Player Matchup

Ra
Ra
ET pwns dome
Ra
Level 127
God Stats
5W - 1L
1,770 SR
Queue Stats
254W - 252L
1,474 Elo+
Party 1
Gilgamesh
Gilgamesh
NotaRealBoy
Gilgamesh
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 118L
1,460 Elo+
Party 1
Tiamat
Tiamat
Pyrotecness
Tiamat
Level 155
God Stats
1W - 3L
1,153 SR
Queue Stats
178W - 190L
1,423 Elo+
Solo
He Bo
He Bo
Trollrah
He Bo
Level 155
God Stats
6W - 4L
1,592 SR
Queue Stats
328W - 341L
1,399 Elo+
Solo
Zhong Kui
Zhong Kui
TyLaBeau
Zhong Kui
Level 158
God Stats
6W - 5L
1,464 SR
Queue Stats
132W - 128L
1,451 Elo+
Party 1
Team Averages
Level 148
1,496 SR
1,441 Elo+

VS

Team Averages
Level 136
1,535 SR
1,504 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
FrugaI
Raijin
Level 158
God Stats
3W - 1L
1,918 SR
Queue Stats
93W - 115L
1,463 Elo+
Solo
Chernobog
Chernobog
Mcclenathan78
Chernobog
Level 121
God Stats
1W - 1L
1,497 SR
Queue Stats
77W - 56L
1,581 Elo+
Solo
Thoth
Thoth
No More Oppz
Thoth
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 18L
1,475 Elo+
Solo
Fafnir
Fafnir
WickedDeath7
Fafnir
Level 134
God Stats
0W - 2L
1,258 SR
Queue Stats
402W - 449L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 11
9,996
909
8,745
10,511
5,020
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
NotaRealBoy
Gilgamesh
16
6 / 3 / 8
10,489
954
8,507
12,805
11,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
19
2 / 0 / 15
10,428
948
6,208
9,719
8,125
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

He Bo
Trollrah
He Bo
14
6 / 5 / 9
9,467
861
7,925
9,430
3,147
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Zhong Kui
TyLaBeau
Zhong Kui
15
4 / 2 / 12
9,590
872
6,361
15,563
15,337
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
14
2 / 5 / 3
8,221
747
5,297
9,102
3,127
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Raijin
FrugaI
Raijin
16
4 / 5 / 6
9,325
848
12,832
11,088
4,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chernobog
Mcclenathan78
Chernobog
16
3 / 4 / 4
9,021
820
5,007
8,101
3,201
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 7 / 7
8,358
760
7,033
10,135
3,437
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
8
0 / 1 / 3
6,693
608
593
3,031
2,173
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
34
22
Kills
11
12
Deaths
22
55
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
2
5
3
0.7
W
4
2
11
4.75
L
Raijin
FrugaI
Raijin
4
5
6
1.4
L
Chernobog
Mcclenathan78
Chernobog
3
4
4
1.25
L
2
7
7
0.79
W
Gilgamesh
NotaRealBoy
Gilgamesh
6
3
8
3.33
W
Tiamat
2
0
15
9.5
W
He Bo
Trollrah
He Bo
6
5
9
2.1
W
Zhong Kui
TyLaBeau
Zhong Kui
4
2
12
5
L
Fafnir
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,746
Damage
30,762
58,028
Taken
41,457
43,053
Mitigated
16,158
26,405
Healing
5,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
5,297
419
407
1,071
9,102
3,127
0
5,896
3,206
16,989
353
W
8,745
317
8,486
5,268
10,511
5,020
2,074
4,289
5,992
31,636
0
L
Raijin
FrugaI
Raijin
12,832
403
21
848
11,088
4,220
0
7,114
3,843
27,547
0
L
Chernobog
Mcclenathan78
Chernobog
5,007
2,737
152
954
8,101
3,201
0
4,988
3,048
0
13,558
L
7,033
465
302
222
10,135
3,437
0
7,989
2,079
16,636
0
W
Gilgamesh
NotaRealBoy
Gilgamesh
8,507
1,499
522
1,523
12,805
11,424
934
4,445
7,883
312
14,925
W
Tiamat
6,208
396
276
2,127
9,719
8,125
1,373
4,522
4,951
22,997
1,092
W
He Bo
Trollrah
He Bo
7,925
361
564
1,526
9,430
3,147
2,076
4,045
5,164
17,350
379
W
Zhong Kui
TyLaBeau
Zhong Kui
6,361
352
503
5,610
15,563
15,337
1,038
6,636
8,546
15,055
0
L
Fafnir
593
281
986
350
3,031
2,173
0
2,673
358
753
52

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,970
Gold Earned
41,618
135
Minions Killed
101
0
Camps Cleared
0
991,985
Distance Traveled
684,669
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,221
747
22
2
0
120,919
0
W
Ra
9,996
909
49
4
0
200,092
0
L
Raijin
9,325
848
39
4
0
156,229
0
L
Chernobog
9,021
820
25
2
0
161,732
0
L
Thoth
8,358
760
15
1
0
183,343
0
W
Gilgamesh
10,489
954
15
1
0
207,890
0
W
Tiamat
10,428
948
33
3
0
222,576
0
W
He Bo
9,467
861
20
2
0
196,559
0
W
Zhong Kui
9,590
872
18
2
0
164,868
0
L
Fafnir
6,693
608
0
0
0
62,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role