Player Matchup

Lancelot
Lancelot
ChaosMB
Lancelot
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 7L
1,183 Elo+
Party 2
Danzaburou
Danzaburou
Mustyre
Danzaburou
Level 89
God Stats
6W - 4L
1,667 SR
Queue Stats
66W - 62L
1,440 Elo+
Solo
Nu Wa
Nu Wa
Spectersis
Nu Wa
Level 62
God Stats
7W - 6L
1,552 SR
Queue Stats
98W - 89L
1,515 Elo+
Solo
Jormungandr
Jormungandr
Stinker69
Jormungandr
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,236 Elo+
Party 2
Hercules
Hercules
YKZ__AROUF54
Hercules
Level 88
God Stats
24W - 30L
1,444 SR
Queue Stats
292W - 268L
1,449 Elo+
Solo
Team Averages
Level 60
1,533 SR
1,364 Elo+

VS

Team Averages
Level 103
1,362 SR
1,554 Elo+
Artio
Artio
 
Artio
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Quileez
Fenrir
Level 84
God Stats
53W - 51L
1,531 SR
Queue Stats
139W - 125L
1,532 Elo+
Solo
Merlin
Merlin
TheMitchievous
Merlin
Level 105
God Stats
3W - 6L
1,242 SR
Queue Stats
239W - 233L
1,507 Elo+
Solo
Izanami
Izanami
stea625873
Izanami
Level 86
God Stats
1W - 0L
1,206 SR
Queue Stats
2W - 1L
1,714 Elo+
Party 1
Ah Puch
Ah Puch
xBlackGandalfx
Ah Puch
Level 126
God Stats
3W - 4L
1,328 SR
Queue Stats
218W - 212L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ChaosMB
Lancelot
12
2 / 5 / 0
6,615
473
2,997
10,896
3,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
Mustyre
Danzaburou
11
0 / 4 / 2
7,123
509
7,704
10,696
3,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
13
2 / 4 / 0
7,377
527
8,985
8,106
2,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
Stinker69
Jormungandr
13
2 / 4 / 1
8,009
572
5,717
12,106
4,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
YKZ__AROUF54
Hercules
6
2 / 1 / 0
5,463
390
2,804
5,087
2,469
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
12
1 / 0 / 6
7,976
570
5,193
17,885
11,561
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Fenrir
Quileez
Fenrir
17
8 / 2 / 3
9,478
677
10,230
12,096
5,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

15
2 / 1 / 2
8,708
622
4,714
5,515
1,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
stea625873
Izanami
12
2 / 3 / 5
7,803
557
6,173
9,751
2,954
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
4 / 2 / 4
8,649
618
8,729
7,079
2,165
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
8
Kills
17
18
Deaths
8
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
1
0
6
4
L
Lancelot
ChaosMB
Lancelot
2
5
0
0.4
L
Danzaburou
Mustyre
Danzaburou
0
4
2
0.25
W
Fenrir
Quileez
Fenrir
8
2
3
4.75
L
Nu Wa
2
4
0
0.5
L
Jormungandr
Stinker69
Jormungandr
2
4
1
0.63
W
2
1
2
3
L
Hercules
YKZ__AROUF54
Hercules
2
1
0
2
W
Izanami
stea625873
Izanami
2
3
5
1.5
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,207
Damage
35,039
46,891
Taken
52,326
16,656
Mitigated
23,469
15,047
Healing
21,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
5,193
529
1,215
8,769
17,885
11,561
298
2,958
14,857
21,455
0
L
Lancelot
ChaosMB
Lancelot
2,997
441
0
4,041
10,896
3,635
0
1,771
9,085
0
42,441
L
Danzaburou
Mustyre
Danzaburou
7,704
1,610
0
3,187
10,696
3,333
0
3,285
7,365
0
44,600
W
Fenrir
Quileez
Fenrir
10,230
2,806
0
4,047
12,096
5,247
44
2,639
9,203
0
88,031
L
Nu Wa
8,985
2,177
0
1,796
8,106
2,474
348
4,596
3,172
45,155
1,857
L
Jormungandr
Stinker69
Jormungandr
5,717
1,490
0
3,985
12,106
4,745
36
7,198
4,852
42,703
1,904
W
4,714
128
0
1,018
5,515
1,542
290
3,071
2,422
56,184
1,225
L
Hercules
YKZ__AROUF54
Hercules
2,804
1,211
0
2,038
5,087
2,469
0
1,041
4,046
0
9,940
W
Izanami
stea625873
Izanami
6,173
4,427
343
2,689
9,751
2,954
3,019
1,277
8,428
0
49,249
W
8,729
250
0
3,341
7,079
2,165
572
3,804
2,895
49,868
601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,587
Gold Earned
42,614
343
Minions Killed
458
0
Camps Cleared
0
1,219,383
Distance Traveled
1,459,185
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,976
570
26
2
0
312,676
4
L
Lancelot
6,615
473
73
5
0
308,376
0
L
Danzaburou
7,123
509
69
5
0
259,348
4
W
Fenrir
9,478
677
121
9
0
331,808
0
L
Nu Wa
7,377
527
75
5
0
248,743
0
L
Jormungandr
8,009
572
107
8
0
269,524
0
W
Merlin
8,708
622
130
9
0
292,595
6
L
Hercules
5,463
390
19
1
0
133,392
0
W
Izanami
7,803
557
98
7
0
267,915
0
W
Ah Puch
8,649
618
83
6
0
254,191
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role