Player Matchup

Atlas
Atlas
Silver I
Ernesto07D
Atlas
Silver I
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 28L
1,283 MMR
Solo
Rama
Rama
Gold V
Mika09
Rama
Gold V
Level 111
God Stats
9W - 10L
1,427 SR
Queue Stats
68W - 73L
1,345 MMR
Solo
Nox
Nox
Bronze III
MwSmite
Nox
Bronze III
Level 103
God Stats
10W - 16L
1,551 SR
Queue Stats
86W - 91L
1,347 MMR
Solo
Pele
Pele
Gold V
RedFifteenSII
Pele
Gold V
Level 143
God Stats
2W - 0L
1,424 SR
Queue Stats
47W - 48L
1,339 MMR
Solo
Osiris
Osiris
Silver II
canarygod3
Osiris
Silver II
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 96L
1,315 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 128
1,480 SR
1,326 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 127
1,512 SR
1,377 MMR
Kumbhakarna
Kumbhakarna
Gold V
 
Kumbhakarna
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver II
Aimboot14
Neith
Silver II
Level 139
God Stats
7W - 7L
1,423 SR
Queue Stats
20W - 28L
1,353 MMR
Solo
Janus
Janus
Silver III
Any1xDEEIX
Janus
Silver III
Level 129
God Stats
6W - 5L
1,574 SR
Queue Stats
131W - 132L
1,370 MMR
Solo
Amaterasu
Amaterasu
Gold V
Hoteisho
Amaterasu
Gold V
Level 102
God Stats
11W - 8L
1,562 SR
Queue Stats
187W - 190L
1,304 MMR
Solo
Thor
Thor
Silver II
ZLOBNIYKOTYARA
Thor
Silver II
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,355 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
11
3 / 2 / 8
6,703
609
5,998
10,939
7,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
Mika09
Rama
12
1 / 3 / 3
6,798
618
4,553
6,614
2,120
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nox
12
4 / 1 / 6
6,942
631
4,789
5,167
1,752
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
8 / 2 / 5
7,576
689
9,811
8,097
2,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Osiris
canarygod3
Osiris
12
0 / 0 / 1
6,761
615
10,107
12,187
12,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
King ArthurMedusaChang'eNe Zha

VS

Bans
FreyaAwilixThanatosBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
10
1 / 4 / 2
6,493
590
3,806
11,085
6,710
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Neith
Aimboot14
Neith
11
4 / 1 / 0
6,872
625
6,842
5,191
1,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Janus
11
2 / 5 / 0
6,312
574
4,028
7,657
2,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Amaterasu
Hoteisho
Amaterasu
11
0 / 1 / 0
6,147
559
7,382
14,281
7,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 5 / 3
5,653
514
3,612
8,752
2,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
16
Kills
8
8
Deaths
16
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
1
4
2
0.5
L
Neith
Aimboot14
Neith
4
1
0
4
L
Janus
2
5
0
0.4
W
Atlas
3
2
8
3.5
L
Amaterasu
Hoteisho
Amaterasu
0
1
0
0
W
Rama
Mika09
Rama
1
3
3
0.83
W
Nox
4
1
6
7
W
8
2
5
5.25
L
1
5
3
0.5
W
Osiris
canarygod3
Osiris
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,258
Damage
25,670
43,004
Taken
46,966
25,736
Mitigated
20,650
19,506
Healing
14,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
3,806
71
1,174
1,955
11,085
6,710
0
4,060
7,025
14,421
1,553
L
Neith
Aimboot14
Neith
6,842
3,161
0
1,260
5,191
1,547
346
1,464
3,727
0
50,282
L
Janus
4,028
340
0
1,358
7,657
2,048
0
2,756
4,901
42,267
0
W
Atlas
5,998
2,134
458
4,214
10,939
7,341
0
2,125
8,814
24,125
0
L
Amaterasu
Hoteisho
Amaterasu
7,382
4,166
0
8,601
14,281
7,413
0
289
13,992
0
44,869
W
Rama
Mika09
Rama
4,553
4,291
0
2,582
6,614
2,120
0
860
5,754
0
56,704
W
Nox
4,789
987
0
1,169
5,167
1,752
0
2,866
2,301
42,138
130
W
9,811
3,722
0
4,845
8,097
2,477
0
1,323
6,774
0
50,964
L
3,612
970
0
280
8,752
2,932
312
2,088
6,664
0
25,458
W
Osiris
canarygod3
Osiris
10,107
5,025
0
6,238
12,187
12,046
0
233
11,954
0
52,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,780
Gold Earned
31,477
395
Minions Killed
319
0
Camps Cleared
0
1,143,514
Distance Traveled
1,153,064
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
6,493
590
24
2
0
232,101
6
L
Neith
6,872
625
89
8
0
216,809
1
L
Janus
6,312
574
90
8
0
214,957
0
W
Atlas
6,703
609
16
1
0
239,670
2
L
Amaterasu
6,147
559
72
7
0
249,622
0
W
Rama
6,798
618
116
11
0
226,493
0
W
Nox
6,942
631
81
7
0
234,958
0
W
Pele
7,576
689
86
8
0
240,205
1
L
Thor
5,653
514
44
4
0
239,575
0
W
Osiris
6,761
615
96
9
0
202,188
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role