Player Matchup

Sobek
Sobek
Platinum IV
Gadafi
Sobek
Platinum IV
Level 148
God Stats
1W - 1L
1,522 SR
Queue Stats
279W - 270L
1,809 MMR
Solo
Ao Kuang
Ao Kuang
Diamond III
Ghettoluigi
Ao Kuang
Diamond III
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 68L
1,894 MMR
Party 1
Atlas
Atlas
Platinum II
IKylis
Atlas
Platinum II
Level 149
God Stats
3W - 3L
1,592 SR
Queue Stats
182W - 173L
1,822 MMR
Solo
Danzaburou
Danzaburou
Platinum III
Sorrown
Danzaburou
Platinum III
Level 146
God Stats
9W - 6L
1,656 SR
Queue Stats
191W - 189L
1,798 MMR
Solo
Artemis
Artemis
Diamond II
intênse
Artemis
Diamond II
Level 139
God Stats
4W - 0L
1,854 SR
Queue Stats
87W - 51L
1,970 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 148
1,625 SR
1,858 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 166
1,486 SR
1,710 MMR
Bacchus
Bacchus
Diamond V
 
Bacchus
Diamond V
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold I
 
Hachiman
Gold I
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Gold I
JThomas
Bellona
Gold I
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 64L
1,797 MMR
Solo
Kukulkan
Kukulkan
Platinum II
PsychoKilleur_00
Kukulkan
Platinum II
Level 194
God Stats
4W - 7L
1,474 SR
Queue Stats
58W - 52L
1,910 MMR
Solo
Achilles
Achilles
Platinum III
zabuzakk
Achilles
Platinum III
Level 159
God Stats
19W - 31L
1,458 SR
Queue Stats
726W - 719L
1,841 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Gadafi
Sobek
10
2 / 1 / 6
6,207
621
2,946
7,905
6,312
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ao Kuang
Ghettoluigi
Ao Kuang
11
4 / 0 / 4
6,068
607
4,142
7,154
1,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
IKylis
Atlas
12
2 / 0 / 3
6,399
640
4,031
5,601
3,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
Sorrown
Danzaburou
13
4 / 1 / 0
6,891
689
4,262
4,338
1,538
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
intênse
Artemis
11
5 / 0 / 4
6,628
663
5,945
5,750
1,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
MulanKumbhakarnaKuzenboMedusa

VS

Bans
CthulhuXbalanqueFafnirCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
0 / 4 / 0
5,024
502
3,017
7,955
3,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Hachiman
 
Hachiman
9
0 / 3 / 0
4,955
496
3,296
5,499
1,592
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
JThomas
Bellona
9
1 / 3 / 0
5,053
505
1,607
7,233
3,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 1 / 0
5,857
586
2,969
3,055
966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Achilles
zabuzakk
Achilles
7
0 / 7 / 1
4,613
461
4,431
9,841
4,047
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
3
17
Kills
2
2
Deaths
18
17
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
4
0
0
L
Hachiman
 
Hachiman
0
3
0
0
W
Sobek
Gadafi
Sobek
2
1
6
5
W
Ao Kuang
Ghettoluigi
Ao Kuang
4
0
4
6
W
Atlas
IKylis
Atlas
2
0
3
3.5
L
Bellona
JThomas
Bellona
1
3
0
0.33
L
1
1
0
1
W
Danzaburou
Sorrown
Danzaburou
4
1
0
4
W
Artemis
intênse
Artemis
5
0
4
7
L
Achilles
zabuzakk
Achilles
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,326
Damage
15,320
30,748
Taken
33,583
14,885
Mitigated
14,021
11,833
Healing
5,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,017
373
0
1,610
7,955
3,708
0
4,110
3,434
24,681
0
L
Hachiman
 
Hachiman
3,296
1,831
0
1,559
5,499
1,592
0
745
4,754
0
30,820
W
Sobek
Gadafi
Sobek
2,946
322
0
3,196
7,905
6,312
0
940
6,813
17,153
3,603
W
Ao Kuang
Ghettoluigi
Ao Kuang
4,142
644
0
4,287
7,154
1,981
0
979
6,111
40,583
0
W
Atlas
IKylis
Atlas
4,031
1,164
0
1,678
5,601
3,335
0
2,350
2,883
32,138
954
L
Bellona
JThomas
Bellona
1,607
316
0
405
7,233
3,708
15
1,486
5,747
0
28,899
L
2,969
134
0
474
3,055
966
0
1,088
1,967
38,712
0
W
Danzaburou
Sorrown
Danzaburou
4,262
1,970
0
1,881
4,338
1,538
0
0
4,338
0
55,028
W
Artemis
intênse
Artemis
5,945
2,593
0
791
5,750
1,719
0
1,029
4,617
0
42,609
L
Achilles
zabuzakk
Achilles
4,431
1,532
0
1,113
9,841
4,047
0
2,834
7,007
0
16,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,193
Gold Earned
25,502
363
Minions Killed
290
0
Camps Cleared
0
1,048,637
Distance Traveled
1,022,989
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,024
502
52
5
0
201,837
2
L
Hachiman
4,955
496
59
6
0
183,395
1
W
Sobek
6,207
621
28
3
0
222,441
6
W
Ao Kuang
6,068
607
75
8
0
243,646
0
W
Atlas
6,399
640
75
8
0
209,447
1
L
Bellona
5,053
505
60
6
0
247,570
0
L
Kukulkan
5,857
586
96
10
0
195,302
3
W
Danzaburou
6,891
689
102
10
0
184,780
3
W
Artemis
6,628
663
83
8
0
188,323
0
L
Achilles
4,613
461
23
2
0
194,885
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role