
269,415
0
L
Fafnir
6,941
496
18
1
0
272,415
0
L
Raijin
6,899
493
109
8
0
255,549
0
W
Horus
8,466
605
22
2
0
331,897
3
L
Ne Zha
7,820
559
98
7
0
341,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role