Player Matchup

Artio
Artio
Meteorkingchris
Artio
Level 140
God Stats
3W - 1L
1,500 SR
Queue Stats
118W - 129L
1,418 Elo+
Party 2
Charon
Charon
MyLoveDies
Charon
Level 101
God Stats
3W - 1L
1,584 SR
Queue Stats
32W - 29L
1,478 Elo+
Solo
Merlin
Merlin
Nova Lavinia
Merlin
Level 47
God Stats
4W - 1L
1,500 SR
Queue Stats
90W - 100L
1,354 Elo+
Party 1
Jing Wei
Jing Wei
TiggersAbenteuer
Jing Wei
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 73L
1,354 Elo+
Party 2
Chaac
Chaac
x IREPTILE x
Chaac
Level 81
God Stats
4W - 5L
1,300 SR
Queue Stats
101W - 107L
1,377 Elo+
Party 1
Team Averages
Level 105
1,477 SR
1,396 Elo+

VS

Team Averages
Level 84
1,455 SR
1,399 Elo+
Xing Tian
Xing Tian
Faiblard
Xing Tian
Level 129
God Stats
4W - 8L
1,420 SR
Queue Stats
385W - 367L
1,459 Elo+
Solo
Cupid
Cupid
RagnarS0684
Cupid
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 43L
1,333 Elo+
Solo
Janus
Janus
Scottamee
Janus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 79L
1,304 Elo+
Solo
Khepri
Khepri
monomythic
Khepri
Level 66
God Stats
3W - 3L
1,529 SR
Queue Stats
476W - 472L
1,468 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
scorpio0111
Ah Muzen Cab
Level 123
God Stats
1W - 6L
1,325 SR
Queue Stats
509W - 491L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 17
8,798
800
7,938
19,632
19,498
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charon
MyLoveDies
Charon
16
4 / 2 / 15
10,202
927
13,693
14,548
11,246
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
15
2 / 2 / 14
9,034
821
12,068
7,863
2,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
7 / 4 / 7
10,113
919
8,706
9,722
3,199
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
5 / 0 / 13
10,153
923
16,430
11,309
9,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Faiblard
Xing Tian
13
1 / 5 / 5
7,955
723
6,499
21,889
15,112
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

14
1 / 3 / 10
7,963
724
13,715
11,801
5,726
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Scottamee
Janus
14
4 / 4 / 3
8,108
737
16,723
9,000
4,308
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Khepri
monomythic
Khepri
12
1 / 3 / 7
7,818
711
4,087
12,942
12,058
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
scorpio0111
Ah Muzen Cab
15
4 / 4 / 6
8,578
780
10,866
13,253
6,014
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
42
19
Kills
11
12
Deaths
19
66
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
Faiblard
Xing Tian
1
5
5
0.7
W
1
4
17
2.38
W
Charon
MyLoveDies
Charon
4
2
15
5.75
W
Merlin
2
2
14
4.5
L
1
3
10
2
L
Janus
Scottamee
Janus
4
4
3
1.38
W
7
4
7
2.63
L
Khepri
monomythic
Khepri
1
3
7
1.5
L
Ah Muzen Cab
scorpio0111
Ah Muzen Cab
4
4
6
1.75
W
5
0
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,835
Damage
51,890
63,074
Taken
68,885
46,259
Mitigated
43,218
30,148
Healing
21,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
Faiblard
Xing Tian
6,499
508
2,764
5,667
21,889
15,112
13
7,965
13,924
13,506
0
W
7,938
1,239
6,159
6,508
19,632
19,498
574
5,240
14,374
12,627
1,060
W
Charon
MyLoveDies
Charon
13,693
2,617
1,267
3,246
14,548
11,246
1,056
7,183
7,301
23,059
2,365
W
Merlin
12,068
2,518
1,409
1,588
7,863
2,763
1,556
4,295
3,554
23,742
0
L
13,715
7,359
1,407
2,829
11,801
5,726
864
5,273
6,528
0
27,179
L
Janus
Scottamee
Janus
16,723
2,662
101
1,085
9,000
4,308
189
3,899
5,101
23,824
0
W
8,706
6,553
2,145
1,127
9,722
3,199
3,211
6,242
3,422
0
23,065
L
Khepri
monomythic
Khepri
4,087
458
2,415
1,500
12,942
12,058
14
5,849
7,093
8,734
0
L
Ah Muzen Cab
scorpio0111
Ah Muzen Cab
10,866
2,663
2,051
2,021
13,253
6,014
0
7,384
5,869
0
25,992
W
16,430
912
379
6,320
11,309
9,553
756
4,181
7,114
0
36,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,300
Gold Earned
40,422
145
Minions Killed
92
0
Camps Cleared
0
1,106,055
Distance Traveled
1,004,641
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
7,955
723
7
1
0
207,659
0
W
Artio
8,798
800
8
1
0
223,089
0
W
Charon
10,202
927
19
2
0
205,568
0
W
Merlin
9,034
821
39
4
0
199,391
0
L
Cupid
7,963
724
26
2
0
197,445
0
L
Janus
8,108
737
22
2
0
183,293
0
W
Jing Wei
10,113
919
27
2
0
197,569
0
L
Khepri
7,818
711
5
0
0
212,721
0
L
Ah Muzen Cab
8,578
780
32
3
0
203,523
0
W
Chaac
10,153
923
52
5
0
280,438
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role