Player Matchup

Sobek
Sobek
Bronze III
 
Sobek
Bronze III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Bronze III
 
Awilix
Bronze III
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Gold III
Baananaz
Ao Kuang
Gold III
Level 126
God Stats
0W - 3L
1,171 SR
Queue Stats
113W - 124L
1,503 MMR
Solo
Mulan
Mulan
Gold V
Kcisty42069
Mulan
Gold V
Level 66
God Stats
12W - 11L
1,611 SR
Queue Stats
79W - 80L
1,510 MMR
Solo
Agni
Agni
Bronze III
Zowta
Agni
Bronze III
Level 63
God Stats
3W - 3L
1,671 SR
Queue Stats
4W - 7L
1,507 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 90
1,491 SR
1,504 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 123
1,551 SR
1,504 MMR
Serqet
Serqet
Bronze III
 
Serqet
Bronze III
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold II
AkoJinx
Izanami
Gold II
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
213W - 210L
1,503 MMR
Solo
Nu Wa
Nu Wa
Gold III
GodTatSon
Nu Wa
Gold III
Level 137
God Stats
5W - 0L
1,782 SR
Queue Stats
128W - 123L
1,521 MMR
Solo
Horus
Horus
Gold III
Limkrag
Horus
Gold III
Level 129
God Stats
7W - 12L
1,474 SR
Queue Stats
100W - 109L
1,498 MMR
Solo
Ymir
Ymir
Silver III
gimlidadwarf
Ymir
Silver III
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
1 / 1 / 1
5,280
528
1,822
6,565
4,016
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Awilix
 
Awilix
8
0 / 6 / 1
4,526
453
3,160
8,572
1,777
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Ao Kuang
Baananaz
Ao Kuang
10
3 / 5 / 0
5,847
585
4,009
10,107
2,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
0 / 6 / 1
5,357
536
4,314
10,662
3,928
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate

Breastplate

+20
Physical Protection

Agni
Zowta
Agni
10
1 / 2 / 2
5,557
556
4,013
5,277
1,247
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
CthulhuBake KujiraCabrakan

VS

Bans
Chang'eThanatosIx Chel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
4 / 2 / 6
6,324
632
4,766
7,411
2,666
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
AkoJinx
Izanami
12
4 / 1 / 2
6,712
671
4,432
4,687
1,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
GodTatSon
Nu Wa
12
3 / 1 / 7
6,804
680
6,482
3,698
977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Horus
Limkrag
Horus
13
7 / 0 / 2
7,666
767
8,497
7,899
6,160
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
2 / 1 / 5
5,979
598
3,797
7,028
4,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
5
Kills
20
20
Deaths
5
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
1
1
1.5
L
Awilix
 
Awilix
0
6
1
0.08
W
Serqet
 
Serqet
4
2
6
3.5
W
Izanami
AkoJinx
Izanami
4
1
2
5
L
Ao Kuang
Baananaz
Ao Kuang
3
5
0
0.6
W
Nu Wa
GodTatSon
Nu Wa
3
1
7
6.5
L
0
6
1
0.08
W
Horus
Limkrag
Horus
7
0
2
8
L
Agni
Zowta
Agni
1
2
2
1
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,318
Damage
27,974
41,183
Taken
30,723
13,836
Mitigated
15,390
10,045
Healing
8,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
1,822
377
0
2,970
6,565
4,016
0
2,232
4,208
12,341
0
L
Awilix
 
Awilix
3,160
914
0
856
8,572
1,777
0
1,612
6,906
0
17,596
W
Serqet
 
Serqet
4,766
1,292
0
500
7,411
2,666
0
2,887
4,524
0
43,334
W
Izanami
AkoJinx
Izanami
4,432
3,362
0
1,780
4,687
1,547
101
1,005
3,682
0
57,044
L
Ao Kuang
Baananaz
Ao Kuang
4,009
1,237
0
2,445
10,107
2,868
0
2,877
6,747
31,509
971
W
Nu Wa
GodTatSon
Nu Wa
6,482
1,777
0
724
3,698
977
0
2,368
1,330
41,328
751
L
4,314
438
0
2,696
10,662
3,928
0
1,267
9,196
0
30,181
W
Horus
Limkrag
Horus
8,497
3,254
40
2,923
7,899
6,160
0
883
7,016
1,098
44,086
L
Agni
Zowta
Agni
4,013
223
0
1,078
5,277
1,247
0
1,865
3,206
33,885
0
W
3,797
711
0
2,109
7,028
4,040
38
2,607
4,421
16,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,567
Gold Earned
33,485
238
Minions Killed
375
0
Camps Cleared
0
1,008,772
Distance Traveled
1,021,836
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,280
528
16
2
0
196,729
6
L
Awilix
4,526
453
33
3
0
217,170
0
W
Serqet
6,324
632
78
8
0
253,294
0
W
Izanami
6,712
671
105
11
0
180,984
0
L
Ao Kuang
5,847
585
53
5
0
208,629
0
W
Nu Wa
6,804
680
77
8
0
197,939
2
L
Mulan
5,357
536
68
7
0
175,249
0
W
Horus
7,666
767
89
9
0
198,350
3
L
Agni
5,557
556
68
7
0
210,995
3
W
Ymir
5,979
598
26
3
0
191,269
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role