Player Matchup

Bacchus
Bacchus
Gold IV
 
Bacchus
Gold IV
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold II
DanSonOfAnubis
Arachne
Gold II
Level 153
God Stats
1W - 1L
1,522 SR
Queue Stats
155W - 149L
1,474 MMR
Solo
Ix Chel
Ix Chel
Gold III
Heldenflausch
Ix Chel
Gold III
Level 169
God Stats
14W - 8L
1,717 SR
Queue Stats
266W - 259L
1,492 MMR
Solo
Izanami
Izanami
Bronze III
define47
Izanami
Bronze III
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,478 MMR
Solo
Odin
Odin
Silver I
spiroush
Odin
Silver I
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 46L
1,521 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 122
1,548 SR
1,493 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 138
1,577 SR
1,490 MMR
King Arthur
King Arthur
Gold III
JAWAXDD
King Arthur
Gold III
Level 152
God Stats
14W - 11L
1,611 SR
Queue Stats
314W - 321L
1,501 MMR
Solo
Sobek
Sobek
Gold III
Paurl13
Sobek
Gold III
Level 159
God Stats
0W - 2L
1,323 SR
Queue Stats
293W - 287L
1,481 MMR
Solo
Ao Kuang
Ao Kuang
Gold IV
StevieSkyWalker
Ao Kuang
Gold IV
Level 157
God Stats
7W - 9L
1,497 SR
Queue Stats
130W - 128L
1,489 MMR
Solo
Anubis
Anubis
Bronze III
Zowta
Anubis
Bronze III
Level 63
God Stats
0W - 1L
1,788 SR
Queue Stats
4W - 7L
1,515 MMR
Solo
Chiron
Chiron
Gold III
lightlysalted2
Chiron
Gold III
Level 158
God Stats
9W - 7L
1,668 SR
Queue Stats
264W - 275L
1,464 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
1 / 2 / 2
5,080
564
3,294
6,991
4,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
3 / 1 / 2
5,788
643
3,413
6,505
1,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ix Chel
9
1 / 2 / 0
5,016
557
4,312
4,872
910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
define47
Izanami
8
1 / 5 / 1
4,960
551
2,772
6,213
1,812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odin
10
1 / 0 / 1
5,466
607
3,533
5,829
3,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
ThanatosAgniChang'eSusano

VS

Bans
ThorFreyaSun WukongDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JAWAXDD
King Arthur
7
0 / 2 / 1
4,227
470
3,200
6,755
3,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Sobek
Paurl13
Sobek
9
5 / 2 / 2
5,574
619
3,406
8,070
5,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
9
2 / 1 / 0
4,933
548
2,522
6,993
2,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Anubis
Zowta
Anubis
9
0 / 1 / 2
4,817
535
2,596
3,068
1,349
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

10
3 / 1 / 3
5,504
612
5,713
4,567
1,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
18
7
Kills
10
10
Deaths
7
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
2
2
1
W
3
1
2
4
W
Ix Chel
1
2
0
0.5
L
King Arthur
JAWAXDD
King Arthur
0
2
1
0.25
L
Sobek
Paurl13
Sobek
5
2
2
3
L
Ao Kuang
2
1
0
2
L
Anubis
Zowta
Anubis
0
1
2
1
W
Izanami
define47
Izanami
1
5
1
0.3
L
3
1
3
4.5
W
Odin
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,324
Damage
17,437
30,410
Taken
29,453
12,130
Mitigated
14,518
9,722
Healing
11,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,294
842
0
1,840
6,991
4,200
0
2,238
4,753
16,343
999
W
3,413
2,603
0
3,480
6,505
1,839
0
1,985
4,520
0
30,954
W
Ix Chel
4,312
620
303
1,602
4,872
910
0
3,115
1,757
30,513
748
L
King Arthur
JAWAXDD
King Arthur
3,200
353
0
1,829
6,755
3,797
0
0
6,755
0
20,793
L
Sobek
Paurl13
Sobek
3,406
250
0
2,802
8,070
5,983
0
1,766
6,304
17,043
0
L
Ao Kuang
2,522
483
0
3,475
6,993
2,023
0
2,056
4,937
29,749
0
L
Anubis
Zowta
Anubis
2,596
0
0
1,409
3,068
1,349
0
2,005
1,063
27,851
0
W
Izanami
define47
Izanami
2,772
2,147
0
716
6,213
1,812
0
903
5,310
0
28,513
L
5,713
2,328
394
1,118
4,567
1,366
0
1,297
3,270
0
35,800
W
Odin
3,533
652
0
1,781
5,829
3,369
0
283
5,259
0
35,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,310
Gold Earned
25,055
243
Minions Killed
243
0
Camps Cleared
0
937,007
Distance Traveled
839,095
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,080
564
25
3
0
189,838
2
W
Arachne
5,788
643
60
7
0
218,906
0
W
Ix Chel
5,016
557
51
6
0
183,038
1
L
King Arthur
4,227
470
30
3
0
124,296
0
L
Sobek
5,574
619
13
1
0
192,056
2
L
Ao Kuang
4,933
548
67
7
0
194,350
2
L
Anubis
4,817
535
54
6
0
163,418
1
W
Izanami
4,960
551
51
6
0
166,552
0
L
Chiron
5,504
612
79
9
0
164,975
0
W
Odin
5,466
607
56
6
0
178,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role