Player Matchup

Gilgamesh
Gilgamesh
JoeDerpp
Gilgamesh
Level 72
God Stats
3W - 2L
1,500 SR
Queue Stats
278W - 263L
1,492 Elo+
Solo
Zeus
Zeus
Nargx
Zeus
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,505 Elo+
Party 1
Apollo
Apollo
oooDMGooo
Apollo
Level 75
God Stats
18W - 17L
1,543 SR
Queue Stats
18W - 17L
1,447 Elo+
Party 1
Team Averages
Level 77
1,514 SR
1,482 Elo+

VS

Team Averages
Level 104
1,392 SR
1,434 Elo+
Kuzenbo
Kuzenbo
Darske77
Kuzenbo
Level 123
God Stats
2W - 0L
1,555 SR
Queue Stats
35W - 30L
1,479 Elo+
Solo
Neith
Neith
Robi1415
Neith
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,403 Elo+
Party 2
Discordia
Discordia
zoli753
Discordia
Level 83
God Stats
1W - 2L
1,121 SR
Queue Stats
10W - 13L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
JoeDerpp
Gilgamesh
17
2 / 3 / 3
11,493
766
7,687
17,830
16,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Zeus
Nargx
Zeus
18
2 / 5 / 0
11,775
785
14,655
10,062
3,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Apollo
oooDMGooo
Apollo
18
2 / 4 / 2
11,693
780
5,171
11,406
4,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Darske77
Kuzenbo
19
1 / 1 / 10
11,895
793
10,995
15,231
23,554
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
Robi1415
Neith
18
6 / 3 / 2
12,494
833
8,541
11,210
3,891
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
zoli753
Discordia
18
5 / 2 / 5
12,363
824
12,448
8,288
2,854
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
6
Kills
12
12
Deaths
6
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Darske77
Kuzenbo
1
1
10
6
L
Gilgamesh
JoeDerpp
Gilgamesh
2
3
3
1.17
L
Zeus
Nargx
Zeus
2
5
0
0.4
W
Neith
Robi1415
Neith
6
3
2
2.33
L
Apollo
oooDMGooo
Apollo
2
4
2
0.75
W
Discordia
zoli753
Discordia
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,513
Damage
31,984
39,298
Taken
34,729
23,536
Mitigated
30,299
5,586
Healing
6,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Darske77
Kuzenbo
10,995
3,728
0
1,141
15,231
23,554
467
5,656
9,094
23,481
1,279
L
Gilgamesh
JoeDerpp
Gilgamesh
7,687
1,877
0
3,460
17,830
16,352
133
10,408
7,422
0
40,963
L
Zeus
Nargx
Zeus
14,655
1,409
0
278
10,062
3,108
69
5,710
4,352
61,305
306
W
Neith
Robi1415
Neith
8,541
2,872
736
3,952
11,210
3,891
2,255
4,376
6,560
0
53,219
L
Apollo
oooDMGooo
Apollo
5,171
2,632
0
1,848
11,406
4,076
1,518
6,406
5,000
0
41,621
W
Discordia
zoli753
Discordia
12,448
531
0
680
8,288
2,854
1,054
4,838
3,282
35,699
274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,961
Gold Earned
36,752
232
Minions Killed
146
0
Camps Cleared
0
770,231
Distance Traveled
857,971
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
11,895
793
25
2
0
311,243
5
L
Gilgamesh
11,493
766
52
3
0
261,611
4
L
Zeus
11,775
785
97
6
0
252,045
0
W
Neith
12,494
833
84
6
0
265,693
0
L
Apollo
11,693
780
83
6
0
256,575
0
W
Discordia
12,363
824
37
2
0
281,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role