Player Matchup

Bellona
Bellona
Lotus7823
Bellona
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 26L
1,319 Elo+
Party 1
Hel
Hel
ThESuPeRioR199
Hel
Level 49
God Stats
1W - 3L
1,450 SR
Queue Stats
42W - 60L
1,448 Elo+
Solo
Ymir
Ymir
Upsset
Ymir
Level 12
God Stats
12W - 21L
1,320 SR
Queue Stats
16W - 22L
1,283 Elo+
Party 1
Charybdis
Charybdis
kingloopa
Charybdis
Level 112
God Stats
18W - 10L
1,811 SR
Queue Stats
320W - 338L
1,473 Elo+
Solo
Thanatos
Thanatos
verzsx
Thanatos
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 60
1,516 SR
1,405 Elo+

VS

Team Averages
Level 81
1,453 SR
1,449 Elo+
Nut
Nut
Katnipnap
Nut
Level 62
God Stats
24W - 14L
1,584 SR
Queue Stats
255W - 286L
1,418 Elo+
Solo
Odin
Odin
SuperHaddock68
Odin
Level 69
God Stats
1W - 3L
1,175 SR
Queue Stats
47W - 42L
1,398 Elo+
Solo
Danzaburou
Danzaburou
SuperSenpaiKai
Danzaburou
Level 102
God Stats
12W - 5L
1,706 SR
Queue Stats
61W - 51L
1,503 Elo+
Party 2
Baron Samedi
Baron Samedi
Twonoc
Baron Samedi
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 45L
1,427 Elo+
Solo
Neith
Neith
mjdnone
Neith
Level 85
God Stats
8W - 17L
1,298 SR
Queue Stats
61W - 52L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Lotus7823
Bellona
14
3 / 4 / 0
9,482
1,054
6,810
16,097
20,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

13
0 / 4 / 1
8,071
897
1,836
6,462
2,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
Upsset
Ymir
15
0 / 4 / 4
9,715
1,079
3,891
16,381
18,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Charybdis
kingloopa
Charybdis
14
1 / 4 / 2
8,765
974
11,286
9,720
3,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
verzsx
Thanatos
14
0 / 11 / 1
8,219
913
1,286
11,899
4,504
Team 1 Tickets

179

VS

Team 2 Tickets

312

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 20
9,174
1,019
9,007
5,496
2,124
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

15
3 / 0 / 16
9,684
1,076
6,150
6,991
5,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
SuperSenpaiKai
Danzaburou
16
8 / 2 / 16
10,812
1,201
14,111
5,710
2,373
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Twonoc
Baron Samedi
16
7 / 0 / 16
11,046
1,227
13,759
3,881
2,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Neith
mjdnone
Neith
16
8 / 1 / 18
10,536
1,171
11,690
6,090
2,325
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
113
4
Kills
27
27
Deaths
4
8
Assists
86
Player
Kills
Deaths
Assists
KDA
W
1
1
20
11
L
Bellona
Lotus7823
Bellona
3
4
0
0.75
W
3
0
16
11
W
Danzaburou
SuperSenpaiKai
Danzaburou
8
2
16
8
L
0
4
1
0.13
W
Baron Samedi
Twonoc
Baron Samedi
7
0
16
15
L
Ymir
Upsset
Ymir
0
4
4
0.5
L
Charybdis
kingloopa
Charybdis
1
4
2
0.5
W
Neith
mjdnone
Neith
8
1
18
17
L
Thanatos
verzsx
Thanatos
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,109
Damage
54,717
60,559
Taken
28,168
48,995
Mitigated
14,226
6,347
Healing
8,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,007
4,953
0
958
5,496
2,124
0
966
4,441
0
15,476
L
Bellona
Lotus7823
Bellona
6,810
895
0
581
16,097
20,789
0
2,657
13,115
0
16,898
W
6,150
1,363
0
950
6,991
5,309
0
1,638
5,279
0
10,285
W
Danzaburou
SuperSenpaiKai
Danzaburou
14,111
4,543
0
1,540
5,710
2,373
0
1,015
4,664
0
31,270
L
1,836
0
1,265
1,628
6,462
2,293
0
1,646
4,607
9,073
0
W
Baron Samedi
Twonoc
Baron Samedi
13,759
1,171
2,253
1,230
3,881
2,095
0
454
3,427
36,253
339
L
Ymir
Upsset
Ymir
3,891
223
0
1,531
16,381
18,014
0
3,202
12,611
31,392
0
L
Charybdis
kingloopa
Charybdis
11,286
4,195
0
876
9,720
3,395
0
2,352
7,097
0
35,926
W
Neith
mjdnone
Neith
11,690
4,872
534
1,322
6,090
2,325
0
1,654
4,309
0
22,622
L
Thanatos
verzsx
Thanatos
1,286
294
0
466
11,899
4,504
0
2,539
8,958
0
5,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,252
Gold Earned
51,252
165
Minions Killed
164
4
Camps Cleared
6
691,933
Distance Traveled
758,998
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
9,174
1,019
18
2
1
150,024
0
L
Bellona
9,482
1,054
24
3
1
160,089
0
W
Odin
9,684
1,076
6
1
0
120,382
0
W
Danzaburou
10,812
1,201
45
5
1
168,275
0
L
Hel
8,071
897
20
2
0
91,505
0
W
Baron Samedi
11,046
1,227
61
7
4
170,660
0
L
Ymir
9,715
1,079
59
7
2
155,493
0
L
Charybdis
8,765
974
54
6
1
136,465
0
W
Neith
10,536
1,171
34
4
0
149,657
0
L
Thanatos
8,219
913
8
1
0
148,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role