Player Matchup

Danzaburou
Danzaburou
ZETA-_-Z1
Danzaburou
Level 5
God Stats
4W - 4L
1,500 SR
Queue Stats
6W - 16L
1,168 Elo+
Party 1
King Arthur
King Arthur
armaan045
King Arthur
Level 126
God Stats
2W - 4L
1,475 SR
Queue Stats
135W - 138L
1,493 Elo+
Solo
The Morrigan
The Morrigan
iTryEarth---
The Morrigan
Level 116
God Stats
13W - 23L
1,449 SR
Queue Stats
695W - 709L
1,460 Elo+
Party 1
Yemoja
Yemoja
ohGranzby
Yemoja
Level 145
God Stats
26W - 32L
1,452 SR
Queue Stats
666W - 646L
1,549 Elo+
Solo
Nemesis
Nemesis
rexwing99
Nemesis
Level 67
God Stats
1W - 1L
1,660 SR
Queue Stats
8W - 10L
1,649 Elo+
Solo
Team Averages
Level 92
1,507 SR
1,464 Elo+

VS

Team Averages
Level 127
1,464 SR
1,464 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Kakapo918dancer
Heimdallr
Level 122
God Stats
1W - 6L
1,070 SR
Queue Stats
535W - 525L
1,379 Elo+
Solo
Danzaburou
Danzaburou
Kingfish3of6
Danzaburou
Level 71
God Stats
3W - 1L
1,851 SR
Queue Stats
156W - 162L
1,504 Elo+
Solo
Jing Wei
Jing Wei
MeguminF7
Jing Wei
Level 102
God Stats
1W - 3L
1,182 SR
Queue Stats
118W - 113L
1,514 Elo+
Solo
Cthulhu
Cthulhu
birdmaniii_93
Cthulhu
Level 183
God Stats
5W - 2L
1,717 SR
Queue Stats
258W - 268L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ZETA-_-Z1
Danzaburou
7
2 / 0 / 1
4,596
575
2,399
3,353
806
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

King Arthur
armaan045
King Arthur
9
0 / 2 / 0
4,796
600
3,025
8,449
3,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

The Morrigan
iTryEarth---
The Morrigan
10
0 / 0 / 0
4,992
624
1,351
3,431
1,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Yemoja
ohGranzby
Yemoja
8
1 / 1 / 1
4,816
602
2,085
6,175
2,577
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Nemesis
rexwing99
Nemesis
6
0 / 0 / 0
3,954
494
988
4,560
1,361
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
8
0 / 0 / 0
4,275
534
2,696
3,159
1,426
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heimdallr
Kakapo918dancer
Heimdallr
8
1 / 0 / 2
4,566
571
2,165
3,680
1,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Danzaburou
Kingfish3of6
Danzaburou
10
0 / 0 / 0
5,091
636
1,824
3,396
927
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
MeguminF7
Jing Wei
7
1 / 3 / 0
4,294
537
2,197
5,281
1,334
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
9
1 / 0 / 1
4,942
618
5,017
5,432
3,920
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
6
3
Kills
3
3
Deaths
3
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
0
0
0
0
W
Heimdallr
Kakapo918dancer
Heimdallr
1
0
2
2
W
Danzaburou
Kingfish3of6
Danzaburou
0
0
0
0
W
Jing Wei
MeguminF7
Jing Wei
1
3
0
0.33
L
Danzaburou
ZETA-_-Z1
Danzaburou
2
0
1
2.5
L
King Arthur
armaan045
King Arthur
0
2
0
0
W
Cthulhu
1
0
1
1.5
L
The Morrigan
iTryEarth---
The Morrigan
0
0
0
0
L
Yemoja
ohGranzby
Yemoja
1
1
1
1.5
L
Nemesis
rexwing99
Nemesis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,848
Damage
13,899
25,968
Taken
20,948
9,574
Mitigated
8,694
7,360
Healing
7,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
2,696
1,444
138
899
3,159
1,426
66
509
2,650
19,628
0
W
Heimdallr
Kakapo918dancer
Heimdallr
2,165
535
0
1,618
3,680
1,087
0
533
3,073
0
19,590
W
Danzaburou
Kingfish3of6
Danzaburou
1,824
581
0
2,032
3,396
927
0
800
2,386
0
40,005
W
Jing Wei
MeguminF7
Jing Wei
2,197
1,644
0
1,428
5,281
1,334
200
733
4,548
0
20,555
L
Danzaburou
ZETA-_-Z1
Danzaburou
2,399
1,004
0
1,423
3,353
806
0
764
2,589
0
17,831
L
King Arthur
armaan045
King Arthur
3,025
325
0
2,593
8,449
3,798
0
4,120
4,329
0
26,035
W
Cthulhu
5,017
567
0
1,385
5,432
3,920
0
332
5,100
22,371
2,755
L
The Morrigan
iTryEarth---
The Morrigan
1,351
314
0
1,000
3,431
1,032
0
81
3,350
26,956
1,992
L
Yemoja
ohGranzby
Yemoja
2,085
642
358
1,110
6,175
2,577
0
1,392
4,783
16,499
398
L
Nemesis
rexwing99
Nemesis
988
359
0
876
4,560
1,361
0
1,093
3,467
0
16,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,154
Gold Earned
23,168
200
Minions Killed
227
0
Camps Cleared
0
874,212
Distance Traveled
793,049
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
4,275
534
26
3
0
125,996
0
W
Heimdallr
4,566
571
41
5
0
190,245
0
W
Danzaburou
5,091
636
75
9
0
178,457
4
W
Jing Wei
4,294
537
43
5
0
131,140
0
L
Danzaburou
4,596
575
31
4
0
149,293
1
L
King Arthur
4,796
600
47
6
0
197,146
0
W
Cthulhu
4,942
618
42
5
0
167,211
2
L
The Morrigan
4,992
624
63
8
0
188,487
4
L
Yemoja
4,816
602
28
4
0
147,599
4
L
Nemesis
3,954
494
31
4
0
191,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role