Player Matchup

Hera
Hera
HearthFire64
Hera
Level 122
God Stats
4W - 4L
1,397 SR
Queue Stats
200W - 200L
1,468 Elo+
Solo
Rama
Rama
KidzBop2005
Rama
Level 129
God Stats
3W - 3L
1,734 SR
Queue Stats
284W - 319L
1,485 Elo+
Solo
Guan Yu
Guan Yu
REDheaded_MOSIAH
Guan Yu
Level 107
God Stats
2W - 1L
1,079 SR
Queue Stats
257W - 231L
1,487 Elo+
Solo
Camazotz
Camazotz
bloobatron
Camazotz
Level 84
God Stats
2W - 2L
1,307 SR
Queue Stats
41W - 36L
1,461 Elo+
Solo
Chaac
Chaac
cookingwithcare
Chaac
Level 67
God Stats
3W - 6L
1,391 SR
Queue Stats
126W - 168L
1,436 Elo+
Solo
Team Averages
Level 102
1,382 SR
1,468 Elo+

VS

Team Averages
Level 79
1,433 SR
1,368 Elo+
Fenrir
Fenrir
ShenOkami
Fenrir
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 120L
1,422 Elo+
Solo
Ullr
Ullr
Twistdbran
Ullr
Level 25
God Stats
3W - 3L
1,500 SR
Queue Stats
71W - 107L
1,299 Elo+
Solo
Zhong Kui
Zhong Kui
WhoGrm
Zhong Kui
Level 27
God Stats
0W - 1L
1,523 SR
Queue Stats
0W - 2L
1,249 Elo+
Solo
Merlin
Merlin
xImpiedosa
Merlin
Level 134
God Stats
0W - 2L
1,288 SR
Queue Stats
114W - 108L
1,355 Elo+
Solo
Guan Yu
Guan Yu
z1kingliojn4z
Guan Yu
Level 88
God Stats
1W - 2L
1,353 SR
Queue Stats
57W - 47L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 15
9,112
911
8,314
8,241
3,418
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

16
14 / 2 / 10
10,578
1,058
15,808
9,993
3,778
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

14
2 / 3 / 14
9,262
926
4,335
16,319
8,135
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Camazotz
bloobatron
Camazotz
16
5 / 2 / 14
9,743
974
11,463
13,334
6,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 5 / 12
9,129
913
8,596
15,632
14,330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ShenOkami
Fenrir
14
1 / 6 / 8
8,261
826
9,081
13,068
14,011
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

13
0 / 7 / 6
7,037
704
9,556
12,073
4,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Zhong Kui
WhoGrm
Zhong Kui
14
6 / 7 / 5
9,121
912
12,688
12,714
6,862
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Merlin
xImpiedosa
Merlin
15
1 / 3 / 6
8,041
804
10,855
7,544
3,061
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Guan Yu
13
4 / 2 / 3
7,766
777
6,028
7,120
4,018
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
40
25
Kills
12
12
Deaths
25
65
Assists
28
Player
Kills
Deaths
Assists
KDA
W
1
0
15
8.5
W
14
2
10
9.5
W
2
3
14
3
L
Fenrir
ShenOkami
Fenrir
1
6
8
0.83
L
0
7
6
0.43
L
Zhong Kui
WhoGrm
Zhong Kui
6
7
5
1.21
W
Camazotz
bloobatron
Camazotz
5
2
14
6
W
3
5
12
1.8
L
Merlin
xImpiedosa
Merlin
1
3
6
1.33
L
Guan Yu
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,516
Damage
48,208
63,519
Taken
52,519
36,192
Mitigated
32,007
28,832
Healing
14,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,314
2,192
1,267
3,010
8,241
3,418
932
3,586
4,655
22,831
0
W
15,808
13,331
138
1,380
9,993
3,778
3,209
3,587
6,406
0
27,176
W
4,335
167
7,708
8,965
16,319
8,135
345
6,613
9,706
0
7,702
L
Fenrir
ShenOkami
Fenrir
9,081
947
358
2,423
13,068
14,011
0
1,433
11,635
0
13,020
L
9,556
5,955
0
966
12,073
4,055
0
2,259
9,814
0
19,788
L
Zhong Kui
WhoGrm
Zhong Kui
12,688
2,025
365
2,468
12,714
6,862
0
2,615
10,099
18,113
0
W
Camazotz
bloobatron
Camazotz
11,463
2,009
751
3,950
13,334
6,531
2,340
3,795
9,539
0
27,509
W
8,596
886
0
1,663
15,632
14,330
330
5,825
9,807
0
15,638
L
Merlin
xImpiedosa
Merlin
10,855
685
1,299
1,790
7,544
3,061
0
752
6,792
31,815
760
L
Guan Yu
6,028
813
2,185
2,602
7,120
4,018
0
1,255
5,865
0
12,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,824
Gold Earned
40,226
109
Minions Killed
91
0
Camps Cleared
0
1,002,433
Distance Traveled
885,476
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,112
911
29
3
0
198,825
0
W
Rama
10,578
1,058
18
2
0
179,296
0
W
Guan Yu
9,262
926
9
1
0
215,563
0
L
Fenrir
8,261
826
7
1
0
198,357
0
L
Ullr
7,037
704
20
2
0
169,777
0
L
Zhong Kui
9,121
912
11
1
0
161,217
0
W
Camazotz
9,743
974
32
3
0
218,876
0
W
Chaac
9,129
913
21
2
0
189,873
0
L
Merlin
8,041
804
39
4
0
171,609
0
L
Guan Yu
7,766
777
14
1
0
184,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role