Player Matchup

Serqet
Serqet
Platinum IV
Kalaeth
Serqet
Platinum IV
Level 79
God Stats
2W - 0L
1,500 SR
Queue Stats
38W - 14L
1,924 MMR
Party 1
Thoth
Thoth
Diamond IV
lillFrank
Thoth
Diamond IV
Level 189
God Stats
1W - 0L
1,871 SR
Queue Stats
56W - 19L
2,161 MMR
Party 1
Osiris
Osiris
Diamond III
Êhab
Osiris
Diamond III
Level 96
God Stats
3W - 1L
1,625 SR
Queue Stats
62W - 21L
2,266 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 121
1,665 SR
2,117 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 94
1,798 SR
1,599 MMR
Gilgamesh
Gilgamesh
Bronze III
FaRuPa
Gilgamesh
Bronze III
Level 106
God Stats
1W - 1L
1,794 SR
Queue Stats
3W - 3L
1,577 MMR
Party 2
Hel
Hel
Bronze III
HaxCro
Hel
Bronze III
Level 69
God Stats
0W - 1L
1,637 SR
Queue Stats
3W - 3L
1,642 MMR
Party 2
Cthulhu
Cthulhu
Bronze III
ZorgoII
Cthulhu
Bronze III
Level 108
God Stats
1W - 1L
1,964 SR
Queue Stats
3W - 3L
1,577 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Kalaeth
Serqet
18
5 / 1 / 11
11,525
823
12,379
16,794
21,194
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thoth
lillFrank
Thoth
20
6 / 0 / 10
13,052
932
17,704
6,519
1,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Osiris
Êhab
Osiris
18
6 / 3 / 10
12,047
861
11,671
15,377
13,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
AchillesKuzenboXbalanqueGaneshaNe Zha

VS

Bans
HorusJormungandrBake KujiraMedusaFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FaRuPa
Gilgamesh
14
2 / 7 / 1
9,407
672
9,437
18,941
14,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hel
HaxCro
Hel
16
1 / 6 / 2
10,202
729
7,747
9,948
3,206
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
ZorgoII
Cthulhu
16
1 / 4 / 2
10,126
723
8,031
18,245
14,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
9
17
Kills
4
4
Deaths
17
31
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
FaRuPa
Gilgamesh
2
7
1
0.36
L
Hel
HaxCro
Hel
1
6
2
0.33
W
Serqet
Kalaeth
Serqet
5
1
11
10.5
L
Cthulhu
ZorgoII
Cthulhu
1
4
2
0.5
W
Thoth
lillFrank
Thoth
6
0
10
11
W
Osiris
Êhab
Osiris
6
3
10
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,754
Damage
25,215
38,690
Taken
47,134
36,656
Mitigated
32,271
11,443
Healing
6,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
FaRuPa
Gilgamesh
9,437
2,554
0
1,445
18,941
14,443
0
7,318
10,008
138
19,246
L
Hel
HaxCro
Hel
7,747
252
1,992
2,537
9,948
3,206
0
2,668
6,506
47,343
0
W
Serqet
Kalaeth
Serqet
12,379
2,388
0
4,358
16,794
21,194
134
5,757
9,960
840
23,961
L
Cthulhu
ZorgoII
Cthulhu
8,031
1,028
0
745
18,245
14,622
0
6,572
10,082
30,460
438
W
Thoth
lillFrank
Thoth
17,704
601
0
3,447
6,519
1,908
2,114
3,766
2,442
73,446
0
W
Osiris
Êhab
Osiris
11,671
4,093
0
3,638
15,377
13,554
1,118
5,452
9,282
0
36,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,624
Gold Earned
29,735
202
Minions Killed
152
0
Camps Cleared
0
856,452
Distance Traveled
749,894
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,407
672
22
2
0
228,832
0
L
Hel
10,202
729
78
6
0
265,841
2
W
Serqet
11,525
823
27
2
0
280,994
0
L
Cthulhu
10,126
723
52
4
0
255,221
0
W
Thoth
13,052
932
128
9
0
315,994
2
W
Osiris
12,047
861
47
3
0
259,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role