Player Matchup

Anubis
Anubis
AzraelTheWark
Anubis
Level 152
God Stats
1W - 0L
1,804 SR
Queue Stats
3W - 4L
1,435 Elo+
Party 2
Rama
Rama
EODbuckeye
Rama
Level 35
God Stats
2W - 1L
1,463 SR
Queue Stats
14W - 11L
1,526 Elo+
Solo
Thanatos
Thanatos
Gapoolman
Thanatos
Level 179
God Stats
4W - 3L
1,455 SR
Queue Stats
375W - 126L
1,814 Elo+
Solo
Cthulhu
Cthulhu
HogRidaaaa
Cthulhu
Level 120
God Stats
1W - 0L
1,736 SR
Queue Stats
19W - 15L
1,549 Elo+
Party 2
Guan Yu
Guan Yu
XylanorV
Guan Yu
Level 51
God Stats
15W - 6L
1,560 SR
Queue Stats
55W - 44L
1,562 Elo+
Solo
Team Averages
Level 107
1,604 SR
1,577 Elo+

VS

Team Averages
Level 91
1,419 SR
1,468 Elo+
Nox
Nox
Chill_Outfr
Nox
Level 69
God Stats
1W - 1L
1,688 SR
Queue Stats
391W - 412L
1,514 Elo+
Solo
Ah Puch
Ah Puch
LeSmoosh
Ah Puch
Level 89
God Stats
0W - 2L
1,294 SR
Queue Stats
1W - 3L
1,378 Elo+
Party 1
Cthulhu
Cthulhu
MrToombsLilBud
Cthulhu
Level 84
God Stats
0W - 4L
1,113 SR
Queue Stats
222W - 205L
1,564 Elo+
Solo
Set
Set
PokerJack
Set
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
404W - 424L
1,508 Elo+
Solo
Ullr
Ullr
WizardOfEdge
Ullr
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,378 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 7
10,126
1,266
8,296
2,743
1,514
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
0 / 1 / 8
8,163
1,020
7,120
4,487
1,593
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Thanatos
Gapoolman
Thanatos
15
3 / 2 / 8
9,127
1,141
6,913
5,171
2,368
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cthulhu
HogRidaaaa
Cthulhu
15
4 / 0 / 11
9,885
1,236
12,211
3,320
3,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Guan Yu
XylanorV
Guan Yu
14
2 / 1 / 9
8,854
1,107
6,240
7,771
5,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Team 1 Tickets

335

VS

Team 2 Tickets

205

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 3
7,735
967
1,958
4,245
1,321
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
LeSmoosh
Ah Puch
14
0 / 5 / 2
8,228
1,029
4,305
9,093
2,559
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 2 / 2
8,654
1,082
7,045
12,355
10,032
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
2 / 3 / 2
8,102
1,013
3,785
9,151
3,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

13
1 / 4 / 0
7,983
998
2,568
8,712
2,411
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
13
16
Kills
4
4
Deaths
16
43
Assists
9
Player
Kills
Deaths
Assists
KDA
W
7
0
7
10.5
L
0
2
3
0.75
W
0
1
8
4
W
Thanatos
Gapoolman
Thanatos
3
2
8
3.5
W
Cthulhu
HogRidaaaa
Cthulhu
4
0
11
9.5
L
Ah Puch
LeSmoosh
Ah Puch
0
5
2
0.2
L
1
2
2
1
L
2
3
2
1
L
1
4
0
0.25
W
Guan Yu
XylanorV
Guan Yu
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,780
Damage
19,661
23,492
Taken
43,556
14,077
Mitigated
19,869
12,251
Healing
2,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,296
44
0
842
2,743
1,514
0
776
1,967
24,440
771
L
1,958
349
0
0
4,245
1,321
0
1,786
2,423
7,173
0
W
7,120
6,159
0
1,443
4,487
1,593
0
2,465
2,022
0
17,336
W
Thanatos
Gapoolman
Thanatos
6,913
1,283
0
2,808
5,171
2,368
0
2,466
2,705
0
17,339
W
Cthulhu
HogRidaaaa
Cthulhu
12,211
116
209
253
3,320
3,180
0
2,039
1,281
34,099
993
L
Ah Puch
LeSmoosh
Ah Puch
4,305
170
0
244
9,093
2,559
0
3,705
5,155
31,000
447
L
7,045
212
119
907
12,355
10,032
0
4,770
7,208
10,163
1,030
L
3,785
780
0
878
9,151
3,546
0
4,091
4,636
0
6,438
L
2,568
663
0
0
8,712
2,411
0
4,113
4,366
0
18,295
W
Guan Yu
XylanorV
Guan Yu
6,240
167
3,294
3,402
7,771
5,422
0
4,656
3,115
0
12,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,155
Gold Earned
40,702
166
Minions Killed
134
9
Camps Cleared
3
902,584
Distance Traveled
706,703
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,126
1,266
28
4
3
188,945
0
L
Nox
7,735
967
11
1
0
116,058
0
W
Rama
8,163
1,020
28
4
2
161,059
0
W
Thanatos
9,127
1,141
34
4
3
183,261
0
W
Cthulhu
9,885
1,236
61
8
0
185,321
0
L
Ah Puch
8,228
1,029
68
9
0
138,999
0
L
Cthulhu
8,654
1,082
8
1
1
165,422
0
L
Set
8,102
1,013
12
2
1
141,009
0
L
Ullr
7,983
998
35
4
1
145,215
0
W
Guan Yu
8,854
1,107
15
2
1
183,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role