Player Matchup

Lancelot
Lancelot
ALPHA4OMEGA
Lancelot
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Artemis
Artemis
He11Gun
Artemis
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 3
Tiamat
Tiamat
JadeStorm05
Tiamat
Level 126
God Stats
15W - 16L
1,549 SR
Queue Stats
166W - 152L
1,551 Elo+
Solo
Horus
Horus
nitraria
Horus
Level 66
God Stats
2W - 2L
1,446 SR
Queue Stats
49W - 50L
1,505 Elo+
Party 3
Persephone
Persephone
xToY
Persephone
Level 38
God Stats
0W - 1L
1,306 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 54
1,460 SR
1,511 Elo+

VS

Team Averages
Level 130
1,426 SR
1,434 Elo+
Chang'e
Chang'e
ColeyDragon 7
Chang'e
Level 127
God Stats
9W - 12L
1,222 SR
Queue Stats
200W - 289L
1,403 Elo+
Party 2
Aphrodite
Aphrodite
HeathenYsn
Aphrodite
Level 127
God Stats
7W - 12L
1,373 SR
Queue Stats
261W - 291L
1,419 Elo+
Party 2
Yemoja
Yemoja
Ilzuslonz
Yemoja
Level 121
God Stats
9W - 7L
1,558 SR
Queue Stats
237W - 317L
1,411 Elo+
Party 2
Agni
Agni
ItzMattyBoi95
Agni
Level 129
God Stats
2W - 1L
1,540 SR
Queue Stats
171W - 225L
1,445 Elo+
Party 2
Ravana
Ravana
SergioSaar96
Ravana
Level 145
God Stats
4W - 6L
1,436 SR
Queue Stats
68W - 62L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ALPHA4OMEGA
Lancelot
3
0 / 1 / 0
4,728
315
239
2,855
796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Artemis
He11Gun
Artemis
11
0 / 9 / 1
6,188
413
3,859
11,729
2,785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
13
0 / 4 / 1
7,332
489
5,215
11,571
5,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Horus
nitraria
Horus
12
2 / 4 / 0
6,308
421
4,423
13,092
6,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Mace

Mace

+10
Physical Power

Persephone
xToY
Persephone
11
3 / 5 / 0
7,518
501
6,468
9,489
2,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
14
8 / 1 / 9
8,683
579
11,250
10,344
3,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Aphrodite
HeathenYsn
Aphrodite
13
1 / 0 / 14
7,547
503
5,061
8,926
3,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
Ilzuslonz
Yemoja
13
0 / 3 / 6
7,471
498
2,250
8,179
2,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

14
2 / 1 / 5
8,625
575
6,881
6,755
2,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ravana
17
11 / 0 / 5
9,742
649
8,399
5,472
2,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
61
5
Kills
22
23
Deaths
5
2
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Lancelot
ALPHA4OMEGA
Lancelot
0
1
0
0
W
Chang'e
8
1
9
12.5
L
Artemis
He11Gun
Artemis
0
9
1
0.06
W
Aphrodite
HeathenYsn
Aphrodite
1
0
14
8
W
Yemoja
Ilzuslonz
Yemoja
0
3
6
1
W
2
1
5
4.5
L
Tiamat
0
4
1
0.13
W
Ravana
11
0
5
13.5
L
Horus
nitraria
Horus
2
4
0
0.5
L
Persephone
xToY
Persephone
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,204
Damage
33,841
48,736
Taken
39,676
17,672
Mitigated
14,059
8,053
Healing
27,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
ALPHA4OMEGA
Lancelot
239
122
0
375
2,855
796
0
206
2,649
0
7,819
W
Chang'e
11,250
1,188
3,462
3,732
10,344
3,386
703
856
9,415
50,080
1,020
L
Artemis
He11Gun
Artemis
3,859
1,404
0
567
11,729
2,785
0
5,815
5,914
0
36,605
W
Aphrodite
HeathenYsn
Aphrodite
5,061
558
5,493
4,487
8,926
3,185
407
1,416
7,242
24,739
0
W
Yemoja
Ilzuslonz
Yemoja
2,250
396
4,051
2,761
8,179
2,935
1,746
4,663
3,415
30,338
6,627
W
6,881
267
0
761
6,755
2,114
468
2,912
3,492
60,818
0
L
Tiamat
5,215
166
0
2,477
11,571
5,060
0
6,597
4,974
54,017
0
W
Ravana
8,399
1,993
0
3,216
5,472
2,439
0
1,100
4,226
0
74,461
L
Horus
nitraria
Horus
4,423
2,000
164
3,270
13,092
6,418
0
6,862
6,230
0
35,505
L
Persephone
xToY
Persephone
6,468
490
0
1,200
9,489
2,613
17
5,752
3,681
47,741
622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,074
Gold Earned
42,068
336
Minions Killed
425
0
Camps Cleared
0
1,178,330
Distance Traveled
1,485,177
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
4,728
315
14
1
0
120,722
0
W
Chang'e
8,683
579
61
4
0
316,384
0
L
Artemis
6,188
413
68
5
0
256,209
5
W
Aphrodite
7,547
503
54
4
0
309,064
5
W
Yemoja
7,471
498
59
4
0
210,759
3
W
Agni
8,625
575
132
9
0
294,157
2
L
Tiamat
7,332
489
131
9
0
262,276
4
W
Ravana
9,742
649
119
8
0
354,813
0
L
Horus
6,308
421
51
3
0
304,129
0
L
Persephone
7,518
501
72
5
0
234,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role