Player Matchup

Izanami
Izanami
 
Izanami
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
 
Cliodhna
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ne Zha
Ne Zha
AreUnew
Ne Zha
Level 135
God Stats
4W - 6L
1,322 SR
Queue Stats
179W - 176L
1,552 Elo+
Party 4
Ra
Ra
LLuey
Ra
Level 195
God Stats
14W - 5L
1,709 SR
Queue Stats
170W - 103L
1,597 Elo+
Party 2
King Arthur
King Arthur
MasterDc1000
King Arthur
Level 159
God Stats
51W - 43L
1,609 SR
Queue Stats
171W - 173L
1,554 Elo+
Party 4
Team Averages
Level 133
1,528 SR
1,541 Elo+

VS

Team Averages
Level 145
1,484 SR
1,561 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
Botelo
Anhur
Level 174
God Stats
3W - 5L
1,704 SR
Queue Stats
129W - 95L
1,605 Elo+
Party 3
Surtr
Surtr
Kriplin
Surtr
Level 127
God Stats
0W - 2L
1,305 SR
Queue Stats
112W - 84L
1,529 Elo+
Party 1
Awilix
Awilix
Runcoop4120
Awilix
Level 125
God Stats
0W - 1L
1,704 SR
Queue Stats
30W - 23L
1,621 Elo+
Solo
Nu Wa
Nu Wa
inykapo9
Nu Wa
Level 141
God Stats
0W - 3L
1,205 SR
Queue Stats
115W - 91L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
1 / 1 / 1
6,693
669
2,304
4,744
1,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cliodhna
 
Cliodhna
11
0 / 1 / 7
5,651
565
3,509
7,153
1,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ne Zha
AreUnew
Ne Zha
11
5 / 0 / 5
6,173
617
5,587
8,066
4,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ra
12
5 / 1 / 2
6,689
669
5,000
5,048
1,624
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
MasterDc1000
King Arthur
12
3 / 0 / 1
6,931
693
7,493
9,267
8,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
10
0 / 3 / 0
5,838
584
5,072
9,340
6,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Anhur
Botelo
Anhur
11
1 / 2 / 0
5,762
576
2,795
5,593
1,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Surtr
Kriplin
Surtr
8
0 / 2 / 1
4,915
492
2,300
8,269
4,899
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Awilix
9
1 / 3 / 1
5,344
534
3,384
8,468
2,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
inykapo9
Nu Wa
10
1 / 4 / 1
5,616
562
6,454
5,928
1,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
14
Kills
3
3
Deaths
14
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
1
1
1.5
W
Cliodhna
 
Cliodhna
0
1
7
3.5
L
Cu Chulainn
 
Cu Chulainn
0
3
0
0
W
Ne Zha
AreUnew
Ne Zha
5
0
5
7.5
L
Anhur
Botelo
Anhur
1
2
0
0.5
L
Surtr
Kriplin
Surtr
0
2
1
0.25
W
Ra
5
1
2
6
W
King Arthur
MasterDc1000
King Arthur
3
0
1
3.5
L
Awilix
1
3
1
0.5
L
Nu Wa
inykapo9
Nu Wa
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,893
Damage
20,005
34,278
Taken
37,598
17,056
Mitigated
16,651
10,101
Healing
12,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
2,304
1,738
0
921
4,744
1,156
0
598
4,020
0
54,793
W
Cliodhna
 
Cliodhna
3,509
492
0
3,672
7,153
1,656
0
1,828
5,118
0
46,501
L
Cu Chulainn
 
Cu Chulainn
5,072
838
0
2,638
9,340
6,231
0
474
8,866
0
42,700
W
Ne Zha
AreUnew
Ne Zha
5,587
643
0
1,270
8,066
4,282
0
1,760
6,033
0
28,626
L
Anhur
Botelo
Anhur
2,795
1,581
0
2,408
5,593
1,547
0
338
5,215
0
43,610
L
Surtr
Kriplin
Surtr
2,300
633
0
3,585
8,269
4,899
0
1,595
6,566
536
14,651
W
Ra
5,000
632
804
1,612
5,048
1,624
0
1,244
3,608
51,721
0
W
King Arthur
MasterDc1000
King Arthur
7,493
960
0
1,822
9,267
8,338
0
510
8,631
1,035
55,268
L
Awilix
3,384
1,166
0
3,335
8,468
2,441
0
1,553
6,875
0
30,379
L
Nu Wa
inykapo9
Nu Wa
6,454
668
0
515
5,928
1,533
0
1,322
4,602
38,069
420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,137
Gold Earned
27,475
432
Minions Killed
338
0
Camps Cleared
0
1,158,201
Distance Traveled
1,001,942
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,693
669
116
12
0
197,577
3
W
Cliodhna
5,651
565
88
9
0
270,747
0
L
Cu Chulainn
5,838
584
94
9
0
196,363
0
W
Ne Zha
6,173
617
35
4
0
251,883
2
L
Anhur
5,762
576
72
7
0
159,031
3
L
Surtr
4,915
492
35
4
0
215,020
2
W
Ra
6,689
669
94
9
0
216,020
3
W
King Arthur
6,931
693
99
10
0
221,974
0
L
Awilix
5,344
534
66
7
0
245,193
1
L
Nu Wa
5,616
562
71
7
0
186,335
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role