Player Matchup

Medusa
Medusa
Gorchakovi
Medusa
Level 37
God Stats
5W - 8L
1,443 SR
Queue Stats
33W - 42L
1,405 Elo+
Solo
Kuzenbo
Kuzenbo
OriginalSkipper
Kuzenbo
Level 104
God Stats
5W - 3L
1,456 SR
Queue Stats
86W - 56L
1,655 Elo+
Party 4
Cliodhna
Cliodhna
Overlordseb
Cliodhna
Level 86
God Stats
0W - 3L
1,282 SR
Queue Stats
41W - 28L
1,551 Elo+
Party 4
Achilles
Achilles
Saharok28827
Achilles
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 2
Chang'e
Chang'e
pnxxx
Chang'e
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 9L
1,526 Elo+
Party 2
Team Averages
Level 58
1,436 SR
1,527 Elo+

VS

Team Averages
Level 127
1,567 SR
1,485 Elo+
Nu Wa
Nu Wa
BigRhys1507
Nu Wa
Level 124
God Stats
19W - 17L
1,632 SR
Queue Stats
767W - 750L
1,533 Elo+
Party 1
He Bo
He Bo
GivingStatic
He Bo
Level 136
God Stats
4W - 5L
1,424 SR
Queue Stats
264W - 245L
1,423 Elo+
Party 3
Nut
Nut
ObsoleteGoddess
Nut
Level 157
God Stats
11W - 7L
1,565 SR
Queue Stats
326W - 306L
1,417 Elo+
Party 3
Ix Chel
Ix Chel
VoidDB
Ix Chel
Level 91
God Stats
74W - 46L
1,647 SR
Queue Stats
460W - 462L
1,498 Elo+
Party 1
Ymir
Ymir
sakek
Ymir
Level 129
God Stats
15W - 16L
1,567 SR
Queue Stats
74W - 62L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Gorchakovi
Medusa
11
1 / 4 / 1
6,257
521
7,194
8,786
2,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 2 / 2
6,680
557
5,159
15,717
13,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cliodhna
Overlordseb
Cliodhna
10
3 / 6 / 0
6,920
577
4,571
11,988
3,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
Saharok28827
Achilles
9
0 / 9 / 1
5,129
427
3,911
12,443
6,892
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
pnxxx
Chang'e
10
0 / 5 / 1
5,701
475
3,857
8,521
2,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 5
7,747
646
6,231
5,795
1,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
6 / 1 / 6
7,628
636
8,747
7,476
2,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
5 / 2 / 2
7,476
623
10,507
11,267
4,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Ix Chel
VoidDB
Ix Chel
14
7 / 0 / 4
8,648
721
11,005
7,106
2,569
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ymir
sakek
Ymir
12
4 / 0 / 3
7,096
591
4,646
6,585
4,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
5
Kills
26
26
Deaths
5
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
4
2
5
3.25
W
6
1
6
9
L
Medusa
Gorchakovi
Medusa
1
4
1
0.38
W
5
2
2
3
L
1
2
2
1
L
Cliodhna
Overlordseb
Cliodhna
3
6
0
0.5
L
Achilles
Saharok28827
Achilles
0
9
1
0.06
W
Ix Chel
VoidDB
Ix Chel
7
0
4
9
L
Chang'e
pnxxx
Chang'e
0
5
1
0.1
W
Ymir
sakek
Ymir
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,692
Damage
41,136
57,455
Taken
38,229
27,999
Mitigated
15,856
13,921
Healing
17,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,231
1,267
0
180
5,795
1,760
1,132
2,330
3,465
43,371
306
W
8,747
954
0
3,543
7,476
2,372
0
1,691
5,785
59,850
1,273
L
Medusa
Gorchakovi
Medusa
7,194
1,916
200
1,358
8,786
2,594
336
3,576
5,098
0
49,791
W
10,507
7,327
0
6,398
11,267
4,607
90
2,611
8,656
0
58,097
L
5,159
1,940
0
5,532
15,717
13,243
11
4,972
10,582
28,976
0
L
Cliodhna
Overlordseb
Cliodhna
4,571
422
0
3,181
11,988
3,190
0
5,988
5,809
0
27,195
L
Achilles
Saharok28827
Achilles
3,911
1,332
0
1,231
12,443
6,892
0
8,491
3,864
0
19,409
W
Ix Chel
VoidDB
Ix Chel
11,005
1,864
73
4,637
7,106
2,569
455
508
6,598
61,538
1,249
L
Chang'e
pnxxx
Chang'e
3,857
302
274
2,145
8,521
2,080
0
5,921
2,186
36,268
632
W
Ymir
sakek
Ymir
4,646
641
0
2,192
6,585
4,548
0
1,809
4,776
18,927
1,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,687
Gold Earned
38,595
261
Minions Killed
405
0
Camps Cleared
0
1,211,839
Distance Traveled
1,194,665
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,747
646
81
7
0
216,617
0
W
He Bo
7,628
636
89
7
0
295,693
0
L
Medusa
6,257
521
83
7
0
227,649
0
W
Nut
7,476
623
107
9
0
185,337
2
L
Kuzenbo
6,680
557
35
3
0
245,964
3
L
Cliodhna
6,920
577
50
4
0
283,203
0
L
Achilles
5,129
427
35
3
0
214,967
0
W
Ix Chel
8,648
721
97
8
0
233,418
3
L
Chang'e
5,701
475
58
5
0
240,056
0
W
Ymir
7,096
591
31
3
0
263,600
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role