Player Matchup

Nemesis
Nemesis
Antonio019
Nemesis
Level 172
God Stats
6W - 0L
1,559 SR
Queue Stats
78W - 65L
1,544 Elo+
Party 1
Nox
Nox
Bolli1337
Nox
Level 104
God Stats
1W - 1L
1,316 SR
Queue Stats
117W - 117L
1,531 Elo+
Solo
King Arthur
King Arthur
ToniKy22
King Arthur
Level 154
God Stats
14W - 18L
1,540 SR
Queue Stats
149W - 134L
1,526 Elo+
Party 1
Hou Yi
Hou Yi
Youreallmankes
Hou Yi
Level 32
God Stats
4W - 3L
1,308 SR
Queue Stats
94W - 96L
1,467 Elo+
Party 3
Ymir
Ymir
itistimmy
Ymir
Level 49
God Stats
10W - 5L
1,517 SR
Queue Stats
23W - 24L
1,403 Elo+
Party 3
Team Averages
Level 102
1,448 SR
1,494 Elo+

VS

Team Averages
Level 101
1,527 SR
1,455 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Bombermanco1
Mulan
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,381 Elo+
Party 2
Fenrir
Fenrir
Gillespie 123
Fenrir
Level 154
God Stats
2W - 3L
1,657 SR
Queue Stats
159W - 149L
1,495 Elo+
Solo
Kumbhakarna
Kumbhakarna
Orestovskyyy
Kumbhakarna
Level 128
God Stats
8W - 12L
1,480 SR
Queue Stats
352W - 323L
1,507 Elo+
Solo
Jing Wei
Jing Wei
elfar0n
Jing Wei
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,394 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Antonio019
Nemesis
12
7 / 2 / 0
6,668
667
7,881
9,149
3,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

11
0 / 2 / 5
6,247
625
1,405
4,576
1,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

King Arthur
ToniKy22
King Arthur
11
1 / 1 / 2
6,330
633
4,587
7,123
4,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

11
10 / 0 / 2
7,061
706
9,895
3,143
1,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
11
2 / 0 / 9
6,926
693
2,357
5,089
3,288
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
10
2 / 3 / 1
5,753
575
4,832
6,284
1,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 2 / 1
4,911
491
3,912
7,080
4,926
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
2 / 4 / 1
5,395
540
3,288
10,139
4,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Kumbhakarna
Orestovskyyy
Kumbhakarna
7
0 / 5 / 0
4,534
453
650
8,890
4,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
elfar0n
Jing Wei
7
0 / 6 / 0
4,385
439
1,463
6,506
1,713
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
7
20
Kills
4
5
Deaths
20
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
2
3
1
0.83
W
Nemesis
Antonio019
Nemesis
7
2
0
3.5
W
0
2
5
1.25
L
0
2
1
0.25
L
2
4
1
0.63
L
Kumbhakarna
Orestovskyyy
Kumbhakarna
0
5
0
0
W
King Arthur
ToniKy22
King Arthur
1
1
2
2
W
10
0
2
11
L
Jing Wei
elfar0n
Jing Wei
0
6
0
0
W
Ymir
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,125
Damage
14,145
29,080
Taken
38,899
13,477
Mitigated
16,890
10,000
Healing
8,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
4,832
548
0
1,724
6,284
1,795
0
1,199
5,085
34,207
0
W
Nemesis
Antonio019
Nemesis
7,881
4,557
0
3,113
9,149
3,217
0
529
8,560
0
49,068
W
1,405
517
0
1,060
4,576
1,247
0
2,731
1,521
39,188
2,798
L
3,912
420
0
1,968
7,080
4,926
0
0
7,080
0
24,700
L
3,288
577
0
3,069
10,139
4,156
0
421
9,718
0
32,128
L
Kumbhakarna
Orestovskyyy
Kumbhakarna
650
24
0
1,048
8,890
4,300
0
1,249
7,641
8,385
0
W
King Arthur
ToniKy22
King Arthur
4,587
706
0
2,128
7,123
4,661
0
118
7,005
0
40,117
W
9,895
4,638
0
1,771
3,143
1,064
659
281
2,862
0
49,579
L
Jing Wei
elfar0n
Jing Wei
1,463
1,050
0
873
6,506
1,713
0
798
5,708
0
19,554
W
Ymir
2,357
414
0
1,928
5,089
3,288
267
1,434
3,532
14,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,232
Gold Earned
24,978
347
Minions Killed
239
0
Camps Cleared
0
1,002,370
Distance Traveled
956,499
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
5,753
575
84
8
0
191,535
2
W
Nemesis
6,668
667
85
9
0
231,318
0
W
Nox
6,247
625
85
9
0
187,451
2
L
Mulan
4,911
491
49
5
0
209,657
0
L
Fenrir
5,395
540
54
5
0
223,512
0
L
Kumbhakarna
4,534
453
18
2
0
159,645
0
W
King Arthur
6,330
633
75
8
0
188,822
2
W
Hou Yi
7,061
706
76
8
0
176,333
0
L
Jing Wei
4,385
439
34
3
0
172,150
0
W
Ymir
6,926
693
26
3
0
218,446
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role