Player Matchup

Arachne
Arachne
 
Arachne
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
AGONIZED441
Nu Wa
Level 126
God Stats
2W - 5L
1,486 SR
Queue Stats
607W - 595L
1,405 Elo+
Solo
Chaac
Chaac
bagend
Chaac
Level 100
God Stats
208W - 147L
1,561 SR
Queue Stats
876W - 866L
1,480 Elo+
Solo
Anhur
Anhur
luisbep779
Anhur
Level 116
God Stats
15W - 15L
1,515 SR
Queue Stats
96W - 85L
1,438 Elo+
Solo
Ymir
Ymir
wihnei
Ymir
Level 33
God Stats
51W - 51L
1,799 SR
Queue Stats
172W - 185L
1,644 Elo+
Solo
Team Averages
Level 98
1,572 SR
1,493 Elo+

VS

Team Averages
Level 110
1,602 SR
1,409 Elo+
Nut
Nut
Angel-_-Muerto
Nut
Level 101
God Stats
17W - 7L
1,724 SR
Queue Stats
167W - 165L
1,412 Elo+
Solo
Susano
Susano
BdogEU
Susano
Level 78
God Stats
3W - 0L
1,699 SR
Queue Stats
36W - 37L
1,339 Elo+
Solo
Bake Kujira
Bake Kujira
Carbonatosodico
Bake Kujira
Level 122
God Stats
11W - 8L
1,551 SR
Queue Stats
72W - 80L
1,412 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Kamael34
Morgan Le Fay
Level 147
God Stats
9W - 1L
1,769 SR
Queue Stats
126W - 131L
1,452 Elo+
Party 1
Gilgamesh
Gilgamesh
Salanderr
Gilgamesh
Level 104
God Stats
22W - 37L
1,268 SR
Queue Stats
110W - 117L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
3 / 3 / 0
7,538
503
6,586
14,544
5,371
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
0 / 8 / 0
6,207
414
7,205
8,559
2,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
bagend
Chaac
15
6 / 2 / 0
9,334
622
12,312
14,106
12,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anhur
13
1 / 2 / 6
7,749
517
6,581
8,341
2,275
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
wihnei
Ymir
11
1 / 3 / 4
7,124
475
4,882
13,480
8,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 5
7,887
526
7,994
8,312
2,825
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Susano
BdogEU
Susano
14
4 / 0 / 5
7,999
533
7,053
10,748
3,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bake Kujira
Carbonatosodico
Bake Kujira
12
0 / 4 / 4
7,124
475
3,374
15,058
11,669
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morgan Le Fay
Kamael34
Morgan Le Fay
16
14 / 1 / 3
10,085
672
18,224
10,518
3,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
Salanderr
Gilgamesh
12
0 / 4 / 1
7,358
491
3,010
13,055
10,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
36
11
Kills
18
18
Deaths
11
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
3
3
0
1
L
0
8
0
0
W
0
2
5
1.25
W
Susano
BdogEU
Susano
4
0
5
6.5
W
Bake Kujira
Carbonatosodico
Bake Kujira
0
4
4
0.5
W
Morgan Le Fay
Kamael34
Morgan Le Fay
14
1
3
15.5
W
Gilgamesh
Salanderr
Gilgamesh
0
4
1
0.13
L
Chaac
bagend
Chaac
6
2
0
3
L
Anhur
1
2
6
2
L
Ymir
wihnei
Ymir
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,566
Damage
39,655
59,030
Taken
57,691
30,991
Mitigated
32,764
13,382
Healing
18,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
6,586
4,126
0
3,373
14,544
5,371
0
3,465
10,910
0
52,408
L
7,205
2,320
0
608
8,559
2,156
0
5,952
1,965
32,176
0
W
7,994
5,314
181
3,026
8,312
2,825
0
1,691
6,501
0
56,027
W
Susano
BdogEU
Susano
7,053
278
0
4,946
10,748
3,933
65
994
9,593
0
51,235
W
Bake Kujira
Carbonatosodico
Bake Kujira
3,374
1,436
658
4,279
15,058
11,669
76
3,329
11,594
30,876
0
W
Morgan Le Fay
Kamael34
Morgan Le Fay
18,224
987
0
3,715
10,518
3,496
17
4,388
5,851
64,125
3,107
W
Gilgamesh
Salanderr
Gilgamesh
3,010
813
0
1,804
13,055
10,841
0
487
12,448
0
43,849
L
Chaac
bagend
Chaac
12,312
951
0
3,155
14,106
12,979
0
2,728
10,957
0
73,226
L
Anhur
6,581
3,037
200
4,027
8,341
2,275
681
2,585
5,632
0
58,552
L
Ymir
wihnei
Ymir
4,882
593
0
2,019
13,480
8,210
0
5,490
7,746
23,847
667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,952
Gold Earned
40,453
379
Minions Killed
475
0
Camps Cleared
0
1,439,146
Distance Traveled
1,519,767
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,538
503
77
5
0
356,914
3
L
Nu Wa
6,207
414
50
3
0
222,765
0
W
Nut
7,887
526
114
8
0
274,973
0
W
Susano
7,999
533
83
6
0
370,482
0
W
Bake Kujira
7,124
475
44
3
0
309,153
3
W
Morgan Le Fay
10,085
672
139
9
0
299,387
0
W
Gilgamesh
7,358
491
95
6
0
265,772
6
L
Chaac
9,334
622
118
8
0
297,894
0
L
Anhur
7,749
517
108
7
0
260,596
0
L
Ymir
7,124
475
26
2
0
300,977
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role