Player Matchup

Nu Wa
Nu Wa
BX K MASTER
Nu Wa
Level 204
God Stats
9W - 10L
1,671 SR
Queue Stats
177W - 182L
1,560 Elo+
Solo
Fenrir
Fenrir
CHAIRMANKING
Fenrir
Level 105
God Stats
6W - 5L
1,657 SR
Queue Stats
165W - 151L
1,540 Elo+
Solo
Achilles
Achilles
DarkReave
Achilles
Level 157
God Stats
4W - 8L
1,405 SR
Queue Stats
324W - 340L
1,509 Elo+
Solo
Rama
Rama
ImBitties
Rama
Level 154
God Stats
47W - 30L
1,638 SR
Queue Stats
427W - 389L
1,548 Elo+
Solo
Geb
Geb
Thekidmartian
Geb
Level 69
God Stats
2W - 3L
1,417 SR
Queue Stats
57W - 50L
1,530 Elo+
Solo
Team Averages
Level 138
1,557 SR
1,537 Elo+

VS

Team Averages
Level 137
1,468 SR
1,509 Elo+
Fenrir
Fenrir
 
Fenrir
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
 
Cabrakan
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Easton2224
King Arthur
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 38L
1,522 Elo+
Solo
Medusa
Medusa
Simp4Healz
Medusa
Level 118
God Stats
124W - 119L
1,546 SR
Queue Stats
620W - 545L
1,523 Elo+
Solo
He Bo
He Bo
the_Chief358
He Bo
Level 106
God Stats
5W - 4L
1,294 SR
Queue Stats
122W - 102L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 1
5,071
634
4,422
4,068
1,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Fenrir
9
1 / 3 / 2
4,533
567
2,470
6,570
1,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
DarkReave
Achilles
10
2 / 0 / 0
5,612
702
3,131
5,282
3,899
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Rama
7
0 / 2 / 0
4,046
506
2,150
4,597
922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 3 / 2
4,821
603
2,987
8,157
4,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
5 / 1 / 3
5,944
743
5,076
6,931
4,477
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cabrakan
 
Cabrakan
9
2 / 0 / 6
5,418
677
2,938
4,364
2,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

King Arthur
Easton2224
King Arthur
8
0 / 2 / 0
4,752
594
2,815
7,046
3,947
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Medusa
Simp4Healz
Medusa
11
2 / 0 / 2
5,866
733
4,002
3,691
1,016
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

10
1 / 1 / 4
5,130
641
4,817
4,303
1,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
4
Kills
10
10
Deaths
4
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
1
3
6.5
W
Cabrakan
 
Cabrakan
2
0
6
5
L
1
2
1
0.75
L
Fenrir
1
3
2
0.67
L
Achilles
DarkReave
Achilles
2
0
0
2
W
King Arthur
Easton2224
King Arthur
0
2
0
0
L
Rama
0
2
0
0
W
Medusa
Simp4Healz
Medusa
2
0
2
3
L
0
3
2
0.33
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,160
Damage
19,648
28,674
Taken
26,335
12,535
Mitigated
13,344
9,719
Healing
7,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,076
1,264
0
1,899
6,931
4,477
0
2,619
4,312
1,514
17,583
W
Cabrakan
 
Cabrakan
2,938
376
0
2,447
4,364
2,765
0
1,305
3,059
23,505
1,087
L
4,422
1,115
0
750
4,068
1,024
0
2,394
1,484
31,892
1,439
L
Fenrir
2,470
784
0
2,162
6,570
1,998
0
2,513
3,961
0
19,728
L
Achilles
DarkReave
Achilles
3,131
1,262
0
2,066
5,282
3,899
0
0
5,282
0
33,250
W
King Arthur
Easton2224
King Arthur
2,815
423
0
1,000
7,046
3,947
0
398
6,648
0
21,663
L
Rama
2,150
1,842
0
1,685
4,597
922
0
27
4,570
0
25,049
W
Medusa
Simp4Healz
Medusa
4,002
1,325
0
709
3,691
1,016
830
622
3,069
0
45,302
L
2,987
491
0
3,056
8,157
4,692
0
2,736
5,235
12,765
0
W
4,817
143
0
1,250
4,303
1,139
0
2,383
1,920
34,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,083
Gold Earned
27,110
230
Minions Killed
264
0
Camps Cleared
0
821,457
Distance Traveled
912,869
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,944
743
33
4
0
195,892
2
W
Cabrakan
5,418
677
57
7
0
189,281
0
L
Nu Wa
5,071
634
65
8
0
151,220
0
L
Fenrir
4,533
567
38
5
0
203,470
0
L
Achilles
5,612
702
64
8
0
167,310
4
W
King Arthur
4,752
594
41
5
0
173,170
1
L
Rama
4,046
506
50
6
0
120,298
0
W
Medusa
5,866
733
72
9
0
179,244
1
L
Geb
4,821
603
13
2
0
179,159
2
W
He Bo
5,130
641
61
8
0
175,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role