Player Matchup

Medusa
Medusa
Haofebri
Medusa
Level 79
God Stats
1W - 1L
1,717 SR
Queue Stats
2W - 2L
1,734 Elo+
Solo
Horus
Horus
J00L5
Horus
Level 203
God Stats
31W - 19L
1,623 SR
Queue Stats
669W - 653L
1,498 Elo+
Solo
Zhong Kui
Zhong Kui
KakuKK
Zhong Kui
Level 84
God Stats
7W - 10L
1,440 SR
Queue Stats
131W - 135L
1,463 Elo+
Solo
Nu Wa
Nu Wa
XxKiRiToXx91
Nu Wa
Level 116
God Stats
24W - 14L
1,637 SR
Queue Stats
131W - 137L
1,482 Elo+
Solo
Awilix
Awilix
saster20
Awilix
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,487 Elo+
Solo
Team Averages
Level 120
1,583 SR
1,533 Elo+

VS

Team Averages
Level 75
1,476 SR
1,457 Elo+
Fenrir
Fenrir
 
Fenrir
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Percy-Gandalf
Anubis
Level 69
God Stats
11W - 10L
1,359 SR
Queue Stats
99W - 120L
1,404 Elo+
Party 1
Cthulhu
Cthulhu
QsA_Musi
Cthulhu
Level 91
God Stats
1W - 3L
1,323 SR
Queue Stats
79W - 106L
1,378 Elo+
Party 1
Pele
Pele
Sajirae
Pele
Level 55
God Stats
89W - 62L
1,697 SR
Queue Stats
251W - 258L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Haofebri
Medusa
14
1 / 5 / 1
7,826
489
7,895
10,384
3,354
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
J00L5
Horus
12
1 / 3 / 0
7,775
486
6,695
12,165
9,346
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
KakuKK
Zhong Kui
15
1 / 5 / 0
8,683
543
11,049
15,388
10,242
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
0 / 3 / 0
8,189
512
9,457
8,741
2,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Awilix
saster20
Awilix
10
0 / 2 / 1
6,483
405
3,637
9,878
3,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
3 / 0 / 1
9,311
582
7,778
15,845
10,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Neith
 
Neith
15
5 / 2 / 3
9,255
578
11,269
10,389
3,676
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
1 / 2 / 3
8,617
539
3,301
8,211
3,638
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
QsA_Musi
Cthulhu
16
6 / 0 / 4
9,644
603
8,372
15,345
9,678
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pele
Sajirae
Pele
15
3 / 0 / 4
8,636
540
8,346
13,607
4,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
3
Kills
18
18
Deaths
4
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
0
1
3.5
W
Neith
 
Neith
5
2
3
3.25
L
Medusa
Haofebri
Medusa
1
5
1
0.3
L
Horus
J00L5
Horus
1
3
0
0.33
L
Zhong Kui
KakuKK
Zhong Kui
1
5
0
0.2
W
1
2
3
1.25
W
Cthulhu
QsA_Musi
Cthulhu
6
0
4
8
W
Pele
Sajirae
Pele
3
0
4
5
L
0
3
0
0
L
Awilix
saster20
Awilix
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,733
Damage
39,066
56,556
Taken
63,397
28,986
Mitigated
31,246
14,899
Healing
26,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,778
1,242
0
5,368
15,845
10,040
465
7,724
8,121
0
62,027
W
Neith
 
Neith
11,269
2,465
0
2,208
10,389
3,676
936
1,623
8,766
0
64,027
L
Medusa
Haofebri
Medusa
7,895
2,825
0
2,407
10,384
3,354
765
2,129
8,255
0
61,346
L
Horus
J00L5
Horus
6,695
2,811
803
3,570
12,165
9,346
0
3,685
8,480
0
27,185
L
Zhong Kui
KakuKK
Zhong Kui
11,049
2,014
0
7,057
15,388
10,242
0
2,027
13,361
65,592
4,180
W
3,301
182
0
4,246
8,211
3,638
416
3,198
5,013
70,720
514
W
Cthulhu
QsA_Musi
Cthulhu
8,372
772
2,385
4,716
15,345
9,678
0
3,502
11,843
47,485
1,187
W
Pele
Sajirae
Pele
8,346
2,118
0
7,775
13,607
4,214
753
4,521
9,086
0
77,696
L
9,457
1,241
0
587
8,741
2,568
1,230
2,989
5,752
72,101
844
L
Awilix
saster20
Awilix
3,637
1,194
0
475
9,878
3,476
0
642
9,236
0
30,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,956
Gold Earned
45,463
426
Minions Killed
496
0
Camps Cleared
0
1,510,366
Distance Traveled
1,640,606
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,311
582
97
6
0
345,697
11
W
Neith
9,255
578
109
7
0
283,692
0
L
Medusa
7,826
489
103
6
0
319,350
0
L
Horus
7,775
486
35
2
0
335,901
2
L
Zhong Kui
8,683
543
123
8
0
264,379
0
W
Anubis
8,617
539
104
7
0
308,034
7
W
Cthulhu
9,644
603
71
4
0
333,166
1
W
Pele
8,636
540
115
7
0
370,017
0
L
Nu Wa
8,189
512
125
8
0
299,126
3
L
Awilix
6,483
405
40
3
0
291,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role