Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
KaoticVibes
Freya
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
165W - 178L
1,503 Elo+
Solo
Terra
Terra
SolidJERSEY609
Terra
Level 145
God Stats
4W - 5L
1,704 SR
Queue Stats
287W - 311L
1,454 Elo+
Party 1
Rama
Rama
badassmom11
Rama
Level 141
God Stats
0W - 3L
1,128 SR
Queue Stats
218W - 237L
1,424 Elo+
Party 1
Chaac
Chaac
juggla820
Chaac
Level 120
God Stats
2W - 3L
1,237 SR
Queue Stats
232W - 238L
1,336 Elo+
Solo
Team Averages
Level 124
1,414 SR
1,444 Elo+

VS

Team Averages
Level 101
1,595 SR
1,473 Elo+
Poseidon
Poseidon
 
Poseidon
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Goroji
Sol
Level 128
God Stats
2W - 5L
1,292 SR
Queue Stats
210W - 197L
1,488 Elo+
Solo
Hun Batz
Hun Batz
MogieMay0819
Hun Batz
Level 105
God Stats
5W - 0L
1,934 SR
Queue Stats
406W - 385L
1,489 Elo+
Solo
Horus
Horus
SoCo972
Horus
Level 106
God Stats
2W - 0L
1,747 SR
Queue Stats
58W - 77L
1,411 Elo+
Solo
Merlin
Merlin
igor200885569
Merlin
Level 36
God Stats
2W - 0L
1,500 SR
Queue Stats
73W - 84L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
3 / 0 / 0
5,692
949
4,056
5,689
6,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

6
0 / 1 / 0
4,706
784
316
1,281
437
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

10
0 / 1 / 2
5,644
941
1,341
4,052
3,203
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

11
0 / 2 / 2
5,448
908
3,296
4,713
2,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
juggla820
Chaac
12
0 / 1 / 3
5,517
920
6,397
7,295
5,330
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
11
3 / 0 / 2
6,438
1,073
3,421
3,294
931
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sol
Goroji
Sol
10
0 / 1 / 1
5,550
925
5,292
3,640
1,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
MogieMay0819
Hun Batz
11
2 / 1 / 2
6,102
1,017
5,381
3,849
1,597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
SoCo972
Horus
10
0 / 1 / 4
5,868
978
2,285
6,323
3,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

12
0 / 0 / 5
6,310
1,052
4,472
2,452
891
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
19
3
Kills
5
5
Deaths
3
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
3
0
0
3
W
Poseidon
 
Poseidon
3
0
2
4
W
Sol
Goroji
Sol
0
1
1
0.5
L
0
1
0
0
W
Hun Batz
MogieMay0819
Hun Batz
2
1
2
3
W
Horus
SoCo972
Horus
0
1
4
2
L
0
1
2
1
L
0
2
2
0.5
W
0
0
5
2.5
L
Chaac
juggla820
Chaac
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,406
Damage
20,851
23,030
Taken
19,558
17,497
Mitigated
7,632
10,904
Healing
8,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
4,056
1,385
1,163
2,580
5,689
6,420
0
2,732
2,957
5,355
0
W
Poseidon
 
Poseidon
3,421
146
1,846
1,324
3,294
931
0
673
2,439
11,520
325
W
Sol
Goroji
Sol
5,292
314
92
1,193
3,640
1,135
0
1,011
2,394
12,629
0
L
316
162
0
50
1,281
437
0
716
565
595
0
W
Hun Batz
MogieMay0819
Hun Batz
5,381
524
202
10
3,849
1,597
0
1,465
2,279
0
11,466
W
Horus
SoCo972
Horus
2,285
1,330
1,785
1,991
6,323
3,078
47
1,195
4,981
0
5,355
L
1,341
0
2,059
1,012
4,052
3,203
0
2,059
1,993
2,447
0
L
3,296
1,139
269
616
4,713
2,107
0
2,636
2,077
0
14,473
W
4,472
540
413
45
2,452
891
0
667
1,752
13,523
994
L
Chaac
juggla820
Chaac
6,397
484
221
2,934
7,295
5,330
0
4,622
2,673
0
13,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,007
Gold Earned
30,268
46
Minions Killed
86
0
Camps Cleared
0
492,243
Distance Traveled
624,009
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,692
949
5
1
0
138,118
0
W
Poseidon
6,438
1,073
19
3
0
130,217
0
W
Sol
5,550
925
19
3
0
106,549
0
L
Freya
4,706
784
1
0
0
23,598
0
W
Hun Batz
6,102
1,017
18
3
0
127,986
0
W
Horus
5,868
978
7
1
0
120,220
0
L
Terra
5,644
941
3
1
0
134,448
0
L
Rama
5,448
908
22
4
0
85,794
0
W
Merlin
6,310
1,052
23
4
0
139,037
0
L
Chaac
5,517
920
15
3
0
110,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role