Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Cadoonio
Da Ji
Level 129
God Stats
60W - 64L
1,510 SR
Queue Stats
204W - 256L
1,504 Elo+
Party 1
Chiron
Chiron
Cirdan2k
Chiron
Level 153
God Stats
3W - 7L
1,298 SR
Queue Stats
177W - 227L
1,508 Elo+
Party 1
Ra
Ra
SpaceSpaceSpace
Ra
Level 63
God Stats
2W - 1L
1,280 SR
Queue Stats
108W - 149L
1,465 Elo+
Party 1
Vamana
Vamana
malac14
Vamana
Level 165
God Stats
11W - 11L
1,478 SR
Queue Stats
426W - 419L
1,500 Elo+
Solo
Team Averages
Level 134
1,413 SR
1,496 Elo+

VS

Team Averages
Level 117
1,542 SR
1,505 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Astraeeaaa
Chang'e
Level 67
God Stats
7W - 8L
1,421 SR
Queue Stats
157W - 147L
1,526 Elo+
Solo
Cthulhu
Cthulhu
AxeAltair
Cthulhu
Level 87
God Stats
31W - 32L
1,558 SR
Queue Stats
105W - 89L
1,498 Elo+
Party 2
Hun Batz
Hun Batz
FanatiqueMAJOR
Hun Batz
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 49L
1,438 Elo+
Party 2
Charybdis
Charybdis
bEY0nDThEHoR1Z0N
Charybdis
Level 156
God Stats
9W - 10L
1,731 SR
Queue Stats
501W - 476L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
1 / 0 / 5
5,495
611
5,122
8,186
4,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Da Ji
Cadoonio
Da Ji
10
8 / 1 / 3
6,235
693
6,807
5,473
2,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chiron
Cirdan2k
Chiron
10
1 / 0 / 4
5,728
636
3,058
3,947
1,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
1 / 1 / 5
5,812
646
2,698
5,057
1,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
malac14
Vamana
10
3 / 1 / 1
5,881
653
4,412
6,148
3,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
8
0 / 1 / 0
4,705
523
2,020
6,545
2,276
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chang'e
Astraeeaaa
Chang'e
9
0 / 3 / 0
4,472
497
3,334
5,230
1,344
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
AxeAltair
Cthulhu
8
1 / 2 / 0
4,927
547
3,826
6,392
3,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
10
2 / 5 / 0
5,539
615
3,062
8,759
2,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Charybdis
9
0 / 3 / 2
4,422
491
2,915
7,182
1,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
14
Kills
3
3
Deaths
14
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
0
5
3.5
L
Kumbhakarna
 
Kumbhakarna
0
1
0
0
L
Chang'e
Astraeeaaa
Chang'e
0
3
0
0
L
Cthulhu
AxeAltair
Cthulhu
1
2
0
0.5
W
Da Ji
Cadoonio
Da Ji
8
1
3
9.5
W
Chiron
Cirdan2k
Chiron
1
0
4
3
L
Hun Batz
2
5
0
0.4
W
1
1
5
3.5
L
Charybdis
0
3
2
0.33
W
Vamana
malac14
Vamana
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,097
Damage
15,157
28,811
Taken
34,108
12,956
Mitigated
12,101
9,608
Healing
10,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
5,122
255
0
2,893
8,186
4,539
0
2,632
5,554
14,948
3,175
L
Kumbhakarna
 
Kumbhakarna
2,020
192
0
3,068
6,545
2,276
0
0
6,157
22,971
2,239
L
Chang'e
Astraeeaaa
Chang'e
3,334
90
332
1,300
5,230
1,344
0
1,697
3,493
30,043
0
L
Cthulhu
AxeAltair
Cthulhu
3,826
204
159
2,079
6,392
3,936
0
2,490
3,862
17,180
0
W
Da Ji
Cadoonio
Da Ji
6,807
2,760
0
320
5,473
2,177
0
444
5,029
0
34,272
W
Chiron
Cirdan2k
Chiron
3,058
438
260
1,502
3,947
1,128
782
1,010
2,937
0
39,147
L
Hun Batz
3,062
1,217
0
889
8,759
2,878
0
1,288
7,431
0
29,869
W
2,698
555
600
1,661
5,057
1,653
90
3,074
1,983
34,833
0
L
Charybdis
2,915
1,425
0
2,878
7,182
1,667
0
1,875
5,250
0
26,789
W
Vamana
malac14
Vamana
4,412
1,285
0
2,372
6,148
3,459
0
1,916
4,232
0
29,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,151
Gold Earned
24,065
270
Minions Killed
223
0
Camps Cleared
0
871,235
Distance Traveled
873,957
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,495
611
28
3
0
178,859
3
L
Kumbhakarna
4,705
523
47
5
0
145,843
0
L
Chang'e
4,472
497
58
6
0
178,367
0
L
Cthulhu
4,927
547
24
3
0
202,767
0
W
Da Ji
6,235
693
58
6
0
204,331
2
W
Chiron
5,728
636
70
8
0
164,441
0
L
Hun Batz
5,539
615
46
5
0
191,684
0
W
Ra
5,812
646
62
7
0
176,549
0
L
Charybdis
4,422
491
48
5
0
155,296
0
W
Vamana
5,881
653
52
6
0
147,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role