Player Matchup

Janus
Janus
Gold IV
IQGreatness
Janus
Gold IV
Level 127
God Stats
2W - 4L
1,429 SR
Queue Stats
29W - 41L
1,508 MMR
Solo
Anubis
Anubis
Gold IV
SpecialNeedy137
Anubis
Gold IV
Level 63
God Stats
13W - 17L
1,821 SR
Queue Stats
230W - 235L
1,527 MMR
Solo
Danzaburou
Danzaburou
Silver II
VKCxSWAGGER
Danzaburou
Silver II
Level 109
God Stats
2W - 1L
1,332 SR
Queue Stats
3W - 3L
1,516 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
j0s35
Sun Wukong
Gold III
Level 137
God Stats
14W - 7L
1,675 SR
Queue Stats
66W - 57L
1,515 MMR
Solo
Mulan
Mulan
Gold IV
monkeywrench14
Mulan
Gold IV
Level 171
God Stats
30W - 27L
1,609 SR
Queue Stats
341W - 358L
1,516 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,573 SR
1,517 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 88
1,624 SR
1,517 MMR
Nox
Nox
Gold V
HeftyBuddha
Nox
Gold V
Level 59
God Stats
3W - 3L
1,690 SR
Queue Stats
29W - 35L
1,526 MMR
Solo
Chang'e
Chang'e
Gold III
TrincaBot
Chang'e
Gold III
Level 66
God Stats
13W - 8L
1,809 SR
Queue Stats
263W - 270L
1,512 MMR
Solo
Atlas
Atlas
Gold III
Westside sir
Atlas
Gold III
Level 129
God Stats
2W - 3L
1,609 SR
Queue Stats
323W - 330L
1,512 MMR
Solo
Charybdis
Charybdis
Silver I
XzyticBliss
Charybdis
Silver I
Level 40
God Stats
3W - 5L
1,513 SR
Queue Stats
13W - 11L
1,525 MMR
Solo
Bakasura
Bakasura
Gold III
yaaab
Bakasura
Gold III
Level 145
God Stats
1W - 3L
1,500 SR
Queue Stats
366W - 385L
1,508 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 0
6,259
626
2,253
3,383
860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 1 / 3
5,967
597
2,253
4,750
1,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Danzaburou
VKCxSWAGGER
Danzaburou
11
2 / 1 / 5
6,639
664
4,375
4,956
1,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sun Wukong
j0s35
Sun Wukong
13
8 / 0 / 0
7,842
784
7,234
7,915
3,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
3 / 0 / 4
6,712
671
4,006
8,794
6,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
ThorNu WaSusanoIzanami

VS

Bans
AthenaCu ChulainnFreyaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 1
5,675
568
779
3,638
861
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
TrincaBot
Chang'e
9
0 / 7 / 0
5,219
522
2,472
9,426
2,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 2 / 0
4,946
495
2,912
7,420
4,705
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
XzyticBliss
Charybdis
10
0 / 4 / 1
5,358
536
2,883
6,270
1,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
yaaab
Bakasura
11
3 / 2 / 0
5,740
574
3,243
7,993
2,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
16
Kills
4
4
Deaths
16
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
W
2
2
0
1
W
1
1
3
2.5
L
Chang'e
TrincaBot
Chang'e
0
7
0
0
W
Danzaburou
VKCxSWAGGER
Danzaburou
2
1
5
4.5
L
0
2
0
0
L
Charybdis
XzyticBliss
Charybdis
0
4
1
0.13
W
Sun Wukong
j0s35
Sun Wukong
8
0
0
8
W
3
0
4
5
L
Bakasura
yaaab
Bakasura
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,121
Damage
12,289
29,798
Taken
34,747
14,485
Mitigated
12,469
14,353
Healing
11,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
779
51
0
1,380
3,638
861
0
1,939
1,581
40,865
0
W
2,253
51
0
583
3,383
860
0
779
2,464
35,777
0
W
2,253
76
0
3,227
4,750
1,848
0
92
4,618
53,300
0
L
Chang'e
TrincaBot
Chang'e
2,472
178
80
2,373
9,426
2,701
0
0
9,426
29,175
0
W
Danzaburou
VKCxSWAGGER
Danzaburou
4,375
1,752
0
2,789
4,956
1,598
140
1,239
3,617
0
38,869
L
2,912
1,362
0
1,589
7,420
4,705
0
289
7,131
14,143
0
L
Charybdis
XzyticBliss
Charybdis
2,883
1,478
0
2,163
6,270
1,696
0
882
5,348
0
37,318
W
Sun Wukong
j0s35
Sun Wukong
7,234
2,519
0
4,119
7,915
3,932
44
2,472
5,223
0
53,419
W
4,006
296
0
3,635
8,794
6,247
0
1,581
7,213
0
32,808
L
Bakasura
yaaab
Bakasura
3,243
2,439
0
4,357
7,993
2,506
0
1,158
6,755
0
27,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,419
Gold Earned
26,938
387
Minions Killed
329
0
Camps Cleared
0
1,040,426
Distance Traveled
1,003,290
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
5,675
568
74
7
0
211,341
0
W
Janus
6,259
626
80
8
0
231,452
2
W
Anubis
5,967
597
86
9
0
216,398
5
L
Chang'e
5,219
522
66
7
0
177,397
1
W
Danzaburou
6,639
664
69
7
0
192,029
0
L
Atlas
4,946
495
16
2
0
206,814
2
L
Charybdis
5,358
536
98
10
0
192,036
2
W
Sun Wukong
7,842
784
100
10
0
190,644
0
W
Mulan
6,712
671
52
5
0
209,903
3
L
Bakasura
5,740
574
75
8
0
215,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role