Player Matchup

Ra
Ra
CHORIFRITO
Ra
Level 62
God Stats
6W - 2L
1,588 SR
Queue Stats
120W - 122L
1,389 Elo+
Solo
Ymir
Ymir
CRIPER-LEGENDAIR
Ymir
Level 45
God Stats
17W - 10L
1,656 SR
Queue Stats
142W - 162L
1,468 Elo+
Solo
Maui
Maui
Tarnak_14
Maui
Level 68
God Stats
74W - 63L
1,596 SR
Queue Stats
169W - 165L
1,479 Elo+
Party 2
Hercules
Hercules
ixAnthonyy
Hercules
Level 118
God Stats
11W - 8L
1,576 SR
Queue Stats
143W - 151L
1,477 Elo+
Solo
Charybdis
Charybdis
sSZefraxSs
Charybdis
Level 68
God Stats
64W - 30L
1,725 SR
Queue Stats
96W - 83L
1,487 Elo+
Party 2
Team Averages
Level 72
1,628 SR
1,460 Elo+

VS

Team Averages
Level 62
1,442 SR
1,428 Elo+
Nu Wa
Nu Wa
Felipe9535
Nu Wa
Level 88
God Stats
10W - 9L
1,734 SR
Queue Stats
50W - 47L
1,405 Elo+
Solo
Pele
Pele
GESTALTBLITZ
Pele
Level 55
God Stats
1W - 4L
1,118 SR
Queue Stats
52W - 54L
1,381 Elo+
Party 1
Horus
Horus
SinyenScarvo
Horus
Level 38
God Stats
0W - 4L
1,260 SR
Queue Stats
6W - 19L
1,213 Elo+
Solo
Danzaburou
Danzaburou
TriFeathers
Danzaburou
Level 101
God Stats
430W - 322L
1,572 SR
Queue Stats
836W - 794L
1,478 Elo+
Solo
Xing Tian
Xing Tian
itsyaguy
Xing Tian
Level 26
God Stats
0W - 2L
1,530 SR
Queue Stats
3W - 6L
1,662 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 5
8,366
598
4,748
3,859
1,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 1 / 6
8,086
578
6,423
9,935
3,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Maui
12
5 / 1 / 10
8,554
611
5,247
10,119
6,948
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hercules
ixAnthonyy
Hercules
15
2 / 0 / 2
9,473
677
4,568
7,001
7,382
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
sSZefraxSs
Charybdis
15
9 / 0 / 3
9,243
660
11,912
9,377
3,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
13
2 / 3 / 0
7,468
533
7,118
5,372
1,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 5 / 1
6,054
432
3,190
12,568
3,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 2 / 0
6,080
434
324
6,507
3,323
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
TriFeathers
Danzaburou
12
0 / 6 / 0
6,769
484
4,163
10,972
3,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
itsyaguy
Xing Tian
9
0 / 6 / 1
5,681
406
5,369
12,930
7,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
4
21
Kills
2
2
Deaths
22
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
0
5
4.5
W
3
1
6
6
L
Nu Wa
2
3
0
0.67
L
0
5
1
0.1
L
0
2
0
0
W
Maui
5
1
10
10
L
Danzaburou
TriFeathers
Danzaburou
0
6
0
0
L
Xing Tian
itsyaguy
Xing Tian
0
6
1
0.08
W
Hercules
ixAnthonyy
Hercules
2
0
2
3
W
Charybdis
sSZefraxSs
Charybdis
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,898
Damage
20,164
40,291
Taken
48,349
23,083
Mitigated
18,808
21,059
Healing
8,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,748
487
1,500
1,808
3,859
1,302
787
1,810
2,010
58,779
1,765
W
6,423
1,259
0
5,574
9,935
3,872
0
3,968
5,860
63,103
978
L
Nu Wa
7,118
3,601
0
800
5,372
1,482
0
2,207
2,969
60,261
0
L
3,190
570
0
4,268
12,568
3,661
0
5,479
6,827
0
39,830
L
324
97
32
199
6,507
3,323
0
465
6,042
0
15,423
W
Maui
5,247
1,084
0
3,038
10,119
6,948
28
4,333
5,431
20,572
0
L
Danzaburou
TriFeathers
Danzaburou
4,163
1,633
0
2,782
10,972
3,163
0
2,805
8,167
0
53,584
L
Xing Tian
itsyaguy
Xing Tian
5,369
445
0
805
12,930
7,179
0
4,684
7,953
15,169
0
W
Hercules
ixAnthonyy
Hercules
4,568
1,290
0
2,862
7,001
7,382
0
0
7,001
0
63,740
W
Charybdis
sSZefraxSs
Charybdis
11,912
5,723
0
6,277
9,377
3,579
781
2,061
7,225
0
80,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,722
Gold Earned
32,052
533
Minions Killed
332
0
Camps Cleared
0
1,492,714
Distance Traveled
1,428,649
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,366
598
132
9
0
305,259
4
W
Ymir
8,086
578
107
8
0
321,990
0
L
Nu Wa
7,468
533
119
9
0
279,220
0
L
Pele
6,054
432
66
5
0
332,485
2
L
Horus
6,080
434
33
2
0
247,687
0
W
Maui
8,554
611
32
2
0
308,018
6
L
Danzaburou
6,769
484
88
6
0
273,165
0
L
Xing Tian
5,681
406
26
2
0
296,092
1
W
Hercules
9,473
677
128
9
0
275,666
2
W
Charybdis
9,243
660
134
10
0
281,781
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role