Player Matchup

Chaac
Chaac
Allotta
Chaac
Level 135
God Stats
8W - 5L
1,572 SR
Queue Stats
271W - 277L
1,456 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
AnulDestruction1
Morgan Le Fay
Level 142
God Stats
4W - 5L
1,651 SR
Queue Stats
130W - 139L
1,491 Elo+
Solo
Nemesis
Nemesis
John A Myth
Nemesis
Level 29
God Stats
5W - 5L
1,543 SR
Queue Stats
541W - 626L
1,424 Elo+
Party 1
Horus
Horus
Snowbunny0311
Horus
Level 128
God Stats
30W - 31L
1,488 SR
Queue Stats
219W - 316L
1,392 Elo+
Party 1
Ao Kuang
Ao Kuang
TheSixthCircle
Ao Kuang
Level 148
God Stats
8W - 4L
1,841 SR
Queue Stats
315W - 293L
1,447 Elo+
Solo
Team Averages
Level 116
1,619 SR
1,442 Elo+

VS

Team Averages
Level 118
1,600 SR
1,503 Elo+
Neith
Neith
BootySchmeat
Neith
Level 106
God Stats
3W - 1L
1,610 SR
Queue Stats
149W - 136L
1,493 Elo+
Party 2
Vulcan
Vulcan
Conqwee-ftador
Vulcan
Level 138
God Stats
11W - 7L
1,539 SR
Queue Stats
90W - 85L
1,521 Elo+
Solo
Gilgamesh
Gilgamesh
JFO4Real
Gilgamesh
Level 124
God Stats
3W - 0L
1,792 SR
Queue Stats
164W - 143L
1,530 Elo+
Solo
Odin
Odin
LuckyTempo
Odin
Level 143
God Stats
1W - 0L
1,518 SR
Queue Stats
142W - 128L
1,474 Elo+
Solo
Charon
Charon
WeekOld____Water
Charon
Level 77
God Stats
16W - 11L
1,541 SR
Queue Stats
167W - 164L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Allotta
Chaac
11
0 / 2 / 0
5,928
456
2,383
9,670
4,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Morgan Le Fay
AnulDestruction1
Morgan Le Fay
12
2 / 4 / 0
6,610
508
5,295
9,208
2,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nemesis
John A Myth
Nemesis
11
0 / 1 / 1
5,750
442
1,719
6,113
1,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 1 / 3
6,355
489
3,352
11,555
10,245
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ao Kuang
11
3 / 2 / 0
6,398
492
6,945
10,031
3,649
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
6,066
467
7,532
7,343
2,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
2 / 2 / 2
7,626
587
6,301
7,198
1,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
JFO4Real
Gilgamesh
13
3 / 0 / 2
7,035
541
4,250
10,907
3,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
4 / 0 / 1
8,346
642
6,515
7,354
6,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 1 / 3
6,849
527
4,733
6,083
3,688
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
5
Kills
10
10
Deaths
5
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chaac
Allotta
Chaac
0
2
0
0
L
Morgan Le Fay
AnulDestruction1
Morgan Le Fay
2
4
0
0.5
W
1
2
1
0.75
W
2
2
2
1.5
W
Gilgamesh
JFO4Real
Gilgamesh
3
0
2
4
L
Nemesis
John A Myth
Nemesis
0
1
1
0.5
W
4
0
1
4.5
L
0
1
3
1.5
L
Ao Kuang
3
2
0
1.5
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,694
Damage
29,331
46,577
Taken
38,885
23,105
Mitigated
18,046
15,100
Healing
15,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Allotta
Chaac
2,383
177
0
1,408
9,670
4,531
0
113
8,961
0
41,138
L
Morgan Le Fay
AnulDestruction1
Morgan Le Fay
5,295
80
0
726
9,208
2,887
0
4,460
4,662
40,877
0
W
7,532
1,818
0
2,059
7,343
2,217
380
3,148
4,187
0
45,798
W
6,301
0
0
2,012
7,198
1,635
0
4,875
1,869
43,839
1,267
W
Gilgamesh
JFO4Real
Gilgamesh
4,250
1,429
0
5,610
10,907
3,826
136
1,210
9,658
0
53,611
L
Nemesis
John A Myth
Nemesis
1,719
406
0
3,911
6,113
1,793
0
722
5,355
0
44,553
W
6,515
692
0
3,446
7,354
6,680
0
198
7,116
0
55,998
L
3,352
1,405
701
4,210
11,555
10,245
205
3,023
8,532
0
13,920
L
Ao Kuang
6,945
2,018
0
4,144
10,031
3,649
992
2,675
7,356
42,902
2,059
W
4,733
1,180
190
2,414
6,083
3,688
208
2,327
3,716
25,172
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,041
Gold Earned
35,922
329
Minions Killed
395
0
Camps Cleared
0
1,289,872
Distance Traveled
1,255,934
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,928
456
61
5
0
229,928
0
L
Morgan Le Fay
6,610
508
94
7
0
239,866
5
W
Neith
6,066
467
78
6
0
224,378
0
W
Vulcan
7,626
587
93
7
0
249,623
5
W
Gilgamesh
7,035
541
90
7
0
290,493
2
L
Nemesis
5,750
442
72
6
0
269,669
6
W
Odin
8,346
642
100
8
0
243,872
0
L
Horus
6,355
489
18
1
0
283,578
5
L
Ao Kuang
6,398
492
84
6
0
266,831
2
W
Charon
6,849
527
34
3
0
247,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role