Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
PvZLol
Yu Huang
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 72L
1,561 Elo+
Solo
Neith
Neith
The_R_Joker
Neith
Level 144
God Stats
5W - 5L
1,583 SR
Queue Stats
136W - 141L
1,513 Elo+
Solo
Tyr
Tyr
one_Shichibukai_
Tyr
Level 147
God Stats
4W - 3L
1,746 SR
Queue Stats
145W - 155L
1,516 Elo+
Solo
Surtr
Surtr
trebaje87
Surtr
Level 158
God Stats
5W - 7L
1,361 SR
Queue Stats
278W - 277L
1,441 Elo+
Solo
Team Averages
Level 134
1,538 SR
1,506 Elo+

VS

Team Averages
Level 111
1,581 SR
1,483 Elo+
Hercules
Hercules
HerrNiko
Hercules
Level 153
God Stats
5W - 3L
1,500 SR
Queue Stats
133W - 127L
1,404 Elo+
Solo
Maui
Maui
Jthornton15
Maui
Level 117
God Stats
19W - 17L
1,557 SR
Queue Stats
170W - 159L
1,493 Elo+
Solo
Ra
Ra
MANU510
Ra
Level 85
God Stats
4W - 1L
1,879 SR
Queue Stats
82W - 82L
1,477 Elo+
Solo
Jing Wei
Jing Wei
MJ005
Jing Wei
Level 54
God Stats
1W - 2L
1,215 SR
Queue Stats
133W - 160L
1,508 Elo+
Solo
Arachne
Arachne
jam3465
Arachne
Level 147
God Stats
5W - 1L
1,754 SR
Queue Stats
224W - 204L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
1 / 2 / 2
5,948
541
5,220
7,820
2,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yu Huang
PvZLol
Yu Huang
11
3 / 4 / 2
6,707
610
7,257
6,164
1,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 2 / 0
5,791
526
3,768
4,758
1,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 4 / 0
5,440
495
2,259
9,579
5,146
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Surtr
trebaje87
Surtr
10
0 / 4 / 0
5,684
517
3,110
7,879
4,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
HerrNiko
Hercules
13
6 / 0 / 0
7,275
661
5,133
6,783
6,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
3 / 1 / 5
6,328
575
4,264
7,642
6,504
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

11
2 / 3 / 0
5,892
536
2,583
5,738
1,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
MJ005
Jing Wei
11
2 / 0 / 2
6,098
554
4,555
4,498
1,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
jam3465
Arachne
12
3 / 1 / 4
6,200
564
5,047
10,779
4,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
5
Kills
16
16
Deaths
5
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
2
2
1
W
Hercules
HerrNiko
Hercules
6
0
0
6
W
3
1
5
5.5
W
2
3
0
0.67
W
Jing Wei
MJ005
Jing Wei
2
0
2
3
L
Yu Huang
PvZLol
Yu Huang
3
4
2
1
L
1
2
0
0.5
W
Arachne
jam3465
Arachne
3
1
4
5
L
0
4
0
0
L
Surtr
trebaje87
Surtr
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,614
Damage
21,582
36,200
Taken
35,440
15,066
Mitigated
20,542
9,121
Healing
11,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,220
2,023
0
4,065
7,820
2,280
0
1,091
6,686
0
38,042
W
Hercules
HerrNiko
Hercules
5,133
1,401
0
2,865
6,783
6,122
0
378
5,872
1,673
43,967
W
4,264
1,371
0
1,399
7,642
6,504
70
1,059
6,433
16,313
2,258
W
2,583
155
407
1,351
5,738
1,556
0
3,442
1,905
42,151
0
W
Jing Wei
MJ005
Jing Wei
4,555
3,806
0
1,625
4,498
1,552
282
0
4,498
0
42,722
L
Yu Huang
PvZLol
Yu Huang
7,257
550
0
582
6,164
1,945
0
2,560
3,503
39,309
622
L
3,768
1,071
0
636
4,758
1,506
0
761
3,997
0
46,294
W
Arachne
jam3465
Arachne
5,047
2,803
0
4,190
10,779
4,808
0
1,588
8,989
0
44,747
L
2,259
53
0
2,271
9,579
5,146
0
2,302
7,277
0
20,361
L
Surtr
trebaje87
Surtr
3,110
1,069
0
1,567
7,879
4,189
0
317
7,292
641
32,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,570
Gold Earned
31,793
331
Minions Killed
345
0
Camps Cleared
0
1,179,861
Distance Traveled
1,197,102
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,948
541
83
8
0
265,470
2
W
Hercules
7,275
661
100
9
0
227,497
0
W
Maui
6,328
575
22
2
0
243,337
3
W
Ra
5,892
536
67
6
0
246,574
2
W
Jing Wei
6,098
554
79
7
0
226,202
0
L
Yu Huang
6,707
610
61
6
0
213,406
0
L
Neith
5,791
526
86
8
0
221,364
0
W
Arachne
6,200
564
77
7
0
253,492
1
L
Tyr
5,440
495
35
3
0
253,751
0
L
Surtr
5,684
517
66
6
0
225,870
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role