Player Matchup

Gilgamesh
Gilgamesh
BadAtPuns
Gilgamesh
Level 86
God Stats
2W - 2L
1,365 SR
Queue Stats
2W - 7L
1,078 Elo+
Solo
Chang'e
Chang'e
Nevon_Thelonieu
Chang'e
Level 69
God Stats
1W - 3L
1,534 SR
Queue Stats
1W - 3L
1,357 Elo+
Solo
Izanami
Izanami
Slayer1992_USA
Izanami
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
96W - 120L
1,414 Elo+
Solo
Team Averages
Level 72
1,467 SR
1,283 Elo+

VS

Team Averages
Level 64
1,506 SR
1,313 Elo+
Chang'e
Chang'e
GurkenRick-C137
Chang'e
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,349 Elo+
Party 1
Medusa
Medusa
LastKinG1997
Medusa
Level 28
God Stats
3W - 4L
1,557 SR
Queue Stats
15W - 18L
1,351 Elo+
Party 1
Bacchus
Bacchus
Shaddow_Ninja_13
Bacchus
Level 65
God Stats
1W - 7L
1,460 SR
Queue Stats
12W - 28L
1,238 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BadAtPuns
Gilgamesh
14
1 / 4 / 1
8,340
695
7,947
12,745
10,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
0 / 5 / 1
8,458
705
6,604
10,300
3,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
0 / 4 / 1
8,119
677
2,852
7,876
2,621
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 9
10,181
848
10,434
12,377
5,004
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Medusa
18
7 / 0 / 5
11,269
939
11,721
5,153
2,026
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
2 / 0 / 11
9,976
831
5,275
9,606
11,162
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
38
1
Kills
13
13
Deaths
2
3
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BadAtPuns
Gilgamesh
1
4
1
0.38
W
4
2
9
4.25
W
Medusa
7
0
5
9.5
L
0
5
1
0.1
W
2
0
11
7.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,403
Damage
27,430
30,921
Taken
27,136
16,929
Mitigated
18,192
7,383
Healing
14,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BadAtPuns
Gilgamesh
7,947
1,835
246
1,199
12,745
10,777
126
6,695
5,917
0
13,199
W
10,434
700
3,195
6,735
12,377
5,004
1,017
3,044
9,034
34,684
0
W
Medusa
11,721
4,044
385
1,312
5,153
2,026
2,276
1,570
3,540
0
58,701
L
6,604
538
2,344
3,213
10,300
3,531
384
4,846
5,390
25,933
633
W
5,275
489
259
2,201
9,606
11,162
644
2,057
7,329
16,576
1,456
L
2,852
1,978
0
381
7,876
2,621
311
3,850
3,953
0
25,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,917
Gold Earned
31,426
118
Minions Killed
157
0
Camps Cleared
0
585,082
Distance Traveled
712,780
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,340
695
25
2
0
207,145
0
W
Chang'e
10,181
848
46
4
0
243,308
5
W
Medusa
11,269
939
95
8
0
230,439
1
L
Chang'e
8,458
705
45
4
0
202,551
5
W
Bacchus
9,976
831
16
1
0
239,033
0
L
Izanami
8,119
677
48
4
0
175,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role