Player Matchup

Skadi
Skadi
Darth__Hodor
Skadi
Level 163
God Stats
4W - 6L
1,420 SR
Queue Stats
53W - 75L
1,454 Elo+
Solo
Jormungandr
Jormungandr
IamTheApHA
Jormungandr
Level 69
God Stats
6W - 10L
1,391 SR
Queue Stats
261W - 245L
1,545 Elo+
Party 2
Chang'e
Chang'e
ImStyxx
Chang'e
Level 138
God Stats
12W - 12L
1,559 SR
Queue Stats
250W - 246L
1,526 Elo+
Solo
Cthulhu
Cthulhu
MYBUSSYSTINKS
Cthulhu
Level 122
God Stats
18W - 19L
1,559 SR
Queue Stats
532W - 489L
1,587 Elo+
Party 2
King Arthur
King Arthur
Peachtree1732
King Arthur
Level 121
God Stats
0W - 2L
1,276 SR
Queue Stats
130W - 123L
1,527 Elo+
Solo
Team Averages
Level 123
1,441 SR
1,528 Elo+

VS

Team Averages
Level 109
1,469 SR
1,405 Elo+
Chang'e
Chang'e
 
Chang'e
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
MusicManAJ1
Zhong Kui
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,438 Elo+
Solo
Danzaburou
Danzaburou
ZETA-_-Z1
Danzaburou
Level 6
God Stats
4W - 4L
1,346 SR
Queue Stats
6W - 16L
1,199 Elo+
Party 1
Sobek
Sobek
bubbaBballin
Sobek
Level 120
God Stats
11W - 22L
1,358 SR
Queue Stats
712W - 711L
1,445 Elo+
Party 1
Loki
Loki
iTryEarth---
Loki
Level 116
God Stats
19W - 9L
1,641 SR
Queue Stats
695W - 709L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 2
6,041
604
4,665
5,242
1,374
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
IamTheApHA
Jormungandr
11
1 / 3 / 1
5,814
581
4,399
8,466
3,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chang'e
ImStyxx
Chang'e
1
0 / 0 / 0
3,646
365
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
11
2 / 1 / 0
6,187
619
7,170
8,190
4,594
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
Peachtree1732
King Arthur
8
2 / 4 / 1
5,573
557
5,102
9,373
5,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
1 / 1 / 4
6,555
656
6,258
7,253
2,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zhong Kui
MusicManAJ1
Zhong Kui
11
1 / 2 / 0
6,694
669
5,649
9,531
6,361
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
ZETA-_-Z1
Danzaburou
9
0 / 2 / 0
5,006
501
2,534
6,327
1,879
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
3 / 2 / 1
6,049
605
3,658
8,924
6,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
4 / 0 / 1
6,574
657
3,212
5,514
1,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
15
7
Kills
9
9
Deaths
7
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
1
1
4
3
L
2
1
2
3
L
Jormungandr
IamTheApHA
Jormungandr
1
3
1
0.5
L
Chang'e
ImStyxx
Chang'e
0
0
0
0
L
Cthulhu
2
1
0
2
W
Zhong Kui
MusicManAJ1
Zhong Kui
1
2
0
0.5
L
King Arthur
Peachtree1732
King Arthur
2
4
1
0.63
W
Danzaburou
ZETA-_-Z1
Danzaburou
0
2
0
0
W
3
2
1
1.75
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,336
Damage
21,311
31,271
Taken
37,549
14,519
Mitigated
18,557
11,010
Healing
17,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
6,258
586
800
2,572
7,253
2,172
352
2,700
4,553
40,218
2,344
L
4,665
936
0
1,509
5,242
1,374
665
1,907
3,301
0
36,423
L
Jormungandr
IamTheApHA
Jormungandr
4,399
1,123
0
2,786
8,466
3,165
0
2,883
5,263
38,469
0
L
Chang'e
ImStyxx
Chang'e
0
0
0
0
0
0
0
0
0
0
0
L
Cthulhu
7,170
477
0
4,782
8,190
4,594
0
5,533
2,657
41,015
0
W
Zhong Kui
MusicManAJ1
Zhong Kui
5,649
1,550
0
5,148
9,531
6,361
0
6,937
2,594
49,679
1,608
L
King Arthur
Peachtree1732
King Arthur
5,102
661
0
1,933
9,373
5,386
0
3,874
5,246
0
21,134
W
Danzaburou
ZETA-_-Z1
Danzaburou
2,534
918
0
2,084
6,327
1,879
675
294
6,033
0
35,536
W
3,658
516
0
3,383
8,924
6,553
0
651
8,273
16,502
1,344
W
3,212
379
0
3,319
5,514
1,592
103
987
4,527
0
44,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,261
Gold Earned
30,878
253
Minions Killed
337
0
Camps Cleared
0
834,229
Distance Traveled
1,024,923
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,555
656
82
8
0
207,097
4
L
Skadi
6,041
604
76
8
0
175,419
0
L
Jormungandr
5,814
581
76
8
0
223,028
2
L
Chang'e
3,646
365
0
0
0
12,109
0
L
Cthulhu
6,187
619
71
7
0
190,951
0
W
Zhong Kui
6,694
669
98
10
0
166,456
2
L
King Arthur
5,573
557
30
3
0
232,722
0
W
Danzaburou
5,006
501
42
4
0
183,018
2
W
Sobek
6,049
605
34
3
0
210,963
3
W
Loki
6,574
657
81
8
0
257,389
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role