Player Matchup

Maui
Maui
Silver IV
 
Maui
Silver IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Silver I
LuilliGamerYT
Thanatos
Silver I
Level 157
God Stats
81W - 75L
1,485 SR
Queue Stats
239W - 250L
1,098 MMR
Solo
Nu Wa
Nu Wa
Silver I
NecrosabeReload
Nu Wa
Silver I
Level 68
God Stats
45W - 41L
1,509 SR
Queue Stats
156W - 180L
1,062 MMR
Solo
Hachiman
Hachiman
Silver III
calr666
Hachiman
Silver III
Level 158
God Stats
17W - 18L
1,462 SR
Queue Stats
511W - 549L
949 MMR
Solo
Chaac
Chaac
Silver II
hugoxmen-gamer
Chaac
Silver II
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 110L
1,096 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 131
1,491 SR
1,141 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 106
1,514 SR
1,012 MMR
Kuzenbo
Kuzenbo
Silver III
EliasPijije
Kuzenbo
Silver III
Level 157
God Stats
4W - 5L
1,449 SR
Queue Stats
409W - 461L
788 MMR
Solo
Thoth
Thoth
Silver IV
KarlKeyman1101
Thoth
Silver IV
Level 40
God Stats
5W - 13L
1,398 SR
Queue Stats
23W - 41L
1,124 MMR
Solo
Horus
Horus
Silver III
iTz AMFO
Horus
Silver III
Level 67
God Stats
3W - 5L
1,759 SR
Queue Stats
107W - 126L
1,002 MMR
Solo
Artemis
Artemis
Silver II
jigalingswinger2
Artemis
Silver II
Level 156
God Stats
6W - 11L
1,467 SR
Queue Stats
489W - 514L
1,047 MMR
Solo
Bakasura
Bakasura
Silver II
llQew
Bakasura
Silver II
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
137W - 157L
1,101 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
13
3 / 1 / 6
8,573
612
3,128
9,395
7,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Thanatos
LuilliGamerYT
Thanatos
15
6 / 0 / 2
8,798
628
4,537
10,990
4,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

15
3 / 1 / 3
9,061
647
11,525
5,518
1,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
calr666
Hachiman
13
3 / 3 / 3
7,475
534
7,487
11,301
3,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 3 / 5
8,209
586
9,188
14,006
7,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
SurtrMedusaAchillesBake Kujira

VS

Bans
Chang'eThorIx ChelLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
EliasPijije
Kuzenbo
11
3 / 4 / 2
6,656
475
6,101
13,434
10,061
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 2 / 0
6,857
490
2,832
8,253
2,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Horus
iTz AMFO
Horus
10
1 / 4 / 2
6,382
456
5,814
11,328
6,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
2 / 3 / 1
7,004
500
8,817
9,547
3,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bakasura
llQew
Bakasura
12
1 / 4 / 3
6,644
475
3,416
12,042
3,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
16
17
Kills
8
8
Deaths
17
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
3
1
6
6
L
Kuzenbo
EliasPijije
Kuzenbo
3
4
2
1
L
1
2
0
0.5
W
Thanatos
LuilliGamerYT
Thanatos
6
0
2
7
W
3
1
3
4.5
W
Hachiman
calr666
Hachiman
3
3
3
1.5
W
2
3
5
1.5
L
Horus
iTz AMFO
Horus
1
4
2
0.5
L
2
3
1
0.83
L
Bakasura
llQew
Bakasura
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,865
Damage
26,980
51,210
Taken
54,604
23,989
Mitigated
25,728
25,422
Healing
15,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
3,128
738
0
1,694
9,395
7,331
562
2,022
7,351
24,914
0
L
Kuzenbo
EliasPijije
Kuzenbo
6,101
1,515
0
1,422
13,434
10,061
60
3,004
10,430
29,520
3,922
L
2,832
62
0
1,180
8,253
2,364
0
4,642
3,611
63,157
1,150
W
Thanatos
LuilliGamerYT
Thanatos
4,537
825
0
13,177
10,990
4,116
330
494
10,417
0
64,900
W
11,525
3,760
107
1,003
5,518
1,446
1,834
2,844
2,429
64,538
1,801
W
Hachiman
calr666
Hachiman
7,487
3,621
0
4,540
11,301
3,435
29
1,141
10,160
0
40,921
W
9,188
1,422
0
4,901
14,006
7,661
176
1,215
12,181
0
50,394
L
Horus
iTz AMFO
Horus
5,814
2,801
410
4,323
11,328
6,574
0
1,820
9,508
0
25,481
L
8,817
3,693
0
3,987
9,547
3,023
357
2,445
7,102
0
48,821
L
Bakasura
llQew
Bakasura
3,416
2,112
0
4,254
12,042
3,706
0
2,742
9,300
0
43,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,116
Gold Earned
33,543
412
Minions Killed
347
0
Camps Cleared
0
1,442,310
Distance Traveled
1,346,439
19
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
8,573
612
49
4
0
296,878
4
L
Kuzenbo
6,656
475
45
3
0
263,008
0
L
Thoth
6,857
490
110
8
0
275,540
1
W
Thanatos
8,798
628
120
9
0
315,895
2
W
Nu Wa
9,061
647
104
7
0
275,404
5
W
Hachiman
7,475
534
66
5
0
262,341
4
W
Chaac
8,209
586
73
5
0
291,792
4
L
Horus
6,382
456
43
3
0
227,725
0
L
Artemis
7,004
500
78
6
0
251,343
2
L
Bakasura
6,644
475
71
5
0
328,823
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role