Player Matchup

Ra
Ra
Dimaggio_1k
Ra
Level 109
God Stats
33W - 23L
1,625 SR
Queue Stats
162W - 168L
1,431 Elo+
Solo
Lancelot
Lancelot
JandT76
Lancelot
Level 142
God Stats
33W - 31L
1,563 SR
Queue Stats
125W - 104L
1,519 Elo+
Solo
Izanami
Izanami
Jinkies717
Izanami
Level 140
God Stats
10W - 4L
1,713 SR
Queue Stats
22W - 18L
1,624 Elo+
Party 1
Bacchus
Bacchus
Zoiinxx
Bacchus
Level 159
God Stats
7W - 8L
1,745 SR
Queue Stats
111W - 105L
1,514 Elo+
Party 1
Mulan
Mulan
efrenz1689
Mulan
Level 165
God Stats
8W - 10L
1,600 SR
Queue Stats
190W - 191L
1,493 Elo+
Solo
Team Averages
Level 143
1,649 SR
1,516 Elo+

VS

Team Averages
Level 116
1,551 SR
1,539 Elo+
Ymir
Ymir
 
Ymir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
 
Hera
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
GuyInTow
Apollo
Level 109
God Stats
9W - 7L
1,557 SR
Queue Stats
507W - 479L
1,601 Elo+
Solo
Nu Wa
Nu Wa
javel4life
Nu Wa
Level 154
God Stats
189W - 148L
1,595 SR
Queue Stats
205W - 181L
1,558 Elo+
Solo
Skadi
Skadi
shaiiac
Skadi
Level 87
God Stats
13W - 10L
1,602 SR
Queue Stats
356W - 325L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 1
5,966
542
2,914
7,395
1,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lancelot
JandT76
Lancelot
12
0 / 0 / 3
5,871
534
1,936
5,860
2,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Jinkies717
Izanami
11
3 / 4 / 0
6,504
591
5,000
7,949
2,626
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
Zoiinxx
Bacchus
9
1 / 5 / 2
5,626
511
3,738
11,000
9,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Mulan
9
1 / 4 / 2
5,998
545
2,739
10,286
5,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
3 / 1 / 6
7,470
679
4,064
8,327
4,851
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hera
 
Hera
13
3 / 1 / 2
7,433
676
5,434
4,769
1,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apollo
GuyInTow
Apollo
13
3 / 1 / 1
7,442
677
4,704
8,142
2,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
13
3 / 1 / 2
7,876
716
6,994
3,435
900
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Skadi
shaiiac
Skadi
13
5 / 2 / 3
7,037
640
10,187
6,529
2,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
6
Kills
17
17
Deaths
6
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
1
6
6
W
Hera
 
Hera
3
1
2
4
L
1
4
1
0.38
W
Apollo
GuyInTow
Apollo
3
1
1
3.5
L
Lancelot
JandT76
Lancelot
0
0
3
1.5
L
Izanami
Jinkies717
Izanami
3
4
0
0.75
L
Bacchus
Zoiinxx
Bacchus
1
5
2
0.4
L
Mulan
1
4
2
0.5
W
Nu Wa
3
1
2
4
W
Skadi
shaiiac
Skadi
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,327
Damage
31,383
42,490
Taken
31,202
22,157
Mitigated
11,780
12,795
Healing
11,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,064
638
0
2,557
8,327
4,851
397
1,613
6,671
26,531
335
W
Hera
 
Hera
5,434
1,460
0
500
4,769
1,342
1,275
1,925
2,538
51,866
1,075
L
2,914
108
110
1,154
7,395
1,914
0
4,496
2,899
40,250
0
W
Apollo
GuyInTow
Apollo
4,704
2,592
0
5,510
8,142
2,657
0
1,198
6,936
0
54,464
L
Lancelot
JandT76
Lancelot
1,936
355
0
3,140
5,860
2,169
0
1,300
4,560
0
43,503
L
Izanami
Jinkies717
Izanami
5,000
3,141
0
2,358
7,949
2,626
0
2,496
5,453
0
50,304
L
Bacchus
Zoiinxx
Bacchus
3,738
504
0
2,990
11,000
9,613
0
2,313
8,687
12,305
394
L
Mulan
2,739
444
0
3,043
10,286
5,835
0
5,365
4,921
3,984
34,170
W
Nu Wa
6,994
3,034
0
2,144
3,435
900
620
33
3,402
51,162
2,853
W
Skadi
shaiiac
Skadi
10,187
4,558
0
500
6,529
2,030
1,504
1,785
4,697
0
48,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,965
Gold Earned
37,258
344
Minions Killed
388
0
Camps Cleared
0
1,154,361
Distance Traveled
1,133,012
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,470
679
29
3
0
231,756
3
W
Hera
7,433
676
92
8
0
225,325
0
L
Ra
5,966
542
65
6
0
234,194
3
W
Apollo
7,442
677
104
9
0
243,434
0
L
Lancelot
5,871
534
89
8
0
280,487
0
L
Izanami
6,504
591
100
9
0
197,473
2
L
Bacchus
5,626
511
15
1
0
228,922
4
L
Mulan
5,998
545
75
7
0
213,285
2
W
Nu Wa
7,876
716
83
8
0
212,653
0
W
Skadi
7,037
640
80
7
0
219,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role