Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Batgirlvdb
Ganesha
Level 108
God Stats
1W - 5L
1,191 SR
Queue Stats
58W - 61L
1,413 Elo+
Party 2
Terra
Terra
GranDzior
Terra
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,171 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
JJvdb
Ah Muzen Cab
Level 128
God Stats
2W - 2L
1,811 SR
Queue Stats
112W - 118L
1,429 Elo+
Party 2
Sol
Sol
Wojtalix
Sol
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,319 Elo+
Party 1
Team Averages
Level 87
1,500 SR
1,367 Elo+

VS

Team Averages
Level 89
1,490 SR
1,443 Elo+
Nike
Nike
DarkHunter790
Nike
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 36L
1,538 Elo+
Solo
Mercury
Mercury
HairyMinge
Mercury
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,307 Elo+
Solo
Ne Zha
Ne Zha
Jam1s3
Ne Zha
Level 96
God Stats
7W - 6L
1,443 SR
Queue Stats
293W - 298L
1,490 Elo+
Solo
Horus
Horus
Ukimino
Horus
Level 96
God Stats
4W - 1L
1,500 SR
Queue Stats
60W - 60L
1,467 Elo+
Solo
Scylla
Scylla
ferciv
Scylla
Level 68
God Stats
4W - 3L
1,506 SR
Queue Stats
101W - 107L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
2 / 3 / 1
7,417
742
4,017
9,311
4,808
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
Batgirlvdb
Ganesha
15
0 / 3 / 4
7,926
793
5,403
11,257
6,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Terra
GranDzior
Terra
12
0 / 6 / 3
7,115
712
11,866
15,338
12,840
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ah Muzen Cab
JJvdb
Ah Muzen Cab
12
1 / 5 / 2
6,985
699
9,389
9,824
3,160
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 4 / 3
7,475
748
12,430
9,038
2,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 15
8,685
869
11,712
12,841
11,150
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
HairyMinge
Mercury
13
6 / 2 / 8
8,359
836
7,032
8,573
3,212
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
Jam1s3
Ne Zha
13
3 / 2 / 14
7,812
781
17,448
9,864
4,558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Horus
Ukimino
Horus
14
2 / 0 / 18
8,540
854
4,738
15,253
8,887
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Scylla
ferciv
Scylla
16
5 / 0 / 15
8,927
893
9,723
6,334
1,953
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
91
5
Kills
21
21
Deaths
5
13
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
3
1
0.83
L
Ganesha
Batgirlvdb
Ganesha
0
3
4
0.67
W
5
1
15
12.5
L
Terra
GranDzior
Terra
0
6
3
0.25
W
Mercury
HairyMinge
Mercury
6
2
8
5
L
Ah Muzen Cab
JJvdb
Ah Muzen Cab
1
5
2
0.4
W
Ne Zha
Jam1s3
Ne Zha
3
2
14
5
W
Horus
Ukimino
Horus
2
0
18
11
L
2
4
3
0.88
W
Scylla
ferciv
Scylla
5
0
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,105
Damage
50,653
54,768
Taken
52,865
30,123
Mitigated
29,760
15,268
Healing
33,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,017
696
1,083
1,856
9,311
4,808
0
2,271
7,040
0
10,664
L
Ganesha
Batgirlvdb
Ganesha
5,403
0
428
3,452
11,257
6,845
0
2,141
9,116
19,667
0
W
11,712
193
1,547
942
12,841
11,150
0
7,338
5,503
3,729
17,059
L
Terra
GranDzior
Terra
11,866
705
2,155
1,991
15,338
12,840
0
4,250
11,088
16,405
978
W
Mercury
HairyMinge
Mercury
7,032
1,974
1,018
2,130
8,573
3,212
0
4,369
4,204
0
13,293
L
Ah Muzen Cab
JJvdb
Ah Muzen Cab
9,389
1,941
356
815
9,824
3,160
0
2,066
7,758
0
18,577
W
Ne Zha
Jam1s3
Ne Zha
17,448
1,256
1,183
1,566
9,864
4,558
0
5,268
4,596
0
27,189
W
Horus
Ukimino
Horus
4,738
2,086
11,938
10,216
15,253
8,887
66
8,825
6,428
0
6,070
L
12,430
1,308
596
2,536
9,038
2,470
0
1,572
7,466
22,231
0
W
Scylla
ferciv
Scylla
9,723
778
1,664
951
6,334
1,953
0
3,490
2,844
33,945
225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,918
Gold Earned
42,323
93
Minions Killed
136
0
Camps Cleared
0
827,471
Distance Traveled
1,042,792
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,417
742
18
2
0
157,325
0
L
Ganesha
7,926
793
5
1
0
188,525
0
W
Nike
8,685
869
22
2
0
189,649
0
L
Terra
7,115
712
19
2
0
176,475
0
W
Mercury
8,359
836
17
2
0
209,681
0
L
Ah Muzen Cab
6,985
699
24
2
0
140,608
0
W
Ne Zha
7,812
781
23
2
0
220,645
0
W
Horus
8,540
854
16
2
0
233,205
0
L
Sol
7,475
748
27
3
0
164,538
0
W
Scylla
8,927
893
58
6
0
189,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role