Player Matchup

Da Ji
Da Ji
Gremloid
Da Ji
Level 195
God Stats
1W - 1L
1,367 SR
Queue Stats
166W - 163L
1,534 Elo+
Party 2
Baron Samedi
Baron Samedi
HosekMartin
Baron Samedi
Level 60
God Stats
5W - 6L
1,369 SR
Queue Stats
86W - 100L
1,443 Elo+
Solo
Tyr
Tyr
MuteMedic
Tyr
Level 126
God Stats
5W - 3L
1,451 SR
Queue Stats
85W - 83L
1,555 Elo+
Party 2
Ares
Ares
er2535
Ares
Level 124
God Stats
4W - 2L
1,496 SR
Queue Stats
137W - 141L
1,525 Elo+
Party 2
Eset
Eset
vardowin
Eset
Level 49
God Stats
3W - 0L
1,710 SR
Queue Stats
102W - 107L
1,519 Elo+
Party 2
Team Averages
Level 111
1,479 SR
1,515 Elo+

VS

Team Averages
Level 56
1,543 SR
1,522 Elo+
Mercury
Mercury
 
Mercury
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Abvsal
Hercules
Level 145
God Stats
12W - 12L
1,528 SR
Queue Stats
224W - 241L
1,492 Elo+
Party 1
Artemis
Artemis
Breezi R2
Artemis
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 6L
1,688 Elo+
Party 1
Cerberus
Cerberus
O_sh_O_IV
Cerberus
Level 26
God Stats
94W - 108L
1,469 SR
Queue Stats
95W - 110L
1,428 Elo+
Solo
Nu Wa
Nu Wa
pelayoalvarez
Nu Wa
Level 42
God Stats
1W - 2L
1,718 SR
Queue Stats
108W - 90L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Gremloid
Da Ji
10
5 / 0 / 2
5,963
1,193
5,545
5,156
2,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Baron Samedi
HosekMartin
Baron Samedi
10
0 / 0 / 0
5,181
1,036
176
1,081
279
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 0 / 2
5,542
1,108
1,724
4,410
2,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ares
er2535
Ares
9
0 / 1 / 5
5,337
1,067
1,769
3,367
2,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Eset
11
1 / 1 / 3
5,559
1,112
1,645
2,052
514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
8
0 / 5 / 0
4,416
883
1,768
5,248
1,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
Abvsal
Hercules
7
0 / 0 / 0
4,263
853
394
1,012
610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
Breezi R2
Artemis
7
0 / 0 / 0
4,263
853
758
579
145
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cerberus
O_sh_O_IV
Cerberus
8
0 / 0 / 0
4,467
893
436
1,360
796
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 3 / 0
5,106
1,021
3,732
4,515
1,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
8
Kills
2
2
Deaths
8
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
5
0
0
L
Hercules
Abvsal
Hercules
0
0
0
0
L
Artemis
Breezi R2
Artemis
0
0
0
0
W
Da Ji
Gremloid
Da Ji
5
0
2
6
W
Baron Samedi
HosekMartin
Baron Samedi
0
0
0
0
W
2
0
2
3
L
Cerberus
O_sh_O_IV
Cerberus
0
0
0
0
W
Ares
er2535
Ares
0
1
5
2.5
L
2
3
0
0.67
W
Eset
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,859
Damage
7,088
16,066
Taken
12,714
7,897
Mitigated
4,399
3,648
Healing
1,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,768
1,054
0
0
5,248
1,622
0
1,128
3,976
0
3,950
L
Hercules
Abvsal
Hercules
394
98
0
440
1,012
610
0
664
348
0
365
L
Artemis
Breezi R2
Artemis
758
0
0
0
579
145
0
291
288
0
758
W
Da Ji
Gremloid
Da Ji
5,545
1,637
0
1,285
5,156
2,527
0
906
4,250
0
13,069
W
Baron Samedi
HosekMartin
Baron Samedi
176
82
92
118
1,081
279
700
769
312
14,045
0
W
1,724
172
0
1,409
4,410
2,571
0
596
3,785
0
13,154
L
Cerberus
O_sh_O_IV
Cerberus
436
0
0
385
1,360
796
0
735
625
5,368
0
W
Ares
er2535
Ares
1,769
215
0
324
3,367
2,006
0
1,249
2,118
3,229
97
L
3,732
807
0
590
4,515
1,226
0
727
3,684
10,694
0
W
Eset
1,645
0
0
420
2,052
514
380
648
1,404
16,917
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,582
Gold Earned
22,515
109
Minions Killed
41
0
Camps Cleared
0
584,957
Distance Traveled
267,496
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,416
883
1
0
0
94,609
1
L
Hercules
4,263
853
0
0
0
22,673
1
L
Artemis
4,263
853
0
0
0
21,588
0
W
Da Ji
5,963
1,193
16
3
0
121,457
0
W
Baron Samedi
5,181
1,036
18
4
0
97,642
0
W
Tyr
5,542
1,108
23
5
0
126,661
0
L
Cerberus
4,467
893
16
3
0
51,675
0
W
Ares
5,337
1,067
8
2
0
125,023
0
L
Nu Wa
5,106
1,021
24
5
0
76,951
0
W
Eset
5,559
1,112
44
9
0
114,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role